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报告翻译问题
But I have always looked at it as more of a workaround to add needed functionality rather than an advancement to make in game. The required tech level three research is pretty far up there for my knuckle dragging survivalists. So I made the research and build costs lower.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450518270
Grab a corpse, load up with 2000kg, setup a 2way patrol & GO. Set one guy to patrol task, the others to follow - instant marathon! Put a live enemy in a cage anywhere in sight of your training run, it'll raise stealth as if you were running past him in the wild. And 2000kg + corpse is just about enough to never have encumbrance drop below 100% until you reach high 90s in STR.
In short: This mod is a godsend with regards to training, and while it may not be working perfectly for everyone, it works well enough for me to absolutely love it.
So thanks to LordLurk, Crovvv & Winsenkiller for making and sharing!
Sadly the pathfinding issues of the game are frequent and not easy to solve.
(*1/2*)
Make sure you are using the same cluster of patrol points, aka the 2, 3, or 4-way groupings etc. The naming scheme I used for them initially was prolly not the best and it can be easy to mix them up from other groupings.
Another thing I must add is that if the distance between the first and last point, where it would loop all the way back around from say D to A is too far apart, the games kinda shoddy pathfinding breaks and they can get stuck like this.
(*2/2*)
You can try rebuilding the navmesh (a quick google will tell you how), or make a secondary cluster of patrol points so they follow that one back then start over from the other end on the first grouping.
Other than that, from my various testing when making the mod I noticed that placing just any building like structures, such as torches or chairs or even storage containers, helps with the pathfinding a little bit for some reason, dunno why, didn't really look into it, so you might try throwing some torches along the path and see if that helps.
here is maybe something to think about for if you ever want to take this mod further; the mercenaries that you hire in bars to guard your town will automatically patrol between all your structures that you have built (except walls, and gates iirc) without any manual setting of patrol routes. That means there already is a way to automate patrol routes of your town in the engine. Now THAT's a mod i'd like to see lmao
I have not tested myself so I don't know if this'll work