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I'm pretty sure it'd work with kaiserreich, as I am pretty sure it uses the same tech tree as the base game, but idk
Panzer III hulls by 1943, for instance, had shifted to being used almost exclusively on the Stug III which was cheaper and easier to produce, being turret-less. I believe the base build rate in the game is ~4x for TD over the corresponding chassis, so that's something to consider when balancing the final production #s.
Here's a good source showing the detailed configs produced. https://ww2-weapons.com/german-afv-production/
Helps with recovering equipment if you start as Soviets xD
I think A Good Basic Line on this sort of things is the man hours Need for each model of the tank.
No matter what the value of currency and type of the economics i think man hours would be the best value to rate all tank on.