Space Engineers

Space Engineers

Terrapin - Expedition Vehicle
26 Comments
TastyChickenLegs 3 Oct, 2021 @ 9:00am 
I really like this a lot. Super cool and obviously took a lot of work to build.
ronon_dex 27 Aug, 2020 @ 5:42pm 
you need to update the lidar system. simply by pasting the program again from scripts tab,change stuff in Custom Data . then the program should work again.
un_boxing_man 4 Jul, 2020 @ 1:21am 
love this:steamhappy:
Osker 30 Dec, 2019 @ 1:53am 
This is really cool and your presentation of it is very slick and polished, color me impressed.
notnewbutyork  [author] 19 Oct, 2019 @ 4:26pm 
@Gretalian: DLC free Version is built, has no interior now, beds and bathroom exchanged for passage blocks, industrial Cockpit exchanged for standard Cockpit. all functionality remains the same, not as pretty though.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1893842300
notnewbutyork  [author] 18 Oct, 2019 @ 7:47am 
sorry mate, can't help you there... I mostly play vanilla (since limitations help me be creative...) and therefore have no idea about mod interactions and the like...
Skunk 16 Oct, 2019 @ 7:07pm 
have a little problem i added some mod to my game and now every rotor speed increase step is to 60 rpm. it is fucking insane and it ruin the slow solar array deployment. the ramp to get on board catapult you in the air. do you know what mod or if its a game update that could have done that.
notnewbutyork  [author] 16 Oct, 2019 @ 4:47pm 
@Gretalian
ad 1: Well without dlc much of the interior will be missing. the beds can be exchanged for passage blocks, they should be the only structurally relevant block, as the side windows are connected to them. i don't know if they fall of if the beds are removed. They should be easily replacable anyway. The cockpits are another thing entirely, as the setup will be lost...
ad 2: If you want I can make one for you on the weekend (will link it in the description then).
ad 3: the crane has no conveyor (it's a bit unpractical in small block as advanced small ship rotors are huge)
ad 4: sure! the complete EREBUS 3 lineup is in the pipeline (I just need to come around to the photoshopping for the workshop, ...time thing...) I don't want to spoil you though, as I want to share the story of the mission with the builds released (yeah, I'm kind of an RPer...)
Gretalian 16 Oct, 2019 @ 10:44am 
Amazing build with its intricate design, usage, and automation. Just a few questions:
Do you know how badly it will fall apart for non DLC users?
Do you plan to build one that is non DLC?
Can the landing gear for the crane be switched out for a drill and will it feed the inventory correctly into a cargo container?
Do you plan to create new vehicle types?

Thanks again for sharing a great build!
Rekalty 16 Oct, 2019 @ 10:30am 
This single build has more features than the entire base game.
CONS 15 Oct, 2019 @ 2:37am 
That's a masterpiece!
woostyboy 13 Oct, 2019 @ 4:51pm 
OK, that sounds fair. Thank you. :)
Swag Master Yoda 13 Oct, 2019 @ 8:44am 
@STG why explosive or guns
notnewbutyork  [author] 13 Oct, 2019 @ 1:44am 
@polaarbunnygirl: too much praise, i'm blushing! Cool outpost btw., subbed!

@woostyboy: it's derived from mirkr's instrument panel ground edition, I edited it for the terrapin and fixed a bug. I also changed the graphics, added in turn signal indicators and changed the light indicator to make a distinction between high and low beams.
But i wont publish this version, since it's not based on my original code, all the havy lifting was done by mirkr!
(I'm not good with SE scripts, since i don't know many of the available options for the blocks... ...in fact i'm stuggling with my next build because of that, simply can't seem to force suspension steering angles in skid steer... :sadface: ...)
Pøläär §nøw 12 Oct, 2019 @ 5:09pm 
Just thought I would share this with you, notnewbutyork. Since the inspiration came from your build. Enjoy. And thank you for the Terrapin. It's given me some new idea's I hadn't sorted out in my 4k hrs in SE. Thank You.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1887927885
woostyboy 12 Oct, 2019 @ 12:03pm 
I like that dial display in the cockpit centre display. What is that please?
Deathlok-L17 12 Oct, 2019 @ 6:48am 
Cool vehicle!
notnewbutyork  [author] 12 Oct, 2019 @ 3:50am 
damn, I knew I forgot something... more guns next time, got it! and explosives! ;)

@Wrothgar: A good book is never sad! Opinions be damned!
Wrothgar 11 Oct, 2019 @ 1:53pm 
Awesome build BTW awesome.....
Wrothgar 11 Oct, 2019 @ 1:53pm 
its one of my hobbies which is somewhat sad in and of itself, but opinions be damed. i love listening to a good syfy book while playing this game just seems to go hand in hand especially when the books centers around battles in space.
Wrothgar 11 Oct, 2019 @ 1:51pm 
so heres an author who is a fan of the Dalzelle novels as i am,
the name Murmansk and Hayashi are references to the warship series,
great great books btw if anyone is looking for a good book to listen to on audible, while toiling away or farming/building.. or what have you.....
notnewbutyork  [author] 11 Oct, 2019 @ 11:38am 
Yeah! So nice of him to review it! I attached a link to the video in the description. Hopefully gives him some views, he deserves more attention, his reviews are cool!
Navala 11 Oct, 2019 @ 10:20am 
I'm here because of JackRPG. Awesome vehicle.
Blazer34 11 Oct, 2019 @ 5:42am 
This amazing sr! Well done!!
notnewbutyork  [author] 9 Oct, 2019 @ 4:55am 
Thanks!
Keq 9 Oct, 2019 @ 2:10am 
Freaking awesome engineering :)