Space Engineers

Space Engineers

"Tauro Grey" Interplanetary Multipurpose Fighter Mk 1.2 (Grey)
38 Comments
DerMakrat  [author] 9 May, 2022 @ 12:10am 
DerMakrat  [author] 21 Jan, 2022 @ 12:52pm 
Hello Rieal, thanks for your commet nice to see the Tauro still gets recognition. Just updated the discription with the Button layout as you wished. have fun :)
rieal 21 Jan, 2022 @ 12:36pm 
I love the Ritterschwert and was trying this one out. The hotbars didn't fully load. Looks like it is a bug that was reported. Can you list the hotbars like you did for some of the others you have made.
DerMakrat  [author] 8 Jun, 2021 @ 10:54pm 
Check out the Katan Medium Fighter if you need more fire power ;)
DerMakrat  [author] 8 Jun, 2021 @ 10:53pm 
Thank you :) glad i could help. Let me know if you need anything else
RUSolar 8 Jun, 2021 @ 9:45pm 
Thank you very much for clearing it up for me, and I am absolutely in love with your designs!
DerMakrat  [author] 7 Jun, 2021 @ 1:19pm 
hello Ford fusion thank you for your comment just tested it again. the h2 Generators are accessable through both Connectors and the Cockpit. Make sure all conveyors are built. try the porjector on and weld it up using a welder block. hope that helps :)
RUSolar 7 Jun, 2021 @ 10:58am 
Where does the 02h2 generator connect to? I can't seem to find an access port, and it doesn't seem to connect to the connectors either
DerMakrat  [author] 16 Oct, 2020 @ 11:42pm 
Check out Spaceman_Wils video on my Fighters https://www.youtube.com/watch?v=t0ALApawyps Im Honoured that you took so much time. Thank you very much
DerMakrat  [author] 18 Sep, 2020 @ 1:17pm 
Hello Lestra Daivik, thank you for asking. your free to use it as you wish :)
Lestra Daivik 18 Sep, 2020 @ 1:07pm 
great ship, love the look of it and the lines it has. mind if i include it with one of the builds i had done previously that i'm updating? full credit will be given to you of course and i will also include a link to the ship. provided its ok with you.
Rekalty 7 Aug, 2020 @ 6:03pm 
@DerMakrat sure thing. I've +1'ed the report. Looking forward to seeing your next creation :)
DerMakrat  [author] 7 Aug, 2020 @ 1:06pm 
DerMakrat  [author] 7 Aug, 2020 @ 1:02pm 
@Rekalty,
Can i send Keen the chat log of us two for reference ?
DerMakrat  [author] 7 Aug, 2020 @ 12:55pm 
:) thanks again for reporting that and the feedback. Im Working on a military slightly larger version of the tauro maybe you want to take a look when its out :)
Rekalty 7 Aug, 2020 @ 12:44pm 
@DerMakrat 100m default antenna range is great, that's what I usually set it to, if I remember to change it before building it. I noticed the issue with missing stuff in the cockpit earlier today, first time playing after the 1.196 update. Started a new playthrough, got the materials to make the ship, built it and... missing stuff. Pasted it in in creative in same save, and the config/hotbar stuff in cockpit worked just fine.

From what you're saying, it very much sounds like a new bug introduced by the patch, just happened to notice it with your build, because it was the first thing I wanted to make :D

Thank you for the swift response, hope KEEN sorts it out on this side of the heat death of the universe.
DerMakrat  [author] 7 Aug, 2020 @ 12:37pm 
Hello Rekalty, i just tried it on 10 different crafts. If you build the cockpit of the Blueprint it does not load in every single block. what it always loads is Block groups and Functional Block groups like ship weapons and tools. i tried it on my own Blueprints and on the ones from other people. This is new to me i will make a report to keen
DerMakrat  [author] 7 Aug, 2020 @ 12:16pm 
@Rekalty, at what point did you notice that. Day?
DerMakrat  [author] 7 Aug, 2020 @ 11:52am 
Hello Rekalty, thank you for the comment makes me happy that you like the Tauro.
I just tryed to reproduce the problem. I got the same problem. this was not happening last time i tested it. im working on a fix for that. thank you very much for bringing that to my attention.
About the antenna. i will re set it to have 100 m by default. that should be low enough. what do you think.
Rekalty 7 Aug, 2020 @ 9:34am 
That aside, the only real nitpick I have about it, is that its antenna is set to 5000m and is on by default, often attracting unwanted attention as I'm building it, until I can get to the antenna and turn it off/lower the broadcast radius.
Rekalty 7 Aug, 2020 @ 9:34am 
This has become my favorite and go-to vessel for the first many hours of the game, exploring and leaving the planet for the first time, but something might have broken with the latest update to the game, when I project and build the ship, either by hand or BuildAndRepair, the cockpit gets screwed up, many of the settings/setup are missing, like half of page 1, the entire second page, and most of page 4 as well. No matter which order I weld it, it always comes out a complete mess. For now, I've just resorted to, at least when using it in SP, building the ship, then yeeting it and pasting one in in creative, so I at the very least used the components needed to make it, makes it feel less cheaty.

