Killing Floor

Killing Floor

Custom Weapon Priorities
16 Comments
BBelugawhale 26 Mar, 2015 @ 8:42am 
this is one
BBelugawhale 26 Mar, 2015 @ 8:42am 
i just download every mod i think is epic
10⁻³ m³  [author] 16 Feb, 2015 @ 2:20am 
If it doesn't work with either of those, the only way would be to make a new version compatible with them, which likely won't be compatible with the vanilla game. I have no intention of doing that myself, but feel free to use the mutator's source code posted on the Tripwire forums.
Sully 4 Jan, 2015 @ 3:59pm 
Is there a way to make this work with Server Perks and SCRN balance?
Space Coward 24 Dec, 2014 @ 9:53am 
Notice to anyone trying to use it in a server, the files are:

System\CWPMut.ini
System\CWPMut.u
System\CWPMut.ucl
SCIM 23 Oct, 2014 @ 6:05pm 
Yeah, deleting it and re-downloading it seemed to fix it I guess. Now I can gain XP.
10⁻³ m³  [author] 20 Oct, 2014 @ 3:45am 
@NomSTee
Not sure what you're asking. Admins can add it on a server like any other mutator, and each player can change its settings, which are saved client-side.

@Chosen One 41
It's whitelisted, and my stats were saving when I tried it myself. Try re-installing it or check the KillingFloor.log file to see if anything else disables your perk progression.
SCIM 19 Oct, 2014 @ 7:27pm 
This doesn't seem to be whitelisted. I can gain XP without it in solo then I turn only this mutator on and I no longer gain XP in solo.
Mewons 18 Oct, 2014 @ 5:19pm 
If not Could you please....
Mewons 18 Oct, 2014 @ 5:19pm 
Does this work for server Like so only Admins have access?
Chain_Letter 17 Oct, 2014 @ 11:59am 
Really nice work. I'm working on something similar, it would allow users to change a weapon's group, instead of the priority in that group like is done here. For example, moving the Pipe Bomb from SwitchWeapon 4 to SwitchWeapon 5, but I do not know where that is defined in the files or how to change it. You're also free to implement this idea in your mutator, mine may never be finished or as polished as this.
10⁻³ m³  [author] 17 Oct, 2014 @ 2:03am 
The mutator has been whitelisted.
10⁻³ m³  [author] 4 Nov, 2013 @ 1:09pm 
You're supposed to add it to the list of active mutators.
Nuclearminer 4 Nov, 2013 @ 12:08pm 
The GUI won't appear for some reason, am I supposed to do anything more than just subscribing?
〘FIRE〙ファイアさん 29 Oct, 2013 @ 12:22pm 
Its weird because Unreal Tournament had these sorts of options, and it uses the same engine. No idea why they took such a useful customisation tool out of the game when it was basically already included in the engine and just needed some modding...

Nice work, btw, great mod : P
[Fs]FleshHound 25 Oct, 2013 @ 6:47pm 
can't believe no one had thought of this yet, genius idea!
I also liked how much this is thought out and got a lot of options.
I wish this is whitelisted or implemented to the actual game.