Sid Meier's Civilization VI

Sid Meier's Civilization VI

Terrace Farms Boost Feudalism
10 Comments
MarsEco 22 Jul, 2023 @ 6:29pm 
A www, I hope your motivation in general, not specifically for modding, does return, I can understand. I get ADHD Paralysis a lot, so i can understand a similar struggle of undesired, or lack of ability to just do. Feel better, your work is always appreciated, even for a game that should already have a fresh successor (*cough* CIV 7) by now. lol
Sailor Cat  [author] 22 Jul, 2023 @ 6:15pm 
Possible to do this for everything, but a matter of time and motivation (don't have much of either atm).
MarsEco 22 Jul, 2023 @ 5:34pm 
Yes, I would love to see Polders added to this! (Not that you will probably get 6, but would still be nice.)
Anataji 28 Jan, 2023 @ 2:38pm 
How about adding Polders or any food-main/farming-type improvements to the boost?
Venusaisha 8 Jul, 2021 @ 5:11pm 
This would be good and useful when get around to play Inca , won't need to build both so can focus on terrace farms and less taking up space. :Diplomat:
god of being bad at everything 23 Mar, 2021 @ 5:07am 
i really would like if feudalism applies to terrace farms since if that doesnt happen they really do become useless
Sailor Cat  [author] 16 Oct, 2019 @ 9:13am 
It's one or the other. The way boosts work, there's a single field that accepts a single improvement type. So I needed to create an entirely new boost and attach both to the technology.
BezaoBuilder 16 Oct, 2019 @ 8:55am 
Does it sum with both, for example, if you place 3 terrace farms and 3 regular farms, will you get the boost?
peter the wandere 12 Oct, 2019 @ 2:46pm 
can you placed Polder on hills and Flat lands to replace fram for the Netherlands? please
weraptor 10 Oct, 2019 @ 8:29am 
thanks for this qol mod