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Also, there are mods that overwrite the over writes back to 1x
Just a few examples:
Town leaders have the entire town guard, and their personal guard.
Faction leaders, have the above and elite guards.
Bugmaster has a biome, and building, full of various spiders.
Catlon has 120 thrawls on standby that rush you after his speech...while he rushes you.
I just wrote to the other Player what he could try to use one of them with "Kenshi Kaizo."
"Kenshi Kaizo" uses its own x3, according to the one say.
I haven't played "Kenshi" in a while, and I'm finishing my current playthrough first before using this mod or any other that makes a big change.
I actually planned to use "Living World" first.
I just searched for "Kenshi Kaizo attack slots" and couldn't find anything, including patch mods.
Of course, everyone can play however they like, but I don't like the trend toward such a narrow view of combat mechanics.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257520021&searchtext=attack+slots
Did not know that there are such mods, this x5 and the other with x3 from the one, others have not read through.
It says there must be at the bottom to overwrite, if you do that and it does not work directly under “Kenshi Kaizo”, or try it via “Kenshi Kaizo”
If it does not work, it may be because of how it is built into “Kenshi Kaizo”, you would have to search for the value in “Kenshi Kaizo” and then change it, or ask the respective modder from whom you have the x5 whether it is possible to create a patch for it so that “Kenshi Kaizo” can be overwritten with it.
And otherwise be glad that x3 already exists in “Kenshi Kaizo”, better than the original x1 and then no mod can overwrite it.
These are the original values in the game, without any mods, I don't know how up-to-date the wiki is, but the game has actually not been changed in terms of such values for a long time.
If I go by what is written above in the description of the mod, it could be normal that some have lower values, you have to see for yourself if everyone has these 20 less, then it is more of a mistake.
I haven't gotten to play this mod yet. / I didn't get to play Kenshi it for a while, only Play many other Games.
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This stands in the Mod.
CHARACTERS: Some characters have more random skill distributions
"REBALANCES" Overall difficulty increased
Under “REBALANCES” there are also other references to the “Holy Nation”
And the other thing is how much you take from an existing mod, if you make a complete copy or just change the original with a new name and pass it off as your own, that you shouldn't do that.
With a modder who is no longer there, a mod that no longer gets updates but maybe needs some, it's a little different, it's okay if someone renews the mod if it's not possible to make a patch mod.
So to take something from another mod, and the original modder has nowhere written what against it if you take something from the mod, of these mods everyone can use something of it if the modder is no longer there.
This one has nowhere written that you are not allowed to use anything, and many have made mods to it, or used something from the mod as he was still there.
Therefore you can do that, and if you name the original mod and modder on which it is based, it definitely works.
It also works because you use something from this mod, and not completely recreate the mod or use everything from the original.
This mod also causes problems for some depending on other mods, even with mods that apparently used to work with it, but the others still get updates, this mod no longer, unless the mods that were made for this mod get updates that they work with other things and of course with this.
So name mod and modder, and the info that the mod here also no longer receives updates because the modder is no longer there.
For this mod there are also a large number of other mods that extend this mod a little, and of course other mods as long as they have nothing to do with spawning.
Mods that are for this but have to do with spawning would also have to explain how to use them together so that it works.
Simply enter “Kenshi Kaizo” or better rather “Kaizo” in the search and you will find some mods that are for this, there are also mods that only use something from this mod without needing it, which then do not work together with it.
Many mods that I have read through are actually well described what they do, with other games in the Steam Workshop there is often the problem that the descriptions explain too little, especially how well some things work together or which changes what.
Kenshi Kaizo / As stated above changes the spawning of everything, and so some things are also changed, and the other two mods also do a lot with the spawning, which is why they only partially work with this one.
Reactive World / More massive intervention in the world in terms of cities and wars, for example the Shek take over places that the player liberates from others and eliminate certain enemies, so the Shek spread more or are pushed back by others because the player eliminates someone else where.
Living World / Like the Reactive World but with slight changes.
Otherwise, if you like both, take the one you like more first, and then the other one the next time you play.
And when using them together you also have to pay attention to the order of the mods, unfortunately this is not uniform and different depending on the game, I don't know how it is with the game because I currently don't use mods that depend on the order, some games have to have things at the top so that they are not overwritten by the lower ones and in other games it is the other way around.
It says how well or badly it's going.
Kenshi Kaizo , last update 2020
The other mod I know, only the Year not, may work better or worse in the meantime.
You could try entering both in the search at the same time and see if there are mods that make it compatible with each other, I haven't looked, but with some games and mods it is created similarly when mods are complex, since there are 2 large complex mods and not just one that would have to be made compatible with several.
If you want to have something specific different you just have to look for mods here that use “Kaizo” in the name so enter that in the search then some mods will appear that either write that they do something for “Keizo” that takes over from the mod for others or free that can be used for any but is compatible for this mod.
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If somewhere else it says that a mod is compatible with this mod, then it should be the same, this mod was last updated in 2020 is on the right side, above directly under when the mod was released.
