XCOM 2
[WotC] Mission Overhaul: Core
101 Comments
Haerzog 22 Jul, 2024 @ 4:49pm 
@Reggie So how about that update?
Cúchulainn 12 Jan, 2024 @ 1:58pm 
amazed that ppl stll find this mod
Xenophon 18 Oct, 2023 @ 6:43am 
doe it work?
Reggie 31 Aug, 2023 @ 5:07pm 
Not sure if this works with LWOTC, but i will try it anyway. will post update if it works fine or not
hottt3 28 Aug, 2023 @ 10:10am 
Is it compatible with LWOTC?
Alex.S 26 Jul, 2023 @ 3:36am 
This mod cannot be run together with Covert Infiltration, as it results in the starting mission having no objectives until you eliminated all enemies (It suddenly appears as "Eliminate all enemies" and "Prisoners must survive"), and you can't even interact with the prisoners. And should you choose to leave via skyranger despite having a mission success, you instead have a mission fail.
Petch666 8 May, 2023 @ 8:14pm 
Can this mod work with Additional Mission Types Redux?
AlphaAmpersandOmega 20 Mar, 2023 @ 2:13pm 
Anyone try this with LWOTC?
Dęąth Viper 19 Oct, 2022 @ 1:49pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Kanario97 11 Oct, 2022 @ 2:31pm 
Spanish Translation:

[MissionTimers]
TurnsUntilEVACArrivesTitle = "Sobrevive"
TurnsUntilEVACArrivesSubtitle = "Turnos hasta que el Skyranger llegue a la ZE"

TurnsUntilEVACLeavesTitle = "Escapa"
TurnsUntilEVACLeavesSubtitle = "Turnos hasta que el Skyranger deba eludir la ZE"

[SeqAct_HQWoundKillStaff]
m_strUnitWounded="<XGParam:StrValue0/!UnitName/> fue herido y deberá estar <XGParam:StrValue1/!Time/> en enfermería!"
Lobuno 31 Mar, 2022 @ 3:18pm 
@davidtriune: yeah it works really nice!!
Lobuno 29 Mar, 2022 @ 1:18am 
@davidtriune link not working (mod deleted).
Lobuno 26 Dec, 2021 @ 7:25am 
NATM
solargus 26 Dec, 2021 @ 6:39am 
LWOTC?
Cúchulainn 3 Oct, 2021 @ 6:28pm 
I feel like this mod actually worked when i did back then. But don't know now
ПРОЛЕТАРИЙ 26 Sep, 2021 @ 1:58pm 
Doesn't work with Covert Infiltration MOD
Lux Manifestus 27 Aug, 2021 @ 2:16pm 
Me too, I'd really like to have an all-stealth option for missions where it is possible. I very much hope that Sigma3245 restores this functionality in the mod, as he seems to be the only person who has discovered how to accomplish this.
Zombra 8 Apr, 2021 @ 9:47am 
Was Stealth Logic ever fixed? It appears that as of Oct 2019 it wasn't working? Does anyone know of another mod that approximates this?
Lady Lucina 26 Jun, 2020 @ 10:00am 
What exactly does this change about Protect the Device? ADVENT shoots the device from round 1 on as always.
eclecticbibliophile 10 Jun, 2020 @ 4:51pm 
I've been trying to get this mod to work for weeks, to no avail. It increases the spawn radius and nothing else. I've gone through the ini and made the appropriate changes, but nothing.
If I could just get it to actually change Protect the Device I'd be happy without the other things, but any help would be greatly appreciated.
j.carpenter1986 19 May, 2020 @ 4:28pm 
Oh sick, thanks for the heads up! I'll grab my shovel and go digging a bit more.
Lobuno 19 May, 2020 @ 3:52pm 
Already answered mate. This mod is not actually working for what you want. Read past posts and you'll find.
j.carpenter1986 19 May, 2020 @ 11:38am 
Gosh I want this mod to work so very much. The idea of the Stealth Logic just makes me happy. But, I'm struggling to get it to seemingly trigger correctly. There's no obvious changes to the missions that I can see, and objectives are still causing my wannabe stealth operatives to be revealed.

I did do some digging and found that possible conflict with the ABA series when it comes to Better Missions and Better Advent: War of the Chosen. But even with those disabled, I don't think things are properly working. I'm using the AML to launch things, changed the ini to enable the features, and I'm not being notified of any conflicts.

Aside from the ABA, my mod list is all cosmetic, mostly new enemies, Musashi's RPGO, and the various class mods that go with his work.

SO...with all that said, is there any chance that these two might conflict as well?

