Stellaris

Stellaris

Protoss Nerazim Portrait Set
12 Comments
Mythez 26 Apr, 2022 @ 11:43pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
big e 19 Mar, 2022 @ 9:50am 
update pls
晒干的咸鱼 24 Sep, 2021 @ 11:24am 
A problem was found that the Nerazim portrait didn't occurred when using this mod with the Khalai ones. And the name displayed wrong such as "first_born".
force728  [author] 4 Jun, 2021 @ 6:39pm 
@Beast-Storm: Soon.
Beast-Storm 4 Jun, 2021 @ 2:28pm 
When can we expect an update to all three Protoss Portraits?
TurtleShroom 28 Oct, 2019 @ 12:57pm 
PLEASE PLEASE PLEASE remove the Machine Portraits this Mod adds out of the Vanilla rendition Machine category and into its own species class!! It breaks compatibility with other Mods that add Machines and does not factor in the new robots added in the Vanilla rendition!
force728  [author] 9 Oct, 2019 @ 11:16am 
@RisaD: Yes, all Protoss portrait sets will have system starts and a civic and after I complete the Khalai set, I may start on the Zerg next.
RisaD 9 Oct, 2019 @ 8:36am 
@force728 are you going to do a Protoss space initializer like you did for the Terrans? And also are you some time in the future going to do the Zerg as well? So close to being able to sim SC in Stellaris.
force728  [author] 8 Oct, 2019 @ 4:50pm 
@honneur2150: I'm working on a Khalai portrait set right now to complete the Protoss faction. Also, there is a nerazim robot portrait set in this mod. It should be in the Machine category.
Selcouth 8 Oct, 2019 @ 2:53pm 
Actually, the only Protoss faction that seems underdeveloped now is the regular Protoss. We need an Aiur system start with custom planet modifiers, custom rooms, a "Khala" civic, etc.

Another recommendation would be to make a robotic portrait set for each of the main variants (i.e. Protoss, Nerazim, and Tal'darim). So you then have machine portraits suited to each type.
force728  [author] 8 Oct, 2019 @ 12:38pm 
@honneur2150: No problem. The static portraits are just placeholders until I can make decent animated versions of them.
Selcouth 7 Oct, 2019 @ 10:10pm 
You absolute legend! Now we've got just about the perfect Protoss experience in Stellaris. I wish all the portraits were animated, or that there was an animated-only patch or something. But even so, thank you for making this.