Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was playing my Dual Mammoth, you sent me your Scorpion YT link. Nice to find out you're also a fellow Space Engineer. Great build, btw!
Also to those struggling with leaving atmosphere its just like the author says, use the atmo engines until you notice the ship start to decelerate then pitch the ship to about 45 degrees so you can use the atmo and rear ion thrusters and slowly raise the nose of the ship to 90 degrees as the atmo engines stop working you should still be at full speed and running entirely on ion drives.
As for atmospheric, I see the upthrust, but don't the ion cease to function? It can stay in the air, but can it maneuver on planet?
You don't seem to like it, and that's perfectly fine, but your criticisms of maneuverability make me scratch my head. One of the common replies from people I've fought on official servers was actually on the ship's maneuverability. You won't repair much of the ship from the inside, but you shouldn't need to. Nearly every major component is accessible, from the jump drives to the reactor.
Hopefully the next time I build a ship with a self-repair system, two jump drives, a heavily armored CIC, the ability to operate in any environment, and a cost under 8000 PCU, it can get your stamp of approval.
Cheers.
A bit small for a frigate espcailly if you consider that you have an airlock room which serveres at the same time as medical bay and locker room and second an bridge room. no access to the entire ship making repairs impossible to commence.
Also response, maneuvarbility is slugish at best while the inertia of the ship because of unbalanced thruster setup is insane. Now ay to turn or breaka ccurate making combat maneuverign impossible to do espaacially in planetary enviroment (and in space survival you just going to sufficate befor you die in combat).
Your description says vanilla, but you require a DLC to use, meaning its not exactly vanilla?
and
in your images, I count a max of 6 turrets?
Having done some weapon testing, you might want to add a gyro somewhere inside, away from the others, and some secondary power might be good too. Maybe a couple of batteries here and there.
Excellent design. You've given me some inspiration for my own smallish ships.
NEED
MORE
PICTURES!
Sexy ship!