Rivals of Aether

Rivals of Aether

Mineycrafta Gadget
15 Comments
Stewert 1 Jun, 2024 @ 4:58pm 
Brown bricks.
Schmampus 22 Mar, 2023 @ 4:51pm 
Whenever I try do a match between Inspector Gadget and Kirby (the one by lunaluuu) it crashes the game
Darkar194 4 Dec, 2022 @ 6:11pm 
go go horrors from beyond!
404_coffee.exe 6 Jul, 2022 @ 12:33pm 
Brown bricks.
pixelator5 30 Jun, 2020 @ 4:30pm 
oh look a free ipad
Conan 10 Jan, 2020 @ 5:56pm 
I love building brown bricks in minecrap
Spooky Creature  [author] 13 Oct, 2019 @ 10:42am 
Thank you very much for the feedback. I'm not sure how much I will change uptilt besides knockback angles, but I did want to make dtilt good for jab cancel combos, so I'll definitely tweak that move so it can fulfill its purpose

I agree with fair and bair, and will be altering projectile angles. Also, endlag on aerials are being cut across the board

This is being done along with kill power and hitstun buffs as well, so everything should work as intended, hopefully. Thanks again for the critiques!
BABOONGA 13 Oct, 2019 @ 2:40am 
I really like the character concept, just make him functional/fun. Meme characters don't necessarily need to be balanced, but it's better to have an overpowered functional character vs. a garbage, unfunctional character.

Also sorry for clogging the comments, I just wanted to give good feedback and like the character.
BABOONGA 13 Oct, 2019 @ 2:39am 
Side Special: I think this move could be really cool if it moved him faster than it does right now. Pretty bad move because of the startup, so adding more speed to it and making it actually move him just horizontally instead of being affected by gravity (like Maypul or Clairen side special) would be very cool for recovery as well.

Down Special: This is his most usable special. Probably doesn't need any changes unless all of the other fixes make this too strong of a combo tool.

Up Special: Bro, why does this start sending him DOWN when he starts to use it?! It feels like garbage because of that aspect. I'd make him stay still while pulling out the propeller instead of go down. The hitbox on it is kinda nutty if you do hit it so I'm unsure if the hixbox would need a change yet.
BABOONGA 13 Oct, 2019 @ 2:39am 
Fair: GARBAGE. Like the change I want for uptilt, give him a hand/fist hitbox or something so he can hit close range. Right now it is basically impossible to hit with this move because it's too high above him and disappears when it finally angles down enough to hit. I'd make the arrow angle lower as well.

Bair: Same problem as Fair where it disappears when it's finally usable and it needs a fist hitbox for close attacks. Maybe angle lower as well.

Dair: This move is fine but WAY too much endlag. Probably fine otherwise.

Up Air: Another hat hitbox so not usable on ground opponents, but that's fine as long as some of the other mentioned moves can hit upwards into it (dtilt, uptilt)

Nair: This move is the mother of all endlag please reduce it lol.

Neutral Special: this is a meme move I know, but give it a little more upward knockback so it actually combos into itself when you do hit it. Opponents can tech away because of the low knockback on the first 3 shots.
BABOONGA 13 Oct, 2019 @ 2:39am 
Uptilt: This one is really bad because it can't hit people on the ground, the knockback is too small, and the angle it hits at should hit up, but hits them left or right, which means it leads into literally nothing. Make him shrug or something to make his hands become a scooping hitbox to lead into the actual uptilt hitbox (like the back hitbox of Kragg uptilt).

Fsmash: Probably one of his best moves because the sweetspot is pretty strong and the endlag is low compared to ftilt for some reason.

Dsmash: Also pretty good though it doesn't KO or anything.

Upsmash: Like uptilt, this move doesn't have a scooping hitbox. This is fine if a fixed uptilt can link into upsmash at some percent or something. The move probably still has too much endlag either way.
BABOONGA 13 Oct, 2019 @ 2:37am 
I like the creativity, but this character is TRASH. (This is gonna be like 3-5 parts because of comment limits)

Big issues are his inability to hit up close, his lack of ability to knock people up, and crazy amounts of endlag on a lot of moves.
I'll only talk about balancing issues/making the moves feel like they work right as that's all that needs to be fixed (besides no sound effects on certain moves).

Jab: it's alright but the angle is a little too low/knockback is too low and allows for people to tech out if it too easily.

Ftilt: Seems punishable on hit with the sour spot. I guess it could be intentional, but makes cancelling into it from jab kinda bad so I'd increase the hitstun a little.

Dtilt: Very small with too little knockback at low percents so it's also techable, making it bad. It probably needs less endlag and maybe a better hitbox.

Dash attack: pretty trash, too much endlag atm unless the knockback is increased.
SmokePudding 11 Oct, 2019 @ 8:41pm 
His movement speed along with the landing lag on his aerials
Spooky Creature  [author] 11 Oct, 2019 @ 4:18pm 
My intention was to make a slow character with decent range, projectiles, and sweetspots with kill power.
Maybe more kill power and a slight speed increase are in power then.
Is his attack startup too long, or do you mean his movement speed?
SmokePudding 10 Oct, 2019 @ 7:23pm 
He seems suuuuper slow