Stonehearth

Stonehearth

[ACE] TMD - Tier 1 Buildings
12 Comments
Astrid 24 Mar, 2024 @ 2:07pm 
I’ve been reading through and see the same issues mentioned, but haven’t seen a solution: 1st time selecting Herb Hut template results in error popup. After popup, unable to select/place build blueprint at all - is there a solution or is it an abandoned project? :/
Stranded 13 Jul, 2022 @ 7:11am 
@t3hSn0Wm4n
yeah this issue has been present since the herbalist rework in the ACE mod about a year ago.
t3hSn0wm4n 12 Jul, 2022 @ 8:40pm 
not sure if this will even be seen, but the herbalist hut in this pack doesnt work at all. even with no other mods other than this one and ACE, I cannot place it without errors and problems. and once it pops up the errors it wont even let me reselect it.
Stranded 11 Jan, 2021 @ 11:26am 
@Karabeep, The carpenter's bench is unlocked at carpenter level 3, so just build more buildings requiring wooden fixtures and you should get there in no time.
Karabeep 11 Jan, 2021 @ 9:57am 
Hey dunno if these mods are even still being worked on

but the carpenters hut asks for a carpenters bench that u cant make and u cant delete it from the plan to place the new one down so the building never finished being built
エナモカ 6 Jan, 2021 @ 1:15pm 
update please
Stranded 24 Dec, 2020 @ 6:56am 
keeps throwing up the same errors, so I'll post them in a discussion.
Stranded 24 Dec, 2020 @ 6:15am 
Unfortunately for me, it seems that the herbalist hut severely disagrees with my game and the latest ACE version, it causes a couple of engine errors to be thrown up, rendering the building schematic unusable as it can no longer be selected. I'm trying a few solutions to see if I can get it to work again.
Literally Hoping 9 Nov, 2020 @ 6:15am 
I've run into a problem when constructing any of the worker buildings like the Mason, Herb Hut and Carpenter where the buildings will not register the existence of the workshop items, such as the workbench or cauldron or even the wood splitting block and it causes the buildings to never be finished, even if I make several extra of the workshops and have them in storage.
FearMe  [author] 1 Dec, 2019 @ 2:38pm 
I released the Tier 3 Buldings! They can be found here: [ACE] TMD - Tier 3 Buildings
FearMe  [author] 28 Nov, 2019 @ 3:40pm 
Thank you for pointing it out. There has been an ACE update wich change the beehive. Should work now. If not, please let me know
TCJaime 25 Nov, 2019 @ 8:23am 
I love this pack, but I did run into a problem. I could not get the herb hut to finish building due to the bee hive. Once I removed it from the blueprint, it was good. I did start on the herb hut before I had a weaver, but once I build the weaver ,produced the basket, and built the bee hive, no one would install it for me. I then built and placed a 2nd bee hive successfully, but didn't count towards the building completing. So I demolished the building, replaced the blueprint and deleted the beehive and everything finished perfectly. I'm going to start a new playthru and see if I can get it to repeat, but wanted to mention it before I got sidetracked. Thanks!