Cities: Skylines

Cities: Skylines

Runway threshold green and red lights
12 Comments
TC.NV 4 Jan, 2023 @ 9:30am 
@LegoProfessor - I have to ask if they have power first off. If you need underground power lines go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868089532
LegoProfessor 4 Jan, 2023 @ 5:57am 
Hi, I just plant a line of the lights at the end of the runway. Nice, but no light at all.
What I have to do to enlight the green and reds lamps :-)
voidST 30 Mar, 2021 @ 11:43am 
I have a suggestion. The current light are too dim from the distance (especially when you look at the runway direction like a real airline pilot). Changing a config " spotLeaking="0.1" " in the xml files will greatly improve this problem.
Big Bad Nonja 13 Nov, 2020 @ 4:49pm 
These are nice. I have a request. Could you make a set of green and red rotating or even blinking? Would that be a pain in the *** to do? (hopefully not, LOL) I'm thinking of something like the orange and red warning lights on poles we already have in-game as props, but that you can place on Armestos Harbor Entrance light towers.
Captain Toof 11 Apr, 2020 @ 6:08am 
Ain't that lamp is too large for runway? If a plane going from displaced threshold in gonna break them. Only if not side lamps only.
AmiPolizeiFunk  [author] 2 Apr, 2020 @ 4:43am 
don't we already have those? maybe provide a link to what you're talking about and any pertaining technical documents :)
Captain James 1 Apr, 2020 @ 5:19pm 
Awesome man, excellent work! Could it be possible for you to make a green taxiway center light as well?
AmiPolizeiFunk  [author] 15 Oct, 2019 @ 6:42pm 
you can increase the brightness to your liking by editing the number in the xml file
Evil.Iguana 15 Oct, 2019 @ 3:08pm 
These are great but they are pretty faint from the direction you'd expect them to be brightest, at least compared to all the nearby runway approach lights. Stacking like 4 right on top of each other makes them better but that seems inefficient and it bothers my OCD if they are off position by even a tiny amount.
Distanced 12 Oct, 2019 @ 4:32pm 
Love it!
AmiPolizeiFunk  [author] 12 Oct, 2019 @ 12:21pm 
There is already an illumination map, it's just subtle because the diffuse is dark. You can see it a bit here: https://imgur.com/rDuGP4h . but yeah -- adjusting the fog in the game is always a challenge
[Delta ²k5] 12 Oct, 2019 @ 10:52am 
I really like the idea! As I want to build an aitport and create some easy-to-use terminals and other assets for the workshop those are really handy ;)

Well, I got some suggestion: could you add a illumination map to the prop? As you know I for myself use a mod to tone down the fog - during day those custom lights are nearly invisible in my case, so using a illumination map that won't be the case ;)