Would be great if you could look at the cockpit setup and check if it's just me that's gone insane, or if something's screwing with the settings/setup.
DerMakrat  [author] 23 Apr, 2020 @ 3:39am 
Try the Isaac User Guide for more information a lot of controlls are the same. there is an articel on escaping gravity fuel efficent.
DerMakrat  [author] 23 Apr, 2020 @ 3:37am 
Glad you like my craft
DerMakrat  [author] 23 Apr, 2020 @ 3:37am 
Hello jbudaz thank you for your comments. i working on a universal guide for all of my small ships. until then the Cruise mode simply switches of the forward facing thrusters. when off they wont break the ship. this way you can let go of the acceleration when at full speed or desired speed. a lot of players use the "z" button for that but that has some problems. in atmosphere tthe ship losses altitude. an other advantage of the cruise mode compared to the "z" methode is that the ship trys to hold the flight path in the direction your facing. it a lot more fuel efficent then permament thrust.
jbudaz 22 Apr, 2020 @ 11:56am 
DerMakrat your builds are absolutely awesome! Please explain different cruise modes.
DerMakrat  [author] 21 Jan, 2020 @ 8:25am 
Hello DutchDoggo thank you for your comment. Glad you like it. I am sure if you stick witch it you will built beatifull creations with your very own uniqe styl :)
DutchDoggo 21 Jan, 2020 @ 5:55am 
man this is really good, i always get jaelous when i see people create such beautifal small grid ships while mine look like bricks, but i know ill get there eventually
SuicidalBanana 5 Jan, 2020 @ 11:55pm 
haha its not a very good way to land but i find it hilarious and do it constantly
DerMakrat  [author] 5 Jan, 2020 @ 11:50pm 
Hello SuicidalBanana thanks for your comment :) i nerver tried landing on the nose before it was more for pushing and Pulling other crafts :) its a very creativ use i nerver thought of. i hope the Tauro will never let you down.
SuicidalBanana 5 Jan, 2020 @ 10:58pm 
my god this ship is the greatest thing ever i love the design and everything about it. especially the 3 different ways to land
frelling 10 Oct, 2019 @ 5:03pm 
@DerMakrat -- My preference leans toward the grey version.
DerMakrat  [author] 10 Oct, 2019 @ 1:12am 
Hello frelling, Thank you for your Feedback and the suggestion. I will update it when i had time to test it. Wich one do you like more the grey or white version ? :)
frelling 9 Oct, 2019 @ 10:25pm 
Excellent ship! Blueprint built without a hitch. I had no problem adding ice to the O2/H2 Gen; though it was a bit confusing seeing the O2/H2 Gen running but H2 Tanks not filling. I did not realize that the ship had a Hydrogen Engine that was being filled first.

I suggest changing the LCD2 command for displaying Ice levels to Inventory {T:*} +ice to limit the quantity scope to that of the ship.
DerMakrat  [author] 9 Oct, 2019 @ 2:41pm 
Check if the grid has Power if not Built a smal Battery. conveyers dont work without power.
DerMakrat  [author] 9 Oct, 2019 @ 2:38pm 
Hey Jubba911 I reviewed the Blueprint. Every Connection is Functional. it seams there is a conveyer missing on your built. try using an welder block to use it area affect or deconstruct it partialy. Conveyors will not be shown on the block terminal. You cant use it to verify built completion regading conveyors.
Jubba911 9 Oct, 2019 @ 12:36pm 
this thing seems brilliant. however i have run into an issue. i cannot get it to put ice into the H2/O2 Generators. even manually trying the generators are grayed out so i cant even ghetto start it. ive gone over the BP with both the onboard projector and the surface projector looking for maybe a missed conveyor or something but it says it is 100%
DerMakrat  [author] 9 Oct, 2019 @ 11:10am 
Hello FracturedLogic,
If Hydrogen Tanks are full and H2 Generator is Full
the Fuel Statstic is as Follows:

Erathlike Atmospher:
(cruise mode)
1 Hydrogen & 2 Athmospheric Thrusters 51 min 4 more miniutes of only Atmospheric
Fight mode)
2 Hydrogen & 2 Athmospheric Thrusters 38 min 28 more miniutes of only Atmospheric

Moon Gravity:
2 Hydrogen 101 min
Double Tap 50Cal 8 Oct, 2019 @ 6:44pm 
whats the fuel range fully loaded on ice, so say you were on a planet using 3 axis worth of thrust how long would it stay afloat = ) ?