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e.g.
Set product stock for your recently released Audio Tool to 1 billion.
Watch as your money drops by 10 billion and you go bankrupt.
The issue I have with those 2 options is often that it jumble the attribution (like support get to do developpers work (support etc) and developpers do support, which doesn't work obviously since they have different skillset, the solution might be to put every team to every task just after it got jumbled to not miss anything -too many support contract etc to do it by hand)
Can it be one of the mods I use who destroy the "free print" ? (or can someone teach me how to do it right^^) I often print 100M of all my creations (developper of it or not) then sell those with no users through the trainer. (better than just use the money cheat but yes, it amounts to the same !)
at Trainer_v4.TrainerBehaviour.Update () [0x001d0] in <2ba1d25ff7624edfad4dcebe9f5d8ea9>:0
at Trainer_v4.TrainerBehaviour.Update () [0x00743] in <3e5f8b042dd44f6dbee6a7b2c0ba6aee>:0
When I cancelled my digital service. (because I wanted to only have royalties from research for 2 years^^nothing else)
Maybe it is because I spent time sometime disabling (and reenabling) some effects :
(vacation,
sickness -out of 200 employees, despite fixing the building blueprint I use with enough heat and cold for every floor, fixing toilets with paper and sink&mirror, I always had 10 sick and a lot employees at home despite enough computers-
age of employee reset,
education cost
no fire
all the auto features (because it seems to do weird thing to my teams plannings, like putting my core team into patent instead of support team who was supposed to be in charge but it might be just the game doing that on its own !)
at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled (UnityEngine.Behaviour)
at Trainer_v4.TrainerBehaviour.OnLevelFinishedLoading (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <3e5f8b042dd44f6dbee6a7b2c0ba6aee>:0 "
Is there something I can do to fix it and re-enable the trainer ?
I'd like to ask, if you can extend the starting years for a new game up to 2050 or even 2060? My own mod is reaching those late years and testing from 2030 while waiting for the calculation is rather tedious^^
I'm not THAT much of a cheater. I don't want to simply max something out. I merely want to move a single star from one skill to another.
Any suggestions? I would welcome them. Thanks in advance.
Trainer_v4.TrainerBehaviour.Update () (at ,376476e9b9dc442f8737190844a6e35c>:0)"
Tested on a new system as well with only this mod, please update