1) Does this also adds new recruitables?
2) Is it correct that this mod is compatible with UPK? They stated this in their Nexus page.
And if you use mods that increase the group size of the factions and other enemies, then depending on the mod, this is intentional or does not work with other mods.
Just look in a wiki from Kenshi that mentions this and what deviations there are, otherwise it is due to a mod.
The name doesn't mean anything to me, but I hadn't played far and hadn't even used “Keizo” yet, and I'm not playing Kenshi at the moment, but I want to keep playing, I just don't feel like it.
“More bread” this one would fit into the collection, I use the overhaul version from the description.
“City Farming” You don't have to build a base right away, Problem visually a little less ground.
“Primitive Grinding” If you live in cities at the beginning, or have little space in a base.
“No Raids for Small Bases” Because it is strange as soon as you build a single something you get a visit, and you have to build bigger anyway, but at least you have time.
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Training devices that should exist but somehow don't exist in Game what give in Real.
"Weight Bench - Strength Training" / "Wooden Dexterity Training Dummy (Animated)"
"Crossbow Training Station" / "Sparring Mats - Basic Training for Melee Defense & Martial Arts"
On the profile under workshop it is not to be seen , then saw that it is directly in the profile to see , bad that collections not directly in a workshop area to see .
I already use 5 mods, but still play without “Kenshi Kaizo”, because I want to use the game without a mod that changes so much, otherwise I would have used “Living World” first.
Nice the drill for copper is included, and the fishing from “Crow's”
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Actually still missing.
"Crow's World Dig for Grubs"
"Bugs - Edible Insects"
- Dozens of new world states, complete list is found below
Where is that list?
The collection can be found on my profile or trough this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372041402
You should still ask at the mod, because the modder of “Kenshi Kaizo” is no longer there, and the modder of “Ally the Tech Hunters” should be able to answer you more about what kind of mods his mod is compatible with, or what you should do if you try to use them together, what the loading order should be.
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"Kenshi Kaizo" More thematic pacifiers and new ones for some factions lacking them:
Tech Hunters. / And more others.
Don't know if one of them is there for this faction when the other mod is loaded.
There are mods that make the merchants of bars invulnerable, and also that they stay out of fights. / They should not fight because otherwise they would be the best defenders and a problem if a faction or player had to take a place.
Just enter “ Kaizo ” in the search, just the name and it will show other mods made for Kaizo.
Unfortunately no patch mods for "Reactive World" , "Living World" , "Project Genesis"
Someone had also written that he would make a mod to make it compatible with one of the other mods, but did not write whether he would do it just for himself or for everyone, did not send a link if he had made it, nor wrote what it would be called.
If there is a mod it doesn't have “Kaizo” in the name or in the description, because if you search for the word it will show up in the texts even if the title doesn't have it in the name.
So there are only a few mods that have “Kaizo” in the name, and “Living Worlds” shows it because it says in the text does not go with “Kaizo”
It is written there, because it works for some and not for others.
Since these other mods can still receive updates, while this one no longer receives updates because the modder is unfortunately no longer there.
Maybe there are also mods that allow you to specify which mod is used when 2 or more mods change the same thing, like “Living World” the city takeover system of factions, and “Kenshi Kaizo” the spawn system that changes cities without factions taking over.
Alternatively, a mod could work that adds a new enemy that doesn't originally exist, which shouldn't be affected by this mod, i.e. other factions or new groups of known factions.
Someone who plays it can see what changes there are in the game, so they can also find mods where groups and factions have different names to what this mod does.
But I don't know how mods that take new groups somewhere generally get along, and what happens when several mods access the same places, even if it only has to do with wandering groups.
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There are tanks with 8 tires, but they are not cars per se, at least they don't call them cars, so wheeled tanks. / Others with USA “Hummer” as “Humvee”, German “Hammer” are cars with 4 tires and are also called armored combat vehicles like wheeled tanks.
There are one small trucks with 6 wheels, that are the size of a pickup truck, which are cars.
What you can't count are the special off-road vehicles, which are similar to a pickup because of size and shape, and have 4 normal wheels, and 2 in the middle to be able to climb, but are not normal cars because all tires are freely movable on axles as arms.
“Reactive World” has significantly more users, so probably more modders have made compatible mods for it, which also indicate that they are compatible with this mod or were made especially for it as a supplement.
Look for several other mods that change the world and work with “Kenshi Kaizo” that only change things that this mod doesn't do.
But there are more mods that are similar to “Kenshi Kaizo”, where each mod changes less than this one, and they work with “Reactive World”.
“Reactive World is more popular, so there will be more mods that can support it and make it work.
It's as if “Reactive World” and “Kenshi Kaizo” had been combined, because instead of “Kenshi Kaizo” you use several others that change less massively.
https://github.com/lmaydev/OpenConstructionSet/tree/main
Would explain the crashes in the Holy nation areas where it applies to High Paladins and Inquisitors. The list is so massive, I can't imagine the game engine would handle this well.
https://imgur.com/a/6wVcwPt