Divinity: Original Sin 2

Divinity: Original Sin 2

Chronicles: Shared Library
15 Comments
Knight Siegfried 19 Mar, 2024 @ 4:39pm 
Hi there, I couldn't find the permission rules for this mod and wanted to ask. I'd like to ask permission for to use this mods content with one of my mods? Of course, I'd give full credit to you for any assets I use that is yours with a link to you.
Dęąth Viper 17 Nov, 2021 @ 8:23pm 
where do I get chronicles of divinity???
Sir Pietu 2 Mar, 2021 @ 4:25pm 
I know this hasn't been updated in a long time, but is anyone else having some of the DoS1 content creatures just T-posing? Or Demons using dwarven animation skeleton when walking/running, which I gotta say is pretty hilarious :D
Wraith367⇧⇨⇩⇩⇩ 30 Mar, 2020 @ 6:17pm 
Trying to place one of the new creatues, I think a 'goblin dreamcatcher' or similar causes a crash
JangoXIII 25 Dec, 2019 @ 7:53am 
Would love to
Jinx  [author] 25 Dec, 2019 @ 2:14am 
Thank you Jango. I'll test this myself once I get home from Christmas holidays. Feel free to add me on discord (Composer#1337) so we can have a chat and figure out why it's happening for you if my testing doesn't come up with anything later :)
JangoXIII 24 Dec, 2019 @ 3:38pm 
What a lovely mod, best I have seen on this workshop for GMs, one thing though to bring to your attention the goblin Dreamcatcher is crashing my game.
Jinx  [author] 12 Dec, 2019 @ 12:42am 
Hi Unassuming Ratman, there's no plan to add classic support unfortunately. Apologies!
Puffus 5 Dec, 2019 @ 9:48am 
Was wondering if this is usuable in classic and/or this one is going to have a dedicated classic version?
Cyclo Hexanol 28 Oct, 2019 @ 2:59pm 
That makes sense. Thanks for the response!
Jinx  [author] 28 Oct, 2019 @ 3:22am 
They -could-, however animations doesn't scale so it'd further emphasise the already existing animation speed difference between DOS1 and DOS2. Animations from DOS1 doesn't fully match the running speed in DOS2.
Cyclo Hexanol 27 Oct, 2019 @ 2:01pm 
This is so cool! Thanks for the mod it will bring a lot of cool stuff into my GM mode game.

Though is it possible for the orcs to be bigger? I always liked the bigger orcs and when they are normal character size they don't seem as imposing.
Jinx  [author] 20 Oct, 2019 @ 9:56pm 
Added a bunch of new stuff, and GM Support!
Jinx  [author] 13 Oct, 2019 @ 10:19am 
Yes, Meat Man. It's just a library of assets for other modders to use in their mods, and also dependency to Chronicles. Can read more about it here:

https://www.reddit.com/r/ChroniclesOfDivinity/comments/akjnaz/about_the_mod/
Meat Man (Alfons) 13 Oct, 2019 @ 8:43am 
Is this for a future mod or something?