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Thanks, that was my line of thinking too actually but I wanted to make sure
When I ran NSC (dumped that a while back) I put NSC below (later) ABS, if that helps.
Same here - also currently working on an AI Mod which changes defines, but for some reason this mod changes AI Behaviour (could have something to do with the balance changes).
when firing for one they do not accurately follow the target, being off on the z or y axis
and in addition the graphics for all auto-cannons are now yellow rectangles?
I've tried unsubscribing and resubscribing, even gone through my entire modlist to see if it was a conflict (it was not) but I don't see many other people complaining about this issue so I feel a little stuck as to what is going on?
1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod
Then edit FLEET_BASE_FORMATION_SCALE and FLEET_BASE_FORMATION_DIV
(Also, as a newer player, I do probably have more popups than a 'vet', but damn that interrupts things as well.)
A bit of advice would be nice. (Otherwise, these mods are awesome.)
I'm using QoL mods made for earlier 2.0 game versions in 3.14 right now.
Swapping out for the ASB (ironman) resolves the problem.
I thought that this was supposed to be fixed already?
I have already double checked load order and mod compatibility, and everything is working and not complaining or crashing.
ps: the Mod is great!
Some comments here say that the biological ships have some problems, ist this a problem atm? If so I would have to wait for my next run with normal ships.
That the Maulers mandibles weapons do 0 dmg they only fire the S-slot weapon.
As for the Weaver so called "Buff" slotted weapons, dont use it no matter if you use this mod or not, the targeting is all over the place, some times they just fly around in a circle for them selfs buffing each other, other times they will fly to X station and buff it.
Harbringer(carrier ship) the strike crafts fire only 1 time then just fly around X target doing nothing, so if your a strike craft fan this is not a mod for you.