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It should work now....
There is a technology that appears after 2350 years
@MajorGeneralPike: What the heck do you mean?
有什么问题吗?
防御性平台
Added... thx
sm_aux_module
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
The Simple Chinese localisation does not work because of conflicts in the code.So could you please remove the Simple Chinese localisation in the mod?
I've already fixed the Sarmat cannon a little... I've verified it with the balance and I think it's fine, the idea is not to go around checking systems everywhere and only occasional systems with annoying neighbors. I also fixed the ship camouflage systems in the fractal reactor for greater strategy possibilities
the employment office should be called town hall or city hall
Appreciate your comments:
This Mod started as something personal to be able to play "me", and I decided to share in case anyone is interested... there are many similar functions such as UI Overhaul, but I don't use that Mod to play...
I also appreciate the details you provide, if you have some ideas for module names or various details, I would gladly take them as a reference.
Still, that aside, I like the idea. My only nitpick is a personal thing, and the names of the modules are a bit bland and aren't formatted the same was vanilla ones (that is to say, for example Resource Silos is vanilla. Employment office is missing a capitalized o for office)
It's impossible, I'm sorry... but what you can do is delete the SBS file on your PC: ship_designer.gui
UI overhaul, It is not compatible with this Mod... I'm sorry
@Rawr'kraine: should be fixed now
Let's say that the Citadel base is more designed for crises and devouring neighbors, if you happen to have one nearby... the balance of SBS is delicate and subtle at the same time... depending on the eventualities of the game and the power of the mod with all its characteristics can be too much to win, that is why so many restrictions so that the game does not become monotonous and give the game engine some output, also if possible you will not always get the same characteristics of the star base and that makes it interesting every game, at least that's the idea.
You can locate me in Private and discuss some ideas on Discord, since you reviewed the code, it would be good to share some improvements before updating this Mod....
I find that very difficult, sorry
I looked at the code and this basically means "relations less than neutral" and "no non-player empires nearby?", the wording on the requirements are very strange here. And also seems very strict as well.
If this thing really is this powerful and requires so many restrictions, I don't feel being able to get it before midgame year is a good idea.
Also the improved citadel tech doesn't seem to be rolling even after 90 years has passed, my options are filled up with repeatables without it showing, so it seems something may be wrong with the weight conditions.
ok... i'll rectify those specs soon, thanks for letting me know, thanks
something is missing?
Yes, although it is a lot, we are thinking of making an informative video about the advantages and thus be able to explain all the alternatives of "Events" that this Mod has related to starbases
Yes, they share the same file; setup scenarios where SBS adds more nevules to the galaxy, you can try placing "Spawn More AI Empires" above SBS and see if it works
Thanks,.. in fact for the next update it comes with more slots for orbital modules and buildings, now they are doing the balance tests and fine-tuning the included events
最近在某些情况下你必须安装 Mod 两次,因为它们安装得很糟糕,我想这是因为启动器的新更新,它现在对你有用很好,问候
发生在你身上的事情非常罕见,我几乎每天都尝试过,而且效果很好
The jump of ships be not allowed
it is not normal...
1.- There is some Mod that you are using that interferes with this Mod
2.- Mod SBS files are damaged, reload it
3.- you have to start a new game after the last update.
4.- The base files of the game are corrupted, you must go to game properties and verify that the compilation is correct