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The next is to look at any textures that are set at 4K and see if 2K is fine (for weapons in particular, it is). You can re-upload those textures, but an even easier way is to open the texture in UE4 and set the LOD Bias to 1. If its 4K, an LOD bias of 1 will reduce it to 2K (when you bake, it still is 4K in UE4). If you set it to 2, a 4K texture will be baked at 1K, and etc.
That will help reduce file size.
Now why is file size important? Because servers are limited in a total size they can use. So for servers that use lots of mods, having a mod at 330 + mb's could be too taxing when there is a cap of 4GB's (total) for all mods on the server.
It also of course helps with load times too. Anyways, hope that helps some :)
Same thing happens at blacksmith, it'll say I have all of the materials but the craft button for some reason just remains grayed out.