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Concept is cool but execution is not that great.
Also wth is the taunt?
Also pls tell me you are working on Spinel from SU.
I'd love to make the sprites smaller, but if i simply downscale them to half size she'll be too small, and resizing them all only slightly and making them still look good would require at least editing every single sprite sheet, and probably changing hitbox data. AKA: It's something I want to do, but it's probably not going to happen for a long time. She's gonna have to be too big for a while :(
You could say something like "She can use Orgia by pressing special after certain aerials, making them much stronger." And then use the other 2 pages to describe Orgia uses that aren't activated by pressing special after an aerial, like continuing neutral B, activating up B sooner, or cancelling side B.
It's just that with how many ways she can use Orgia, and the fact that they're activated by pressing special after an attack, which really only happens in Ranno's up B, saying "She can use Orgia, have fun experimenting" isn't helpful, partly because you didn't even give a hint as to how she can use these.
Make her hitboxes stay out a little longer too. It looks like most of her attacks only have hitboxes for 1 frame. I've had opponents fall onto uptilt while it still looks like it's out, but the hitbox is gone. It also makes it hard to visualize her hitboxes when you look at them in training mode.
As for some minor complaints, uptilt is a bit awkward to land since it spawns inside of her, the sound effect for summoning Athena is a bit grating to hear over and over again, and the dtilt is very awkwardly animated.
keep up the good stuff
And look, it's me!!