Men of War: Assault Squad 2

Men of War: Assault Squad 2

Contact mod OLD version
49 Comments
Emily 11 Nov, 2021 @ 6:45am 
I'll direct em the right way then
VanRaygo  [author] 11 Nov, 2021 @ 6:42am 
Emirī Of course use it. But I updated this mod for game Gates of Hell. I hope to download the new version for AS 2 this week. It will be called "Contact mod". The mod has been almost completely overhauled, and many of the names have been changed. For this version (Contact mod Update version), there will be no more updates.
Emily 27 Oct, 2021 @ 10:48am 
Hello VanRaygo, i have a question i'm currently creating a mod in which i'm using some of the props in your amazing mod however i'm running into a bit of an issue with loading orders and such, my question is if its allright that i intergrate your props into my mod but still leave credits and a link to your mod in the description. If not i will not use the props.
Akoza 14 Apr, 2021 @ 2:09am 
Thanks !
VanRaygo  [author] 13 Apr, 2021 @ 5:02pm 
No, but it's simple enough. You need to download SDK Red orchestra 2 in tools Steam. There, select the model and click export. And then you need a 3D editor, for example 3ds Max. It will be more difficult to adjust the size of the model, its position, and add it to the game. From other games, you can cut models with program 3DRipperDX or Ninja-Ripper. Good luck.
Akoza 13 Apr, 2021 @ 8:09am 
hi , do you plan to add more things from Red orchestra game ? if not did you can show me how to do such things ?
RedToad 17 Oct, 2020 @ 11:02am 
Ok, thank you.
VanRaygo  [author] 17 Oct, 2020 @ 3:56am 
superpotatoe123 Yes, all objects have the same names and must be compatible.
RedToad 17 Oct, 2020 @ 12:38am 
Can I use this updated version instead of the old one for other mission mods that use the old one?
SneakyKhajiit 24 Aug, 2020 @ 6:13pm 
Step 1 find where your downloaded mods are stored.
Step 2 cilck on this mod then left click properties
Step 3 open mod.info (open it with notepad)
Step 4 change the MinGameVersion to this "3.115" and the MaxGamVersion to this MaxGameVersion "3.262.1"
Step 5 click save
Step 6 close it
Step 7 start your game up and see if it worked
VanRaygo  [author] 10 Aug, 2020 @ 12:35pm 
Too difficult models need to be created. The maximum is the destruction of the object after being hit.
Urfisch 10 Aug, 2020 @ 9:25am 
Thx, so not fully destructible like the vanilla buildings?
VanRaygo  [author] 10 Aug, 2020 @ 7:37am 
Cracks remain on buildings. Small objects are destroyed. Physics acts on transport and debris of transport.
Urfisch 10 Aug, 2020 @ 4:02am 
Are the new buildings destructible?
Xemordio 9 Jan, 2020 @ 5:14am 
thanks
VanRaygo  [author] 2 Dec, 2019 @ 3:00pm 
I did not plan to add it there, but you can run the mod there if you download the mod through the link to google disk in the description, and change the version of the mod to the appropriate one for Call to Arms.
https://drive.google.com/open?id=1yTufRi3Z2rqDMAaXEKfz10K68E7jiOkm
_sturmlocke_ 2 Dec, 2019 @ 11:43am 
Hey, could be this mod be uploaded for CtA for mapping with the WW2 mod of it?
Warrior250 19 Oct, 2019 @ 6:24am 
Lots of removed entities in this version sadly, but I love the better sorting method.
VanRaygo  [author] 10 Oct, 2019 @ 8:48am 
Completely replaces.
The Dude 10 Oct, 2019 @ 8:41am 
So does this replace Assault Contact or supplement it? Had a few maps I made with assault Contact crash when loading with this mod
VanRaygo  [author] 8 Oct, 2019 @ 11:43pm 
There is no tracking. Sounds for the engine of tracks are written in set\interaction_entity\tank.inc.
Similarly for other vehicles and human voices. These files are not in my mod. Standard sounds work without problems.
knightcross 8 Oct, 2019 @ 11:16pm 
I simply took out all the wav files and clicked each of them to see difference
from other sound mod and like I said some of them are not playing it at all
it is muted

