Space Engineers

Space Engineers

(in WCP) 88mm Tank Gun, 88mm Flak Gun - AWG/Klime
28 Comments
icsde2002 27 Aug, 2023 @ 2:40am 
MOD_ERROR: (in WCP) 88mm Tank Gun, 88mm Flak Gun - AWG/Klime
Alberticus 15 Feb, 2022 @ 12:46pm 
either the 88mm cannon is broken or its the long88 shell thats broken, it seems that i cant use the 88mm canonon becaus the long88 just disapeears from the inventory of the 88mm. i need to know if its just me or if its a actual problem
lonekyller 13 Aug, 2021 @ 7:31am 
how to get the STALINIUM PLATING
daonebest 23 May, 2020 @ 1:40am 
textures are very good but i think the mod is broken because it fires but does no damage.
Zardo 16 May, 2020 @ 9:11am 
Heya AWG! Would you be willing to allow us to make use of your weapons on the Sigma Draconis cluster? We have a 'no thrusters' area on each server and the tanks need some more firepower!

To do so we would need permission to add them to our own weapon pack collection as we modify alot of the base values of the weapons on the cluster for balance and utility!

Thanks for your time!
ThePhoenixKnight 31 Mar, 2020 @ 7:43am 
@AWG can you fix the mod please?
ThePhoenixKnight 28 Mar, 2020 @ 6:27am 
I think this mod is broken
i fire it but it does no damage
⭐ Morale Officer Ava  [author] 25 Jan, 2020 @ 4:12am 
Thank you for your diligence, this is really helpful and definitely the kind of bug report I like to see :)
⭐ Morale Officer Ava  [author] 25 Jan, 2020 @ 4:11am 
Hmm if the same happens with sensors perhaps it is related to the method the script uses for detection
Don't worry about sending the world, I'll talk to Klime, the one who made the script :)
BaronBoogeyman 22 Jan, 2020 @ 7:13pm 
I've gotten pretty repetitive results with at the least 1 particular case. The gun was 25m above the nearest piece of ground, and would explode within 50m of leaving the barrel unless fired at an angle of 60 degrees above the horizontal plane relative to the base it was mounted to. In this case, the nearest terrain to it's arc of travel was a mountain >3km distant. It would do this regardless of timer setting, almost as if it's own grid was triggering the proxy sensor and it was exploding as soon as possible, a behaviour I've actually noticed occurring intermittently with sensor-triggered warheads set only to detect enemy grids. This was on a single player world.
If you'd like, I can send you the world file to test for yourself? It was a world I was specifically using to develop range tables for your weapons (due to them having drop arcs) so it's got a firing platform and range gauge set up out to 3km.
⭐ Morale Officer Ava  [author] 22 Jan, 2020 @ 9:00am 
The detonation does appear to be set off by voxels sometimes, but I haven't tested this extensively. Another thing to keep in mind is that for some reason the explosions don't work on Dedicated Servers currently.
BaronBoogeyman 6 Jan, 2020 @ 5:47pm 
I've run a few basic tests, if you want more info please just let me know
BaronBoogeyman 6 Jan, 2020 @ 5:46pm 
@Schwarzer_A @AWG I too am having issues with the Flak rounds exploding approximately 50m out from the barrel. This occurs when fired from both a rotor mount on a large grid and from a small-grid vehicle. It does not occur however when fired into the air, at anything above a roughly 60 degree elevation from either vehicle. Possibly something to do with terrain, as Schwarzer_A mentioned?
Dark TIE 5 Jan, 2020 @ 7:35am 
@CovertJaguar Stalinium is made for making the guns last longer in creative mode tank battles, of course it wouldn't work with the survival build planner! However, the gun itself works without it in survival.
CovertJaguar 16 Dec, 2019 @ 12:45am 
Also, there is no blueprint for manufacturing the Long88ShellFlak rounds.
CovertJaguar 16 Dec, 2019 @ 12:29am 
Using the build planner with the 88mm Flak Gun results in a crash. Stalinum issue?
Lynn·A·Schwarzer 11 Nov, 2019 @ 12:57pm 
The hit box of this gun is different from your previous work. They will collide with the nearby blocks on the rotor. Is this deliberate? Or is it that I am unable to make some updates?

In addition, its FLAK version of the projectile will explode at a very close distance even if it is set to a sufficiently large value.But there is no such problem when aiming at a certain distance of terrain. Do you have any clues about this?
HalberdGuard 31 Oct, 2019 @ 11:01am 
Oh, forgive me, that cannon shroud in the top picture on this page looked a bit like a cannon from a different mod; I later placed them side-by-side, they're different. My bad!
⭐ Morale Officer Ava  [author] 31 Oct, 2019 @ 9:23am 
I'll fix the ammo crafting, and hopefully the collision when I can :) And Halberd, if someone's using my models please link them to me, as that's known as a "dick move" :) I'll update the desc with more info when I fix the other bits.
MechanizedCheese 26 Oct, 2019 @ 5:21am 
Hey AWG, I have notice that this gun have a larger collision box then you other guns,
normally your other guns can slide smoothly between your C1 and Riveted armor but this one cannot, making me unable to build a rotor turret without gap, perhaps an overlook?
Nasty Jack Starlight 23 Oct, 2019 @ 9:30am 
I have bin playing with the Flak 88 for a bit now and love it. But it seems the ammo for it is not craftable? I could only find the long 88 rounds.
HalberdGuard 21 Oct, 2019 @ 8:20pm 
Also, you *have* a gun here with a range that is configurable in-game; given that I know very little about what I'm talking about, would it be within the purview of this mod to somehow allow for that value to be updated in a way that is more streamlined for automation? Perhaps when fed distance data from a GPS/triangulation/other aiming script or mod? Maybe have it as an editable value in the gun's custom data?
JabberWocky 21 Oct, 2019 @ 5:35am 
WOW! very very nice!
HalberdGuard 19 Oct, 2019 @ 10:00pm 
P.S. It'd be awesome if you could update the description with some stats about the guns, like mainly max range and rate of fire, also maybe average angle variation! Last, I could probably try to figure it out myself, but any chance you'd release the guns separately? I already have a gun basically equivalent to the cannon from another mod... I think it actually uses the same model, no less...?
HalberdGuard 19 Oct, 2019 @ 10:00pm 
So I have next to no experience in modding, but I have to say... Your flak cannon sounds *very* impressive. I have asked others on the workshop if they could make something like this, and most responses were doubtful! I'll be trying it out soon! I hope that the flak gun's settings can be changed via timers/sensors, because that's what I'll be trying! Along with slaving to designator turrets...! Are there any configs? I'd personally want to try expanding the proximity fuse (the part that everyone else seemed to think couldn't be done...!) as well as the explosive radius to match. If that's a thing. Oh boy, I'm excited!
MechanizedCheese 18 Oct, 2019 @ 2:23am 
Real. Flak. Hours.

Now if only someone capable to make a configurable missile and rocket that have drops SE combat will be perfection
⭐ Morale Officer Ava  [author] 17 Oct, 2019 @ 6:46am 
Thank you, that means a lot <3
Tiberius Lycaon 15 Oct, 2019 @ 4:49pm 
Keep up the good work man, your stuff is great.