Kenshi
Reavers Expanded (Beta)
Коментарів: 164
Aggravated Peasant 8 лют. о 12:55 
Cool mod!
"Poatan" 26 груд. 2024 о 6:45 
awesome mod thank you author
[19th] Wargs  [автор] 23 листоп. 2024 о 12:02 
Sadly ye, I might do a fix here and there, if someone else wants to take over im more than happy to give it to someone else.
Somebody 17 листоп. 2024 о 15:23 
So just gave up on the amazing mod?
Sapata 1 листоп. 2024 о 5:13 
(((((
[19th] Wargs  [автор] 29 жовт. 2024 о 14:26 
Hi sorry, this mod isn't really being worked on anymore. For the previous questions, I have no clue if it works with Project Kathun.

The attack on Brink requires you to kill or kidnap the noble somehow, the rest of the reavers are there just to attack anyone in the settlement so its possible they don't attack the nobles.

The medic AI standing still happens sometimes when they're trying to heal an ally that keeps moving when hes being healed. Its a base game thing that I cant do anything about.

To join the reavers you become enslaved and then if your attack/defense stats are above 15 you have to wait 14 days and then they should let you go and you can join them.

Because of the limitations of the forgotten construction set a lot of these things are almost workarounds and as such aren't totally reliable but work most of the time.
Sapata 26 верес. 2024 о 9:57 
Reavers stand in one place and write "Medic" in the tasks, but in fact they just stand there, do not lift
ihavelocity 16 берез. 2024 о 21:25 
Yo how do you exactly join the faction ive been a slave for around 9 days and still havent joined
DrWilyeCoyote 17 груд. 2023 о 19:04 
is tis mod still being woked on?
Mr Nimbus 10 листоп. 2023 о 15:37 
this mod seems to fundamentally break the Reaver AI - they literally just don't heal or enslave people. at all.
Another Person 29 жовт. 2023 о 18:31 
Not sure if you are still following / updating this, but I did the Brink extermination.

The Reavers wouldn't even bother going into the noble's house, so eventually I got fed up of waiting for something to happen and just tried to bash the door down. Took so long most of the Reavers went off in bizarre directions chasing random people who they couldn't kill, and the 6v1 wasn't happening so I just knocked out the noble, and took them away. Because killing people is bizarrely difficult in this game, I ended up feeding them to Beak Things, but it didn't seem to trigger the flag to let me get promoted.

