Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Sacks
20 Comments
IronMan 13 Feb, 2022 @ 12:58pm 
13/02/2022 for me this mod work so well in sfo game.
Lampros 20 Sep, 2021 @ 10:04am 
Anyone redo this mod?
Onyxian 29 Dec, 2020 @ 11:01am 
anyone know if this works or does it fuck the game?
Anyndel  [author] 21 Sep, 2020 @ 8:42am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
marc.on.pluto514 1 Sep, 2020 @ 12:01am 
still works?
Lampros 21 Dec, 2019 @ 9:09am 
Anyndel,

Would you consider making a mod where the Brets can sack, too? I mean without the prohibitive penalties currently in place! ;)
The Nega Druid 8 Dec, 2019 @ 5:23pm 
Definitely need a version of this that works with the Mixu chaos lord. The idea of playing him on Vortex and being able to sack is very tempting to me. Also a Beastmen Sack for Ghorros.
The Nega Druid 3 Dec, 2019 @ 9:51am 
Question: Does this mod work for the Mixu's legendary lord, Van Horstmann? If not, I'd definitely love to see a version that would include him. The Beastmen Sack and Ghorros Warhoof sadly don't allow Ghorros to Sack, so I assume not... sacking is a wonderful thing for Chaos for leveling and gaining power to survive. Great mod!
steelmidnight 2 Dec, 2019 @ 8:50am 
Thank you for this one! Its a shame they took sacking away from chaos, as its preferable to just standing around "raiding" like an end turn simulator....

You wanted ideas? There was a guy who did AMAZING mods for this game, named Kohirabi....He had done a set of mods for Chaos bringing them beastmen, Norsca, and a Hydra all wrapped in one force similar to the old "Hordes of Chaos" 4th through 6th editions, before Chaos was chopped up into different factions) so it was a lore freindly mod as well...He has since moved on, and no one has to my knowlege combined them again even though he had over 10,000 subs on those. IMO though, if it was done again, it would be better to just pile it all on to Wulfrik or Throgg. Plz give it some thought :)
slapda11as 15 Oct, 2019 @ 12:17pm 
oh i c was worth an ask..ty for the response
Anyndel  [author] 15 Oct, 2019 @ 12:14pm 
@slap
Unfortunately both of those are mods that require the Community Modding Framework to work, which hasnt been updated, which is likely why the mod makers havent updated them in the first place, so I'd have the same limitation.
slapda11as 15 Oct, 2019 @ 11:08am 
ty for the beastmen mod....
Rylo 15 Oct, 2019 @ 12:45am 
Oh cool! Thank you kindly!
Rylo 13 Oct, 2019 @ 7:38pm 
Any chance to have this for beastmen too?
Anyndel  [author] 7 Oct, 2019 @ 5:06am 
@stap
It can be installed at any time.
slapda11as 3 Oct, 2019 @ 12:43pm 
can this be installed if you have a current campaign going or do you need to restart...
Anyndel  [author] 1 Oct, 2019 @ 3:37am 
Yeah there were many times I wouldve loved to sack in my chaos campaign for that reason, funner to have marauding hordes sacking settlements for money but not destroying them rather than keeping them in the Chaos wastes doing nothing just so they can passively earn money.
manx2007 30 Sep, 2019 @ 11:28pm 
is valuable option even if you obtain the same amount of coins. you dont destroy the town and after a while you can return to take make some profit again. is a good thhing replenisment feature for this option. now, at cost of two turns, you have more to win. thanks again.
manx2007 30 Sep, 2019 @ 4:00pm 
uaaau. you are the best. thanks. :D