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Due to Game Mechanics the Research (Level 3) Features are only useable from the player and not the AI. They have at the moment only fashionable character for optional realism. Maybe I will give them script features later on, but that would be in the far future.
However input devices are money cow. You could consistently get 1 mil profit early on.
Anyway thanks!
First thing: Forget realistic values. Go with what the game makes with what you enter and see if it works. If not -> go higher/lower and see if it works better. I go with 3 test runs for each change.
Second: The amount of features, the optimal dev time and some other things influence if your range of value will work in one category and may be not in the next. As a rule of thumb my minimum starting point is never under 100 $ selling price in Hardware. You need at least a multiplier factor of 4-6 from the producing costs to not get instant bankrupt.
The rest is mostly trial & error runs after that. Hope that helps you a bit.
Real DLC's and Updates will be added from Game Dev in base game with the next update, so there's no need to mod it in: https://trello.com/b/9I286Mhu/software-inc
According to the screenshots it is rather unrealistic and goes only from the same Feature V1 -> V2 -> V3. This is already implemented with vanilla base game and the software years, which will progress automatically with time moving on.
Also I just released the latest update. If anyone should be bored, feel free to check out the new content.
They will come, but I can't say when, since there is much work and experimenting left to be done. The general outline is planned out in theory, but no idea if it will work out in the end.
Second thing are the non-explainable explosive costs. Even with flattening out and raising prices to 500 $ and more, the costs eat up anything, but without any reason. Product is sold to every customer, generating 120 Million. Costs of more than 240 Million are turning this into negative and this is rather slightly-less-than-normal than rare. Tested that with Base Game and it occurs there as well with software-only products.
10.07.2020: More starting options is broken.
24.12.2020: The trainer mod allows starting in 1970 and some more things, but also has a gamebreaking bug which nullifies sales.
26.12.2020: I just disabled all code mods to see if that'll work. It was the more starting options mod. Thank you!
In the comments of the older mod version (the new ones are build on that afaik), there were dozens of complaints and comments due to that behavior, so I wouldn't touch the mod at all to be safe.
@fudge sundae - You also use the MoreStartOptions Mod, right? That Mod is causing headaches everywhere with this no sales bug. I will add extra information in the description for this.
All features should now be possible to select after several test runs. I had to re-arrange some, so don't wonder if it doesn't look exactly like before.
The dependencies I used in several categories are working in another way than I thought they would, so while fixing that I found another bug, which is also fixed now.
I will release the update as soon as I know, if there is a new bug from the latest game patches, because the sales are now most of the time completely out of the ususal ranges and going negative in the 9-digits.