RimWorld

RimWorld

MoreMonstergirls Enhanced Version 1.0 (And CE + A Dog Said compatibility)
116 Comments
chrismmar 25 Feb, 2021 @ 7:36am 
edit: apparently you need lbe's easy patch for it to work
chrismmar 25 Feb, 2021 @ 7:25am 
mod doesn't work, i have most of the mods on the list and i still can't give my animals robotic limbs
BakedDumplings 7 Mar, 2020 @ 6:21pm 
Thank you for this.
Kokorocodon 1 Mar, 2020 @ 5:01pm 
I can't... I WONT! I will not abandon this mod!
otheofoolo 29 Feb, 2020 @ 10:16am 
I miss my monster girls
mana_charger 26 Feb, 2020 @ 8:59am 
@azraeth I hope you get to make the 1.1 in the next few weeks. this version is one of my main mods used, i just cant play without Daddys lil helpers
eder.giovani.costa 26 Feb, 2020 @ 5:08am 
1.1 please i need my girls to clean my house
Reporter 24876 24 Feb, 2020 @ 9:46pm 
v 1.1 ?
ジャスティン 24 Feb, 2020 @ 9:13pm 
I hope you manage to find time to update this, it seems like every update this mod gets harder and harder to find updated to the current version of rimworld.
Azraeth  [author] 23 Feb, 2020 @ 4:03am 
I'm sorry, my goal is not to change the original mode, it was only to make it avaiable and working with some of the mods.

To mine, clean, and haul, they need to be trained enough, and the "work" order need to be an area they are in, if you want them to mine something you ordered to be, just make sure the area is in your home area or whatever area you affected to each girl.

Also, right now I'm focusing on my studies and work, so I don't know yet if I can make an update for 1.1, maybe, if I can find some time though!
Bartmagus 21 Feb, 2020 @ 10:11pm 
@willpill35 " you can train them to mine in a cave" ? How?
Also will this be updated to 1.1?
Yuya 21 Feb, 2020 @ 9:49pm 
Could you make it so that all the monster girls can be used as pack animals or at least the more intelligent ones. I mean if you can train them to mine in a cave they should be able to carry stuff in a backpack as well.
darthdud0 19 Jan, 2020 @ 7:40am 
i have never used it, every thread i subbed to sooner or later would say that something or other wasn't working because of it.
Azraeth  [author] 19 Jan, 2020 @ 1:42am 
CE : Combat Extended. The big thing that can use many issues with compatibility.
darthdud0 18 Jan, 2020 @ 6:23am 
CE?
pgames-food 18 Jan, 2020 @ 12:04am 
oh ok, thanks Azraeth
Azraeth  [author] 17 Jan, 2020 @ 11:58pm 
And using recent version of CE too?
darthdud0 17 Jan, 2020 @ 11:52pm 
no bugs on my end.
Azraeth  [author] 17 Jan, 2020 @ 11:48pm 
Right now sadly, focusing on work stuff, I don't have much time for updates and improving, it was initially more of a one-time-project I did for myself first, didn't expect that many people would be interested in downloading it. It probably need some improvement, especially on the CE part that changed recently if I'm not wrong.

And to be honest I didn't try to switch from one version to another, but it should (maybe...?) work, as it's very similar, but a few things, like correcting some stuff, the girls being able to work for you, and the extra stuff I added myself that shouldn't do anything bad.

Only bad situation I can see is if you use recent CE version. Maybe.
pgames-food 13 Jan, 2020 @ 9:02pm 
(note: not saying the other is bad, its good - just that if this new one is being updated etc then it makes sense to switch)
pgames-food 13 Jan, 2020 @ 9:01pm 
hi i havent tried this one yet, i have MoreMonstergirls so far and managed to tame a few different animals... can i check if this is just the same as that one (plus extras and fixes), what is the best way to switch over to this one?

do i have to add this (while i have the other), and then resave, and then remove the other?
Bacculus 13 Jan, 2020 @ 6:37pm 
Noted to use this mod one day when I am drunk.
darthdud0 12 Jan, 2020 @ 10:27pm 
yeah, the centauress is the best one of them all in my opinion too. :)
Azraeth  [author] 12 Jan, 2020 @ 10:21pm 
Centaurs and Dryads are really great as pack animals yeah, and still produce useful stuff too. Cows are actually less useful to my taste, but they produce much more milk. You can live off it almost with just a couple of them!
darthdud0 12 Jan, 2020 @ 9:12am 
kokorocodon yup, my favorite one is the centaur, since they are really good for travel, where as a colony can live off of the cowgirl if you tame a few. :)
Kokorocodon 12 Jan, 2020 @ 8:57am 
Dude those gals are endeed helpful, specially the cow one.
darthdud0 3 Jan, 2020 @ 6:06am 
yeah i get that your busy, i will try and look at other mods to figure out how they made toggles for mod menu, and try and make one, i myself also don't know a lot about modding but have a little more free time then you do, i don't know what CC is, and the reason they became a problem is normally they are rare but when using a mod that let's wild animals breed they go to town make babies and then by half a year later those babies are now pregnant and their moms pregnant the moment they give birth, i will do my best when trying to make the toggle, if i get something working i will comment.
Azraeth  [author] 3 Jan, 2020 @ 12:50am 
Not at all @darthdud0, it's just I made this now some time ago, really for myself before anything, and posted as I though some people might enjoy the fact I did bring back an old mod and made it a little more up to today standards. The thing is I don't know much about modding myself either, and right now haven't even the time to play Rimworld anymore, so, there's probably already a lot to change in it, or features to add, but I sadly don't have the time for it as I need to focus on work related stuff first and foremost. So yeah.

