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While I was building this in survival for the first time, I noticed the version my projector built(or what i pasted in creative), is different than the version the repair projector loads. 2 programmable blocks, 4 armour pieces, and 2 lcd's. I think the repair projector has the modern version of the BP, because it has Programmable blocks that you've mentioned in the description, but the steam version doesn't have any programmable blocks. The version I print/paste is the latest version on the workshop, after deleting my local files and verifying space engineers via steam.
The 2 LCD's that are missing can't be built because there are other LCDs in the same block positions. The 2 programmable blocks can't be built because blast door inverted are in the same spot.
When stuff is attached to an existing build via a moving part, like a piston, rotor or hinge, you create a new grid. By vanilla, projectors cannot manage multiple grids and refer to the largest one as the main object.
The Skuld has no such thing, however, the wheels it uses as landing struts count as "subgrids" as well. But in that case you can just ignore the message.
Have fun with the game and the ship o/
common issue with the engines, as far as I know. Usually turning them off and on again fixes the issue for me. If not, check the hydrogen tanks, maybe turn stockpile on and off.
Any help would be appreciated
please excuse my late response. The scripts on this vessel were outdated and caused issues. I've taken them out of the blueprint to avoid future compatibility and set up Toolbar 5 with Thurst overrides as CC instead. The ship should perform as intended again now.
Heftige Manöver, bei denen Schubdüsen in mehrere Richtungen belastet werden, können zudem zu starker Energieauslastung und folglich kurzzeitigem Leistungsverlust führen. Beachte dies vor allem bei niedriger Flughöhe, da das Schiff unter diesen Bedingungen durchaus mal ein paar Meter absacken kann.
Sind die Reaktoren zwingend notwendig oder schafft der Kahn auch auf Batteriebetrieb ne volle Beladung??
Find sämtliche Designs mega nur Uran ist halt so ne schwierige Sache :D
A admin spawned a new one in space it worked for re-entry but again th same problem has developed leading to it getting destroyed by a npc as I couldn't control the ship to get away
Its uncontrollable what could be causing this as I really like it and it fit the propose well I needed a small freighter for ferry bits from earth to a space base
Any help would be appreciated
The ship should be able to move forward normaly. Does this occur only with the atmospheric thrusters or with hydrogen as well? Does the ship drift on it's own when tilting it far enough in a specifc direction or is there no movement at all?
Please check the atmospheric thrusters individually in the control menu and make sure that those which are providing forward thrust are actually turned on. If this doesn't do the trick please contact me again.
The only purpose of the rear Connector is to provide a direct access to the Survival Kit (mind the LCD above). Since the ship comes with four additional Connectors, there is no need to use this one for docking.
@blockboy05 / @Einsty:
I havn't play Elite Dangerous since 2015 and never used the Type 6/7. And even though the Skuld shares some elements with EDs ship-design in general, I fail to see the resemblance to this vessel tbh - apart from the industrial cockpit, which happens to look somewhat similar.
About the screenshots: I have a dedicated savegame that I use for screen and has a few mods installed for visual enhancement (see credits in the description). I also recently switched to an nvidea gpu and make first experiements with Ansel. Plus most of my screenshots receive some additional postwork in gimp.