Software Inc.

Software Inc.

Trainer v4 for Alpha 11
313 Comments
tommyzinoulis 13 May @ 10:30am 
does this still work
MilanK078 15 Mar, 2022 @ 7:02am 
When will the version for BETA 1 come out?
Hootin Harold 15 Mar, 2022 @ 1:59am 
lol its funny one dude came on her immediately after the update like "NO WORK FOR BETA BADD!!!!111!" even though it says alpha 11 lol
vincentkanin 14 Mar, 2022 @ 5:50am 
im looking forward to beta 1 trainer
Trawis  [author] 13 Mar, 2022 @ 11:30pm 
Well, the title says it's for Alpha so of course it will not work for Beta. I'll update it asap.
Santiag0 13 Mar, 2022 @ 9:57pm 
Update for 1.1.3
vincentkanin 13 Mar, 2022 @ 12:41pm 
This is crap it doesnt work on Beta!!!!! The game is impossible
TheGamingNot 13 Mar, 2022 @ 10:46am 
no
vincentkanin 13 Mar, 2022 @ 10:09am 
Does it work on beta?
Dylithian 1 Jan, 2022 @ 4:56pm 
Posted in the 'bugs' discussion as well, but basically for an Audio Tool using Set Product Stock eats money where it doesn't for other products.

e.g.
Set product stock for your recently released Audio Tool to 1 billion.
Watch as your money drops by 10 billion and you go bankrupt.
Deathwing 5 Dec, 2021 @ 2:55am 
it just ends both research and patent without you having to click (which allow to not lose a research patent because they were at the bottom of your list and you didn't check to let some time for it to happen or because you were distracted and forgot to launch patent after research ended (and blinked for 3 month already) and AI competitor research it too)

The issue I have with those 2 options is often that it jumble the attribution (like support get to do developpers work (support etc) and developpers do support, which doesn't work obviously since they have different skillset, the solution might be to put every team to every task just after it got jumbled to not miss anything -too many support contract etc to do it by hand)
Alterac 1 Dec, 2021 @ 3:06am 
Can anyone tell me what auto research end and auto patent end means? what does this 2 option do?
Deathwing 24 Nov, 2021 @ 1:31pm 
it is weird, I use this mod since a long time :( I am playing right now and for the first time, I got -650M on distribution so I cancelled my printings and digital distribution. (despite free print activated)

Can it be one of the mods I use who destroy the "free print" ? (or can someone teach me how to do it right^^) I often print 100M of all my creations (developper of it or not) then sell those with no users through the trainer. (better than just use the money cheat but yes, it amounts to the same !)
rafalsitar 18 Nov, 2021 @ 4:08am 
enabling auto distribution deals breaks the mod and disables it
Trawis  [author] 12 Nov, 2021 @ 9:25am 
@MarchBlue I'll look into that, Thanks for reporting it!
BlueShire 12 Nov, 2021 @ 5:31am 
@Trawis tried that, if i complete the research manually and patent it, it automatically used the latest assigned team to that task, but if i turn on auto complete research it keeps assigning to my 3d team for some reason. i have a total of 12 teams on my save now
Trawis  [author] 11 Nov, 2021 @ 12:35pm 
@MarchBlue you can try to manually complete research by correct team and then it should use that team every other time (on auto)
BlueShire 10 Nov, 2021 @ 9:06pm 
is there a way to set up which team assigned to auto complete research ? everytime my research complete it keeps assigning to the wrong team
Nuno 6 Nov, 2021 @ 9:25am 
needs rework, my save becamed buggy
Trawis  [author] 29 Aug, 2021 @ 2:31am 
On which version of the game are you? It's working normally as I tried it a moments ago.
Seiger 28 Aug, 2021 @ 12:19pm 
on loading the game
Trawis  [author] 28 Aug, 2021 @ 4:24am 
On which option that error appears?
Seiger 26 Aug, 2021 @ 10:32am 
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trainer_v4.TrainerBehaviour.Update () [0x001d0] in <2ba1d25ff7624edfad4dcebe9f5d8ea9>:0
GameOn 9 Jul, 2021 @ 7:31am 
I want to know why not working to me, I using alpha 11 and I can't see in the mod section
rexjose 21 Jun, 2021 @ 4:25am 
thank u~
Deathwing 19 Mar, 2021 @ 9:08am 
System.NullReferenceException: Object reference not set to an instance of an object
at Trainer_v4.TrainerBehaviour.Update () [0x00743] in <3e5f8b042dd44f6dbee6a7b2c0ba6aee>:0