If you have CC enabled, the girls will have CC related stats, making them very very hard I guess to bring down on a medieval run as it was not intended...

And sadly, no, no trigger to enable/disable some. I'm really surprise it's a problem though, because in my playthrough, they were still very rare, and mostly the most common one would ever show up. Finding some of the rarest was usually a chore.
DON 2 Jan, 2020 @ 6:16am 
is there an option to disable some and enable some?
darthdud0 2 Jan, 2020 @ 5:29am 
i love this mod and i am not vary knowledgeable in moddiing, i didn't know how to make a toggle myself for personal use, that is the only reason i asked, the moment i learn how i won't ask stupid questions like this anymore, sorry if i annoyed you or made you mad. :(
darthdud0 2 Jan, 2020 @ 5:13am 
the problem i am having is i am doing a medieval run and the slime girls are nearly bullet proof, and they are in almost every biome from extreme desserts to sea ice, and as for " it's the same for all the other animals" i have a mod so boomrats and boomalopes don't show up unless they are in a caravan because no matter what i did they would set the forest on fire when they died the moment they were hunted off the map, i love this mod even the slime girl(when it's on your side it's a F@#^ing tank) but without mid to high level guns you can't put them down, and my favorite start is naked brutality.
Azraeth  [author] 2 Jan, 2020 @ 12:14am 
As in, for them to appear or not?
Well, it's the same for all the other animals; not only they do appear only in some biomes, but if a group is a bother, well, you can always go and hunt them. It works the same after all! :p
darthdud0 1 Jan, 2020 @ 5:57pm 
is there a way to add a mod menu toggle for the monster girls? i use a mod that let's wild animals breed and the slime girls take over the world, everything else is perfectly in order but those slime girls are leveling everything in their way. :(
Azraeth  [author] 29 Dec, 2019 @ 12:51am 
They do. I did use them quite often as pack animals, both mounting them or not.
There might be a conflict with another mod though.
Caravanning plain, that's a mod? I might need to check on that...

I haven't had time to try much things lately, but I know for a fact many mods had updates and many others came out so it might come from that.
Erlkönig 28 Dec, 2019 @ 10:45am 
I'd like to report a bug. When using a Centaur or Dryad as a mount and taking them into my caravan, the animal disappears whenever I use them. It seems like caravanning plain doesn't work with these animals as mounts.
Azraeth  [author] 15 Dec, 2019 @ 9:32am 
Yeap. It can be refined from it I believe too; but just like with any drugs in the game, even the "simple" ones like alcohol or smokeleaf, a pawn can get addicted from it. That's just the same thing.

Also, it's a recreational drug; there is no point of overusing it; and should be fine if you don't anyway.

Worst case scenario, it's still a nice little extra money you can make every day, for free, from a nice fairy that is already cleaning your base... What more to ask for? :p
Silver Felyne 15 Dec, 2019 @ 8:18am 
Fairy Dust is just psychite, don't sweat it.
AngleWyrm 15 Dec, 2019 @ 2:37am 
One of my colonists took Fairy Dust and developed an addiction to psychite.
Acerrrr12 [ENG] 28 Nov, 2019 @ 7:43am 
Thanks!
Azraeth  [author] 28 Nov, 2019 @ 12:28am 
No worries. I'm currently kinda very busy with work related stuff, so didn't have much time for Rimworld or modding at all; can barely play only idle games at all. Once I'm done with that, and I could spare more time, I'll probably try to make an improved version, as a few things would be great in the mod, I'll consider your recommendation for sure too at this time!
Acerrrr12 [ENG] 27 Nov, 2019 @ 5:04am 
Oh, and I am in eastern standard time, so that's why I take so long to respond.
Acerrrr12 [ENG] 27 Nov, 2019 @ 5:03am 
maybe (as a compatibility feature) you could release a slightly altered version where all race names (in code) have MMGE as a prefix or suffix?
Azraeth  [author] 27 Nov, 2019 @ 12:03am 
'kay thanks. Guess it's bound to happen with simple name defs heh.
Acerrrr12 [ENG] 26 Nov, 2019 @ 12:01pm 
It seems like Jello People
Acerrrr12 [ENG] 26 Nov, 2019 @ 11:59am 
checking now
Acerrrr12 [ENG] 26 Nov, 2019 @ 11:59am 
I think ether Jello People ( slime race) or Alpha Animals (green and red ooze)
Azraeth  [author] 26 Nov, 2019 @ 12:08am 
Great then!
Just out of curiosity, which mod had a Slime creature with the same def name?
Acerrrr12 [ENG] 25 Nov, 2019 @ 11:38am 
fixed it, the def was the same as one in a different mod, changed it to 'Slime_MMGE'
Azraeth  [author] 25 Nov, 2019 @ 12:52am 
Just give it a try; they appear in devmode as "Slime"; both male and female one spawned normally, without any issues for me.

You might have an issue with another mod indeed, or are you sure you use this version of the mod, and not one of the older versions?