Stonehearth

Stonehearth

[ACE] TMD - Tier 2 Buildings
17 Comments
Manji 3 Dec, 2023 @ 2:01pm 
any update on the brewery? :)
SGAMEZ 10 Apr, 2022 @ 1:18am 
2 tips.

1. The issue that mostly is noticeable and that u more or less know is that there's this item on the log basically not existing anymore on ace so u will need to figure out all connection it has. & remove all of those.

2. Wipe that building form the mod and when ever u get the time build a new unless u allow other to contribute on that doing so giving u the file and update it.
SGAMEZ 9 Apr, 2022 @ 7:59pm 
the Herb Hut is broken i forgot to look at what it was that broke it.
cH!cK3n 11 Sep, 2020 @ 7:48am 
Upps, delete the wrong comment. You can fix the Brewery. Open the .json and search and delete the mentioned entries from the error message. You can then use the template.
Merp 26 Aug, 2020 @ 11:30am 
Oh, the joy. My condolences for the busted-ass building.
FearMe  [author] 26 Aug, 2020 @ 8:31am 
Probably not. It's broken beyond repair. Even the Build one I have Offline is bugged. Also I don't know whats wrong with it.
Merp 25 Aug, 2020 @ 5:35pm 
Any chance of the Brewery ever being fixed up...?
FearMe  [author] 1 Dec, 2019 @ 2:38pm 
I released the Tier 3 Buldings! They can be found here: [ACE] TMD - Tier 3 Buildings
FearMe  [author] 28 Nov, 2019 @ 3:53pm 
I can't acces any version of the Brewery, even the build one I have in my Savegame can't be accessed. I don't even know which item is the problem... I suspect the Wooden Serving Keg. But there is no easy way to fix it atm. would have to rebuild the entire thing and I'm still busy working on the T3 Buidlings
Zephlos 26 Nov, 2019 @ 6:00pm 
brewery error

release-949 (x64)[M]
c++ exception: 'stonehearth_ace' has no alias named 'containers:output_cask:wood:small' in the manifest.
stack traceback:
[C]: in function 'load_json'
radiant/modules/resources.lua:34: in function 'load_json'
stonehearth_ace/lib/building/fixture_utils.lua:16: in function '_get_fixture_json'
stonehearth_ace/lib/building/fixture_utils.lua:158: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '__init'
radiant/modules/commons.lua:22: in function <radiant/modules/commons.lua:15>
(tail call): ?
stonehearth/lib/building/template_utils.lua:334: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:424: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:907: in function '?'
...services/client/building/building_client_service.lua:962: in function <...services/client/building/building_client_service.lua:955>
vorador2 25 Nov, 2019 @ 12:50pm 
After ACE 0.9.5 there was changes to several items so Brewery doesn't work. Once selected it gives an error :(

Also from Tier 1 herbalist needs editing due to the same changes.
FearMe  [author] 7 Oct, 2019 @ 2:55pm 
Good thing to know. Added it as a hint in the discription
Kiesch 7 Oct, 2019 @ 12:20pm 
It seems also to help, to just save the game and restart it. After loading the save game, the citizens were able to dig the blocks up and build the croft. Love it :)
FearMe  [author] 7 Oct, 2019 @ 10:08am 
You can't remove the dirt after you started the construction. Abort the construction and remove some of the dirt before starting the construction. If you overshoot just cover up the holes with some road ;)

I tried a few things to mitigate the problem, but so far i did not reach a working template... never had this problem with any of my other templates too. Seems to be a unique problem to this one.
Kiesch 7 Oct, 2019 @ 7:48am 
I like the templates very much, thank you for making them! But I do have a problem with the croft. How can I manually remove the blocks my citizens don't seem to get, when I already started the building? I cannot even click on the offending blocks after starting to build, so how?
Lacoste 5 Oct, 2019 @ 4:28pm 
OH i see that norman style here :D