Do I literally have to kill the noble, during the siege, with the other Reavers around to see?
Zalon Goetia 17 жовт. 2023 о 17:49 
So this mod isnt compatible with Project Kathun?
Rhasmoth 7 жовт. 2023 о 23:27 
I've been trying a Reaver Slave game for a while now, just hoping to beef up enough to impress and find my way to their leader to join. No dice. This mod might make it actually possible now!
Cuddle_Rat 23 серп. 2023 о 17:44 
It doesn't, but wonderful mod from what I've seen in FCS. Will use in a later playthrough. :beeped:
Cuddle_Rat 23 серп. 2023 о 16:58 
I've heard tell that this works well with the Project Kathun mod, so I'm going to try it out and see for myself. :steamthumbsup:
Whirlybird Avenger 20 лип. 2023 о 17:26 
idk why but when i start they just attack me then put me in the cage now im stuck there
Petyr 15 лип. 2023 о 6:45 
Got it, thanks!
[19th] Wargs  [автор] 14 лип. 2023 о 15:55 
I havent tested it myself so not entirely sure, but considering UWE seems to change mostly worldstates its probably fine, though there will probably be 1 or 2 minor issues.
Petyr 11 лип. 2023 о 1:27 
Hi, do you know if this is compatible with Universal Wasteland Expansion?
[19th] Wargs  [автор] 30 трав. 2023 о 6:18 
I didnt modify any weather, pretty sure thats base game. Just a challenge of being in that region
Rahsa 29 трав. 2023 о 19:08 
Acid rain non stop in The Crags, dont know why.
[19th] Wargs  [автор] 24 трав. 2023 о 10:56 
Thank you very much! Nice to hear you enjoy it.
Null 23 трав. 2023 о 20:51 
hey, thanks for this. The reavers are quite undersold as a faction. I get your probably done with the mod, but I appreciate the work you put in. Enjoy the points. It's least I could do.
[OLG] HexoSlaya369 9 квіт. 2023 о 14:44 
i was just thinking to myself how cool it would be to side with the Reavers. going to try this mod out now, seems promising.
Welk 27 берез. 2023 о 10:03 
Thanks!
[19th] Wargs  [автор] 27 берез. 2023 о 8:40 
done
Welk 27 берез. 2023 о 7:09 
When will you update the wallhouses for the player to stay?
Xyvern 26 груд. 2022 о 12:54 
fair enough.
[19th] Wargs  [автор] 26 груд. 2022 о 11:14 
Might be able to do a quick update to do the wallhouses but dont really do much more work on the mod so don't think il implement that final quest sadly
Welk 26 груд. 2022 о 9:14 
Instead of Becoming a Reaver Chosen why not become The only Reaver Hand Of Valamon when you finish the final quest like destroying both the Crab Raiders and The Skin Bandits? And the reward is you have the power to Recruit a Reaver Chosen in your team If you have time to spare to finish the final mission.And the Reaver shopkeeper have an even better gear in their stock.
Xyvern 23 груд. 2022 о 13:29 
also can we buy some of the wallhouses? having an actual base in the reaver camps sounds neat
Xyvern 23 груд. 2022 о 10:09 
i became a neophyte or whatever. none of that left, importing the game fixed it
[19th] Wargs  [автор] 23 груд. 2022 о 10:08 
Do you still have the obedient slave job or are you still enslaved? Because otherwise your character shouldn't be doing that on its own
Xyvern 22 груд. 2022 о 23:07 
how do i get rid of the guy constantly wanting to be in a cage even after im a whelp
Hassesin 12 груд. 2022 о 16:34 
Thank you!
[19th] Wargs  [автор] 12 груд. 2022 о 13:51 
theres a few NPC's that get added as well as a few buildings, so its probably safest to import to be sure although the basic functions should work without it
Hassesin 12 груд. 2022 о 12:31 
Hello! Great looking mod! Do i need to import game if i'm already in mid-save?
[19th] Wargs  [автор] 24 листоп. 2022 о 6:44 
Ironclad is the max rn ye, Valamon still has a quest for you to do but never made it so that also gives you the Chosen rank.
Welk 24 листоп. 2022 о 1:04 
Thanks! Is only the Reaver Ironclad the only Max Rank Not Reaver Chosen?
[19th] Wargs  [автор] 23 листоп. 2022 о 7:53 
Been a bit busy recently srry, added a short description on how to get every rank.
Ascaris 23 листоп. 2022 о 7:10 
I'm still waiting for the reupload he said was gonna happen just over 2 weeks ago @Welk. You're best off uninstalling it if its not working.
Welk 23 листоп. 2022 о 2:57 
Where's the uploaded walkthrough for this mod? Did Steam delete it again? Will you update this mod please if you have free time?
Ascaris 7 листоп. 2022 о 10:20 
For some reason i cant talk to the neophyte leader at the neophyte camp? Already became a whelp and tried going straight there.
[19th] Wargs  [автор] 7 листоп. 2022 о 4:28 
Steam seems to have deleted it when I pushed an update lemme put it back
Ascaris 6 листоп. 2022 о 17:19 
Hey, you said you uploaded a walkthrough? I can't seem to find it
[19th] Wargs  [автор] 9 серп. 2022 о 2:06 
*Other mods
[19th] Wargs  [автор] 9 серп. 2022 о 2:06 
Well I checked in my game and it does spawn for me, just to be sure though I increased his spawn priority. Maybe he died? If so he should respawn at some point or you could import. Hes not a unique NPC so you don't even need to untick import NPC's. Have you tried just finding him without mods?
Roulce 7 серп. 2022 о 8:17 
@Archon I did a quick though through FCS, he's supposed to spawn in the Neophyte camp, but doesn't. I also tried to set his spawn rate higher and for some reason it didn't seem to have an impact still couldn't get him to spawn unfortunately.
[19th] Wargs  [автор] 2 серп. 2022 о 11:36 
Im away right now but will be back in a week or so, il see if I can fix the issue once I'm back. Glad to hear you're enjoying it!
Archon 30 лип. 2022 о 13:53 
This is a fantastic mod and I've used it on most of my runs, for the Reaver/Valamon buffs if nothing else. However, like Chad, I'm also having trouble finding the Neophyte leader, even with an Import he simply doesn't seem to spawn.

Thanks for the mod, though! It's amazing.