When I cancelled my digital service. (because I wanted to only have royalties from research for 2 years^^nothing else)
Deathwing 19 Mar, 2021 @ 5:32am 
I will do that later. (with the name of mods I'm using) For now, the trainer was disabled (when I just loaded the game and my save), I reenable the mod and strangely, it works. I didn't delete the mod folder nor unsub-resub. weird !
Trawis  [author] 19 Mar, 2021 @ 4:56am 
Hm, strane. You can send me your savegame on discord so I can take a look.
Deathwing 18 Mar, 2021 @ 7:21pm 
I used that since 1970 with no issue but maybe having all teams with starting hour at 8h (morning) and ending at 6h (morning) (how kind of me^^ I used 7h in the beginning) cause an issue ?
Deathwing 18 Mar, 2021 @ 7:18pm 
Technically, I have enough money (especially if I tone done benefits a bit) to not rely on the trainer anymore but it is just more confortable (like not having to care about stress, need and noise, not having to remodify the whole blueprint (2 times since I use the blueprint twice to see if it helps with "at home employees") to better my employees^^) to play with ! (I'm a big cheater, I admit^^despite not using max skill and training all employees instead)
Deathwing 18 Mar, 2021 @ 7:18pm 
yes, it worked well for a long time, I was a year 1990 (starting 1970), when I load the save, I keep geting that message. (the trainer is there active but with no effect anymore) Yes right version too !

Maybe it is because I spent time sometime disabling (and reenabling) some effects :

(vacation,
sickness -out of 200 employees, despite fixing the building blueprint I use with enough heat and cold for every floor, fixing toilets with paper and sink&mirror, I always had 10 sick and a lot employees at home despite enough computers-
age of employee reset,
education cost
no fire
all the auto features (because it seems to do weird thing to my teams plannings, like putting my core team into patent instead of support team who was supposed to be in charge but it might be just the game doing that on its own !)
Trawis  [author] 18 Mar, 2021 @ 2:26pm 
@Deathwing when this error happens? are you on the right version of the game (Alpha 11)?
Deathwing 17 Mar, 2021 @ 4:39pm 
I just got that error : "System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled (UnityEngine.Behaviour)
at Trainer_v4.TrainerBehaviour.OnLevelFinishedLoading (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <3e5f8b042dd44f6dbee6a7b2c0ba6aee>:0 "

Is there something I can do to fix it and re-enable the trainer ?
Trawis  [author] 4 Mar, 2021 @ 11:54am 
- Added input dialog for specialization stars on Employee Skill Change window (now you can add or subtract specialization stars per employee)
Trawis  [author] 4 Mar, 2021 @ 11:12am 
It works, you need to change game to be on Alpha 11, if you are using older version then you need to subscribe on Trainer v10
Xan 28 Feb, 2021 @ 2:34am 
doesnt work keep getting error
老薩 22 Feb, 2021 @ 6:11am 
感谢汉化!!!:steammocking:
lego 17 Feb, 2021 @ 3:56pm 
Dont suppose theres a way to unlock all research years from the start?
NecroGxth 14 Feb, 2021 @ 11:15pm 
please update
Shadowmaster 29 Jan, 2021 @ 11:05am 
Thank you for making this wonderful mod and keep up the good work.

I'd like to ask, if you can extend the starting years for a new game up to 2050 or even 2060? My own mod is reaching those late years and testing from 2030 while waiting for the calculation is rather tedious^^
MagicMarker 26 Jan, 2021 @ 12:44pm 
I was so hoping that I could use this trainer to remove a single star from my 2D ability, and add that star to Audio. No such luck, though. All I seem to be able to do, is select a Role and a Specialization to be maxed out.

I'm not THAT much of a cheater. I don't want to simply max something out. I merely want to move a single star from one skill to another.

Any suggestions? I would welcome them. Thanks in advance.
Mycelia 23 Jan, 2021 @ 9:03pm 
"IndexOutOfRangeException: Index was outside the bounds of the array.

Trainer_v4.TrainerBehaviour.Update () (at ,376476e9b9dc442f8737190844a6e35c>:0)"

Tested on a new system as well with only this mod, please update :steamthumbsup:
buckotyler 6 Jan, 2021 @ 2:44pm 
How do you use this
JustSumAverageGamer 6 Jan, 2021 @ 11:17am 
If you have a dll error switch to alpha 11 also when can you implement instant development and research
Videryc 5 Jan, 2021 @ 4:17pm 
dll error
Omniburg 4 Jan, 2021 @ 5:20pm 
Thanks for keeping this updated. It's near essential for me to enjoy the game
insaneclown 27 Dec, 2020 @ 3:31am 
yes dll error
Pauloestraich 26 Dec, 2020 @ 5:01am 
dll error
insaneclown 25 Dec, 2020 @ 6:19am 
the mod doesnt work for me
Trawis  [author] 23 Dec, 2020 @ 6:17am 
Updated libraries. Please report any errors if you find them.