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So many backs and forths with the cubes, incredible.
Thumbs up
But in the end I managed to do it, this was puzzle was great
My blind playthrough : https://www.youtube.com/watch?v=BvHx6AQi0Us
aaa thanks so much!! I’m so happy to hear that, I’m glad this map has provided fun replays for you :D
Love how tight it is btw; you really have to go out of your way to find unintended routes, by which point you know you're going a bit off course. Perfect, cheers.
Thank you for the kind words! That is usually how people's experiences with this puzzle go: they spot the ending move off the bat and don't face too much interference getting both cubes, but then from there they really have to plan out their strategy . Good job solving :-)
Even with its many flaws, this map is still probably my favorite puzzle I’ve made for this game, and I’m happy others enjoy it too :]
Blind Run: https://www.youtube.com/watch?v=w2asxR3wPw4
haha don't worry about it, this one's tricky for sure
Thank you, I’m happy you did :)
Thank you :D
Cube throw solutions are obviously not intended. I realize you can cube throw. Don’t do it :/
Glad you liked this one, hope it was worth the wait :P
Thanks :)
Thank you, good job sticking with this one! I do the same thing all the time, probably why I solve maps so slowly :P
I'm really happy you liked it! That is a very flattering comparison :D
If the top surfaces are grated, what can still come out of a portal on those surfaces?
Haha yup, this one's definitely the hardest I've put out since Vantage. I was just a bit tentative to rate it as Medium-Hard since that's what I wrote Vantage's difficulty as :P I hope the difficulty didn't lessen your enjoyment of the map :D
That's my fault :O try going over to the high platform with the cube dropper and looking up
Don’t feel like you need to replay, but I do disagree that it was a minute detail. The reason I worked fast to patch it out was because it skipped a reuse of the 3x1 white surface for the laser, a reuse of the laser cube so that it’s not used only once, a reuse of the funnel, a reuse of the stair-button, two cube swaps, and the flip panel, which is the most important element in the map. It also made many main design aspects seem like complete red herrings/inefficiencies, including the high cube dropper area being able to be funneled up to and the stairs button’s existence, as it is only used once to get the player to an exit location which, in that solution, doesn’t seem to make any sense. Thanks again for finding that original exploit, if you find any others just let me know
Thank you! I like this one too :)