Stellaris

Stellaris

Starbase Strong
130 Comments
Darh  [author] 17 Jun @ 4:57pm 
@Karyna
It should work now....
Karyna 14 Jun @ 5:42am 
For some reason this mod prevents Wilderness origins or bioshipset from starting or able to create science ships. I confirmed it is this mod alone that does this.
Darh  [author] 28 Aug, 2024 @ 6:59am 
@Lord Shaw
There is a technology that appears after 2350 years
Lord Shaw 26 Aug, 2024 @ 8:41am 
May I ask how to update my starbase to a starbase citadel? How can I unlock the technology?
FirePrince  [author] 23 Jun, 2024 @ 7:36am 
@BEAR: Should be!?
@MajorGeneralPike: What the heck do you mean?
MajorGeneralPike 20 Jun, 2024 @ 3:56pm 
English only please
BEAR 6 Jun, 2024 @ 7:08pm 
is this compatible with ship scaling?
Darh  [author] 15 Apr, 2024 @ 12:07pm 
#七彩的写生
有什么问题吗?
七彩的写生 13 Apr, 2024 @ 5:35am 
星际基地

防御性平台
Darh  [author] 19 Mar, 2024 @ 6:26pm 
@卡尔文迪斯梅特
Added... thx
卡尔文迪斯梅特 15 Mar, 2024 @ 3:16am 
no localisation
sm_aux_module
卡尔文迪斯梅特 15 Mar, 2024 @ 3:12am 
Simple Chinese localisation is here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
The Simple Chinese localisation does not work because of conflicts in the code.So could you please remove the Simple Chinese localisation in the mod?
Darh  [author] 21 Dec, 2023 @ 11:08am 
@Rawr'kraine

I've already fixed the Sarmat cannon a little... I've verified it with the balance and I think it's fine, the idea is not to go around checking systems everywhere and only occasional systems with annoying neighbors. I also fixed the ship camouflage systems in the fractal reactor for greater strategy possibilities
Darh  [author] 25 Nov, 2023 @ 1:52am 
@xkuripuri
the employment office should be called town hall or city hall
Darh  [author] 25 Nov, 2023 @ 1:49am 
@xkuripuriI
Appreciate your comments:
This Mod started as something personal to be able to play "me", and I decided to share in case anyone is interested... there are many similar functions such as UI Overhaul, but I don't use that Mod to play...
I also appreciate the details you provide, if you have some ideas for module names or various details, I would gladly take them as a reference.
xkuripuri 24 Nov, 2023 @ 9:26pm 
Out of curiousity, why does this mod mess with the ship designer UI that UI Overhaul does anyway? I note it seems to add some new ship designs as well, which seems out of the scope of a mod just about stronger starbases.

Still, that aside, I like the idea. My only nitpick is a personal thing, and the names of the modules are a bit bland and aren't formatted the same was vanilla ones (that is to say, for example Resource Silos is vanilla. Employment office is missing a capitalized o for office)
Darh  [author] 20 Oct, 2023 @ 3:43pm 
@authentic_tincan
It's impossible, I'm sorry... but what you can do is delete the SBS file on your PC: ship_designer.gui
authentic_tincan 20 Oct, 2023 @ 3:27pm 
oh please sir, I request a compatibility patch
Darh  [author] 20 Oct, 2023 @ 8:59am 
@authentic_tincan
UI overhaul, It is not compatible with this Mod... I'm sorry
authentic_tincan 16 Oct, 2023 @ 9:43pm 
the mod seems to mess with the ship designer when used with the UI overhaul. should it be below or above that?
FirePrince  [author] 18 Sep, 2023 @ 8:58am 
Basic update to 3.9.1

@Rawr'kraine: should be fixed now
Rawr'kraine 🐉 31 Jul, 2023 @ 4:03pm 
Also gotcha, I get this mod has quite a few situational things going on with it.
Rawr'kraine 🐉 31 Jul, 2023 @ 4:02pm 
I didn't really "review" it much, I just lanced at the techs and I personally don't understand why it wasn't showing up for me to research it.
Darh  [author] 31 Jul, 2023 @ 8:20am 
@Rawr'kraine
Let's say that the Citadel base is more designed for crises and devouring neighbors, if you happen to have one nearby... the balance of SBS is delicate and subtle at the same time... depending on the eventualities of the game and the power of the mod with all its characteristics can be too much to win, that is why so many restrictions so that the game does not become monotonous and give the game engine some output, also if possible you will not always get the same characteristics of the star base and that makes it interesting every game, at least that's the idea.
Darh  [author] 31 Jul, 2023 @ 6:19am 
@Rawr'kraine
You can locate me in Private and discuss some ideas on Discord, since you reviewed the code, it would be good to share some improvements before updating this Mod....
Darh  [author] 31 Jul, 2023 @ 6:17am 
@KaneDraco
I find that very difficult, sorry
KaneDraco 21 Jul, 2023 @ 9:12am 
Any chance we can get a buildings/modules only version?
Rawr'kraine 🐉 13 Jul, 2023 @ 7:08pm 
but thanks though, this is still a very nice "stronger starbase" mod as I was getting tired of NSC2's starbases.
Rawr'kraine 🐉 13 Jul, 2023 @ 7:07pm 
I still can't build it as a normal empire because of "Requires limit less than or equal to neutral" and "Requires common imperial limit".
I looked at the code and this basically means "relations less than neutral" and "no non-player empires nearby?", the wording on the requirements are very strange here. And also seems very strict as well.

