Sid Meier's Civilization V

Sid Meier's Civilization V

Tactical Combat!
24 Comments
Folio_Nov9m 30 Aug, 2024 @ 4:32am 
Damn, I've always wanted this mod and had no idea!
SJWs R TRAITORS 19 Jun, 2024 @ 11:27pm 
Great mod, more realistic but please, more love to catapults - "4" , you cannot use them to defend city walls, they are useless against attackers.
Lunar Magister 29 Feb, 2020 @ 10:22pm 
You sir, are a genius. Combat finally feels fair and tactical. Cities aren't impossible to take until flight, nor are they too easy. Mod of the month right here. Should have been how the game was released.
JoshK 18 Dec, 2019 @ 6:40am 
@layelaye I've just had the same problem that @Assasin43 is describing... There must be some mod that doesn't play friendly with this one :P
BurgerAttacker  [author] 1 Nov, 2019 @ 7:02am 
Man I did not change the cities at all, Ihave no idea what you are talking about

The melee units are stronger against cities in this mod so again I think you may have installed some other mod and not mine

Catapults have +200% vs cities so they should do good damage to them.
Assassin43 30 Oct, 2019 @ 10:07pm 
Not for me. The AI has no problem but my catapults do only 8 damage to anything, including cities. Melee units barely dent them while having half their health gone. It seems that cities with walls are alot stronger than in the base game, which would be fine if siege units were a bit more powerful. A catapult got one shot by a composite bowman and the city
BurgerAttacker  [author] 28 Oct, 2019 @ 3:53pm 
@Assasin43 Ranged units are weakened in this mod so I don't see how that makes sense. Taking cities is easier
Assassin43 25 Oct, 2019 @ 9:34pm 
This mod makes it a bit too hard to take cities. If you have a ranged unit in it you can pretty much one shot most units from the Ancient era to Medieval.
BurgerAttacker  [author] 23 Oct, 2019 @ 11:08am 
Your changes will require a DLL change which will make this mod not compatible with many other mods, so I won't implement them
The Grimwar 21 Oct, 2019 @ 8:36pm 
What about my suggestion?
BurgerAttacker  [author] 21 Oct, 2019 @ 8:23pm 
@nahac\\evan most of the changes won't affect new modded units but some of the ranged unit changes will.
NahcEVAD_cat 20 Oct, 2019 @ 6:13pm 
will mod civ uu be affected by this mod?
The Grimwar 12 Oct, 2019 @ 11:24am 
I think that units attacked by ranged units should get a penalty against melee unit attacks.

I think there should also be an option to attack defensively, you don't advance to the next tile when a unit is defeated.
BurgerAttacker  [author] 10 Oct, 2019 @ 4:15am 
@Brad, Assyria's UU is not changed with this mod.

@Craige, Yeah there is a way, look into using mods in multiplayer - After doing that, just play regular single player and the mods will be enabled in it, so achievements are enabled in it. Warning - this can be a bit tricky and require some technical skills, but not a lot.
Brad McGuire 9 Oct, 2019 @ 3:53am 
With Siege Weaponry, how is Assyria's UU affected?
'I Got that Dawg in Me' 8 Oct, 2019 @ 6:44am 
Sounds like a great mod! Do you know of any way to make achievements enabled with mods in play?
007DBR9 8 Oct, 2019 @ 4:21am 
The best strategy game ever born would be a med 2/eu4/vic2/mount and blade/civ combo
tivrkoker 8 Oct, 2019 @ 1:03am 
and for the best game ever it would need unification of CivilizationV & EuropaUniversalis4 only then the best ever strategic game would be born with infinite play time & almost impossible to reach the end game especially when end-game rule - total domination over the world
tivrkoker 8 Oct, 2019 @ 12:58am 
instead of such mod I prefer for civ devs to inject unification of CivIII large army & EA_LOTRBFME2/C&CTW3KW or EmpireEarth2 tactical/RTS battle mode in strategic mode of CivilizationV thats what would bring civilization to absolutely new era
Мариус 6 Oct, 2019 @ 12:22pm 
Great mod! (: :steamhappy::steamhappy:
Hyperion-c 6 Oct, 2019 @ 5:12am 
NICE!
Leela 4 Oct, 2019 @ 8:05pm 
neat mod! makes combat really interesting
BurgerAttacker  [author] 3 Oct, 2019 @ 6:50am 
I've actually created this mod for private use over two years ago. Was too lazy to upload this haha :D
Kirkless1 2 Oct, 2019 @ 3:22pm 
Nice! Finally, some actually good combat! The only other mod I've seen so far that makes combat better, is The Faeran mod.