Just take out churchill.wav file from tracks folder and check it
you will know what I mean

the tank usually make sounds with engine+tracks files together
if one of them are missing I will hear only one thing not combined sounds
most of people will not notice but this really bothers me
same goes to infantry voices Ii will miss out random battle cries


I already deleted those files so no way to check it now but If those muted files automatically replace original sound during the game then no worries

and thank you for quick response~!
VanRaygo  [author] 8 Oct, 2019 @ 10:24pm 
These sounds for use in Valour mod. I did it for myself, but it took too long to search for new sounds.
The sounds themselves are played. How did you determine that they did not work?
knightcross 8 Oct, 2019 @ 6:19pm 
I checked every sound files in folder and many of them are silenced or do not have sound at all
did you do this on purpose?

for instance, when I play tracks sound for "churchill, pz4,heavy, hetzer , m3stuart,t70,tank", there is completely no sounds

another example in "vehicle-talk-usa-in action-v1" folder
total of 15 files are with no sounds(144.wav ~ 158.wav )

I deleted these files manually because it might cause no sound effect during my game play

beside these curious issue thank you for adding new sounds mod It is refreshing :)
theword 8 Oct, 2019 @ 6:08pm 
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VanRaygo  [author] 8 Oct, 2019 @ 2:11am 
Added new colors for 0objects: flag_pol,
flag_wall_2m,
flag_wall_4m
Monorail 7 Oct, 2019 @ 8:29pm 
what is the update,VanRaygo?
VanRaygo  [author] 7 Oct, 2019 @ 8:46am 
I think yes. The mod does not replace units and their characteristics.
SugaryDaddy 7 Oct, 2019 @ 7:51am 
Is this compatible with Robz Realism mod?
Monorail 7 Oct, 2019 @ 1:46am 
thnks
VanRaygo  [author] 7 Oct, 2019 @ 1:40am 
Flagstaffs at entity\service\skirmish\skirmish_flag Change the Texmod object to #rom
or 0Objects\flag_wall_2m

Cvlsoldier To use the original sounds, delete folder sound.pak from the mod directory.

Talic (FIN) The file names are the same. Completely replaces the old version.
Monorail 7 Oct, 2019 @ 12:54am 
VanRaygo,how to find Romanian flag?
is there romanian flag inside the mod?
Cvlsoldier 6 Oct, 2019 @ 4:17pm 
Can you make a version without the sounds and voices?
Talic (FIN) 6 Oct, 2019 @ 4:00pm 
I guess the old version is no longer needed?
VanRaygo  [author] 6 Oct, 2019 @ 11:17am 
Enlarging textures is really easy. The instruction is above. Works for any image file in any popular format.
Von Schitzengiggle 6 Oct, 2019 @ 10:19am 
nice work dude
Monorail 6 Oct, 2019 @ 1:53am 
Thanks for your nice mod,Commandet Van Raygo!
VanRaygo  [author] 6 Oct, 2019 @ 1:33am 
The objects are the same, the quality of textures, other colors of objects, winter textures are greatly improved, and the sound is greatly improved compared to the original.
Tanto the Indian 5 Oct, 2019 @ 8:17pm 
does this add more objects than the original
Monorail 4 Oct, 2019 @ 8:26pm 
I like this mod
Old boy 4 Oct, 2019 @ 1:15pm 
@VanRaygo this is awesome, some of these will be pretty handy. I'll be sure to indicate that they are from the Contact mod
Franzores 4 Oct, 2019 @ 11:09am 
Well , the Hd overhaul era is now .
_sturmlocke_ 4 Oct, 2019 @ 9:41am 
Yeah, a new update of your beautiful AC2-mod, love it :cozyhitman2:
Monorail 4 Oct, 2019 @ 6:50am 
i'm Cezary,commander welkin
i'm at your service
VanRaygo  [author] 4 Oct, 2019 @ 6:47am 
Thanks, no need.
Monorail 4 Oct, 2019 @ 4:31am 
Mr.VanRaygo,can i add you as friend in steam?
VanRaygo  [author] 4 Oct, 2019 @ 2:18am 
Hello. You can use the mod’s resources, but indicate that they are from the Contact mod.
Monorail 4 Oct, 2019 @ 12:49am 
can i used this mod?
Monorail 4 Oct, 2019 @ 12:49am 
hello,Mr.Vanraygo