Musashi's Stealth Overhaul
Covert Action Missions

Any suggestions would be much appreciated!!
iKI10 15 May, 2020 @ 9:38am 
Does this mod fixes bug for "Destroy Psi Transmitter" missions with these options?
EngageTimerAtMissionStart=false
EngageTimerWhenConcealmentLost=true

I mean bug that with this combination of toggles, timer does not start at all even when concealment lost.
Lobuno 1 Mar, 2020 @ 3:23am 
The "Windows explorer search" part applies to any mod, so you don't have to search FOLDER BY FOLDER... LOL
Lobuno 1 Mar, 2020 @ 3:20am 
Probably the last. Windows explorer search "1877944427" (which is the number of this mod, as you can see in the browser adress bar) then edit XComMissions.ini a text file FULL of DETAILED instructions by the modder explaining what you can change.
Cris 1 Mar, 2020 @ 2:54am 
I edited other mods inis you are assume that I have zero knowledge and I'm lazy and that's not the case. But all other mods have intrustions and they explain where is his folder... With this mod I had to look folder by folder until I found it on D:\Steam Library\steamapps\workshop\content\268500\1877944427 and I found a LOT of files so please genius can you explain to me what I have to edit of all of them with no previous knowledge of the mod? That is lazy??? Because I'm apparently retard Thx!
Cris 1 Mar, 2020 @ 2:18am 
Guau! Thanks @Lobuno really useful advice! why I didn't thought about it? Oh yeah... Because I already did! but there is not information about a single tiny mod on the internet.

I din't find in the descrption that I should use alternative launcher to change the mod options.
Lobuno 1 Mar, 2020 @ 2:08am 
@Crysis, use the Alternative Mod Launcher. Use google. Read a lot.
Cris 1 Mar, 2020 @ 1:43am 
Where I can't toggle the options? This mod does not appear on mod config menu and there isn't any ini edit tuto.
Flamingcheesepie 28 Feb, 2020 @ 2:24pm 
Also, not sure if you changed the Destroy Relay (not psi one), but if so, could you have accidentally made them untargetable? I couldn't attack it until I grenaded it.
Flamingcheesepie 27 Feb, 2020 @ 5:42pm 
Don't know if you're looking for ideas, but I was wondering if you were thinking about actually making the different hack rewards matter e.g. missing persons report, toxicity report, and having a specific follow up mission to them with a related reward. Missing persons gives a soldier, toxicity maybe acid/poison round/bomb, etc.
Latis 5 Feb, 2020 @ 5:09pm 
Any clue?
Dragon32 5 Feb, 2020 @ 3:38pm 
@Latis:
AFAIK there isn't a non-WotC version of this mod. If you mean "Tower Detection Fix", then no. It must be another mod causing it for you then.
Latis 5 Feb, 2020 @ 3:31pm 
Im using the WOTC version. Should swicht to the non WOTC?
Dragon32 5 Feb, 2020 @ 11:19am 
@Latis:
Using the non-WotC version of "Tower Detection Fix" had that effect for me.
Latis 5 Feb, 2020 @ 10:13am 
Hi! i played the mission where you have to destroy the transmisor before its too late. The problem is that little points you can shoot to win 1+ round of time doesn't spawn. Any clue?
Dragon32 2 Feb, 2020 @ 7:31am 
@Vaeringjar:
LOP = Line of Play. See Understanding Line Of Play (LOP) & Upthrottling
Vaeringjar 2 Feb, 2020 @ 5:15am 
what's "LOP Intercept" ?
Jsaw 25 Jan, 2020 @ 10:22am 
Is this compatible with Musashis Stealth overhaul mod?
RakkoHug~<3 7 Jan, 2020 @ 4:44pm 
Oh~~ Thank you very much :)
∑3245  [author] 7 Jan, 2020 @ 11:23am 
@RakkoHug~<3
I don't think classes would be excluded from the cutscene.
I discovered that custom plots are excluded from the X4 arming cutscenes, so if you have a map pack with a custom statue from gatecrasher (I know of one from eclipzer's new map pack), then it won't work.
RakkoHug~<3 6 Jan, 2020 @ 11:33pm 
Pardon me Sigma, but can this mod and the Mercury addon possibly affect X4 arming cutscenes (blowing up alien facilities or relays for example) for custom classes such as Akimbo and Rocketeers?

I have recently ran into problem of custom classes not showing up in the X4 cutscenes. (normal vanilla classes shows up fine)
Wulf 8 Dec, 2019 @ 3:40pm 
So how do you enable the Stealh Logic Track and Disable the LOP Intercept?
A Very Kupo Guy 1 Dec, 2019 @ 12:10am 
What are the Beaglerush Houserules? I haven't watched him in a while.
GrimAtrament 30 Oct, 2019 @ 6:33pm 
endless loading screen for escort the oprative missions
Brave Sir Sausage 30 Oct, 2019 @ 12:46am 
Had a protect the device mission spawn with MOCX and rogue XCOM sitreps. Shadow chamber showed 0 enemies.

Can't be sure it's this mod, though.
Lobuno 26 Oct, 2019 @ 1:57am 
@ RoyalCascadianFunPolice, read my comment on 2 Oct @ 5:58pm and modders answer
Brave Sir Sausage 26 Oct, 2019 @ 12:55am 
With stealth logic track enabled and marking crates breaking stealth disabled, marking crates still breaks stealth and I can't pick up objectives without breaking stealth.
What could be wrong?