If this thing really is this powerful and requires so many restrictions, I don't feel being able to get it before midgame year is a good idea.

Also the improved citadel tech doesn't seem to be rolling even after 90 years has passed, my options are filled up with repeatables without it showing, so it seems something may be wrong with the weight conditions.
Darh  [author] 13 Jul, 2023 @ 5:08pm 
@Rawr'kraine
ok... i'll rectify those specs soon, thanks for letting me know, thanks
Rawr'kraine 🐉 11 Jul, 2023 @ 11:47am 
Saramat doesn't seem to be build-able as gestalts due to them not being able to get the "modded" solar panels; which the Saramat building requires specifically
[redacted] 3 Jul, 2023 @ 8:04pm 
what are requirements for improved citadel?
SAM 17 May, 2023 @ 5:18pm 
I don't know, it is to ensure that everything works 100 Hahaha. Does it work 100%?
Darh  [author] 17 May, 2023 @ 2:32pm 
@[UN] Sam
something is missing?
SAM 17 May, 2023 @ 1:24pm 
update Galactic Paragons 3.8.2??
Darh  [author] 26 Apr, 2023 @ 6:50am 
@Cuddle Cock
Yes, although it is a lot, we are thinking of making an informative video about the advantages and thus be able to explain all the alternatives of "Events" that this Mod has related to starbases
Damion Wolf 25 Apr, 2023 @ 10:02pm 
It would be nice to have pictures of the things you've included.
Legatus 20 Mar, 2023 @ 7:20am 
Ok, thanks, i will try.
Darh  [author] 20 Mar, 2023 @ 7:19am 
@Legatus
Yes, they share the same file; setup scenarios where SBS adds more nevules to the galaxy, you can try placing "Spawn More AI Empires" above SBS and see if it works
Legatus 20 Mar, 2023 @ 7:15am 
For some reason, this mod dont work with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1884789836
Darh  [author] 18 Mar, 2023 @ 7:35pm 
Due to the recent update of stellaris, new mechanics have been introduced to this Mod that will need to start a totally new game
KaneDraco 15 Feb, 2023 @ 11:52am 
Awesome! I can't wait to try it out.
Darh  [author] 15 Feb, 2023 @ 8:50am 
@KaneDraco
Thanks,.. in fact for the next update it comes with more slots for orbital modules and buildings, now they are doing the balance tests and fine-tuning the included events
KaneDraco 15 Feb, 2023 @ 8:25am 
I just started playing with the mod, but i love it. Small request, is there anyway to add more building/module slots or a patch for starbase extended? The only thing I miss is having more slots. Thanks for a great mod.
Darh  [author] 5 Feb, 2023 @ 4:36am 
@卡尔文迪斯梅特
最近在某些情况下你必须安装 Mod 两次,因为它们安装得很糟糕,我想这是因为启动器的新更新,它现在对你有用很好,问候
卡尔文迪斯梅特 5 Feb, 2023 @ 4:30am 
好了,它现在能够正常工作了,重启了电脑以后莫名其妙的好了
Darh  [author] 4 Feb, 2023 @ 2:08am 
@卡尔文迪斯梅特
发生在你身上的事情非常罕见,我几乎每天都尝试过,而且效果很好
卡尔文迪斯梅特 3 Feb, 2023 @ 9:05pm 
The Stargate can't work
The jump of ships be not allowed
Tony-Beat 5 Oct, 2022 @ 10:09am 
okay thank to the info Darh
Darh  [author] 5 Oct, 2022 @ 8:24am 
@Tony-Bea
it is not normal...
1.- There is some Mod that you are using that interferes with this Mod
2.- Mod SBS files are damaged, reload it
3.- you have to start a new game after the last update.
4.- The base files of the game are corrupted, you must go to game properties and verify that the compilation is correct