Arma 3
SOPMOD C-Clamp (Legacy)
26 Comments
Bax 17 Oct, 2023 @ 5:29am 
Of course very much appreciated if it would work for all the other weapons. :D
Bax 17 Oct, 2023 @ 5:28am 
Why irrelevant? I love your mod! I still play Arma 3 a lot. Can you add a mod for Tier One weapons so that the c-clamp gets used no matter what grip has been attached at the handguard? In short: Always use c-clamp as lomng as the barrel has the right length, ignoring any grip attached. <3
combatant  [author] 9 Aug, 2022 @ 5:30pm 
Although its pretty irrelevant by this point, I've updated the mod so it works like it originally did
NEW DEFY_N9 5 Jun, 2022 @ 9:53pm 
Have the same issue with Lonewolf
combatant  [author] 13 Jan, 2022 @ 5:26pm 
@⇢˗ˏˋLoneWolfᶠᶸᶜᵏ, at the moment I am waiting for the next update of Tier 1 Weapons . That will bring some new animations and will enable me to expand the scope of the mod.
LoneWolf1to 10 Jul, 2021 @ 1:25pm 
-New animation broken, hands are deformed and stretched like 10 feet away from me lol.
Same for me wtf?
安內攘外作先鋒 29 May, 2021 @ 7:22am 
Good
combatant  [author] 7 May, 2021 @ 3:59pm 
@prophet, eventually. I just need a new animation
prophet 4 May, 2021 @ 12:26am 
Ever plan on fixing this? We need new animations, all of them are horrible.
combatant  [author] 9 Jan, 2021 @ 4:16am 
@MatthewDeadly, Yeah I'm aware. I am working on sourcing a new animation and expanding the addon
MatthewDeath92 9 Jan, 2021 @ 2:58am 
The hand is basically in the weapon model ...
Slamdingo 29 Mar, 2020 @ 7:04am 
I wonder, would it be possible to have an underbarrel attachment that maps the shooter to hold their hand to maybe avoid some clipping instead?
combatant  [author] 22 Mar, 2020 @ 1:49am 
I noticed that, should be fixed as well as signed now. My bad on that one
FrEsHTubEGamIIng 19 Mar, 2020 @ 5:53am 
New Update isnt working for me. Animation is, let's put it like this, out of hand.
window licker 10 Feb, 2020 @ 3:22pm 
Is this clientside? or does it add different weapons entirely?
goobin 29 Oct, 2019 @ 4:38am 
You absolute legend! This is perfect!
combatant  [author] 17 Oct, 2019 @ 1:56am 
@Mandaloin, Much appreciated, glad I was able to streamline the game even just a bit

@KOMYETA, I might make additional variations, in the meantime you're welcome to open the config and apply the animation yourself
Mandaloin 16 Oct, 2019 @ 1:39pm 
Very nice, glad you figured out how to implement this in mod form! Looks like I won't have to keep modifying my RHS mod myself.
Komyeta 16 Oct, 2019 @ 5:19am 
love this mod, any plans on adding the m4s or will the animation not work?
eeeeeeeeeeeeeeeeee 14 Oct, 2019 @ 12:29pm 
it doesnt work with the rhsdev branch, havent tested it with the standard rhs though
combatant  [author] 13 Oct, 2019 @ 12:43pm 
The mod is dependent on the Thumb Over Bore animation from CSW, so you'll need to take the animation (with permission) from CSW and throw it into this mod. It's not possible to have others see the animation without the mod loaded.
Valentine 12 Oct, 2019 @ 4:19pm 
Would it be possible to make it not have a dependency on CSW? As well as is it able to be seen by people who do not have the mod loaded?
Cap 11 Oct, 2019 @ 9:27pm 
Gotcha boss, thanks.
combatant  [author] 11 Oct, 2019 @ 9:23pm 
You're welcome to open up the mod and look at the config. All you're doing is changing the handAnim and name of the gun.
Cap 11 Oct, 2019 @ 7:54pm 
Would you be able to release a tutorial showing how to do this? Or at the very least provide a link of a tutorial on how to do this. I'd like to do this for the standard M4 platform and a few other firearms. Thank you.
✪OncE 11 Oct, 2019 @ 12:09pm 
WE NEED MORE!!!!!!!!!!!!!!!!!!!!!!!!!
MORE C-CLAMP!!!!!!!!!!!!!!!!