Cities: Skylines

Cities: Skylines

2L - Concrete Highway
41 Comments
dariusszabo12 26 May @ 8:43am 
can you add streetlights :)
clus  [author] 30 Jul, 2022 @ 11:47pm 
You can use the "placeholder" lights and then change them via "BOB or NS2" in to "normal" ones.
Amlixal 29 Jul, 2022 @ 5:39am 
Can you add street Light Wersion PLs
clus  [author] 24 Jul, 2022 @ 11:06pm 
Nope ... its a highway, which "works" the same way as the vanilla highway.
tf2 gamers central 19 Jul, 2022 @ 10:31pm 
is this road Zonable?
clus  [author] 17 May, 2022 @ 1:09am 
Np! ;)
Kobayashi 10 May, 2022 @ 4:19pm 
ah,so that makes sense, I'd better use the no banner version then. Thanks a lot!
clus  [author] 10 May, 2022 @ 1:51am 
Hi. Idk whats going on at your end, but I guess you're talking about the "barrier version" of this road ... and that version doesn't have "real" bridge models...
Kobayashi 8 May, 2022 @ 3:08am 
Hi! There is a small question: All of my highways are not able to become a bridge and are connected with the land wherever I put. Do you have any solutions? thanks a lot!
t1a2l 3 Dec, 2021 @ 5:54am 
ok will check again
clus  [author] 3 Dec, 2021 @ 3:26am 
They do ;) I've checked that before I answered ...
t1a2l 2 Dec, 2021 @ 11:59pm 
@clus - 4 and 5 lanes don't have lights inside tunnels as far as i know
Remi麦岱 2 Dec, 2021 @ 5:47pm 
Thanks for the reply, def adding these!
clus  [author] 2 Dec, 2021 @ 9:29am 
Hey ... every tunnel version has lights ... no need to fix them. "Fixing" the slope segments ... maybe, but without an eta. ;)
t1a2l 2 Dec, 2021 @ 2:26am 
@clus - the slope and tunnel of almost all highways are still without light. Any ETA?
clus  [author] 2 Dec, 2021 @ 2:01am 
Sure ... these are just networks and they'll work in any enviroment. ;)
Remi麦岱 1 Dec, 2021 @ 9:30pm 
Used these a while back but I have other roads now on my new city lol
Remi麦岱 1 Dec, 2021 @ 9:30pm 
Does this work with other road packs like Vanilla + and I think AHH?
t1a2l 23 Apr, 2021 @ 5:34am 
@clus the national road has no lights for slope and tunnel
clus  [author] 23 Apr, 2021 @ 4:11am 
thx for letting me know ...but there are lights in the tunnels already. I´ll add some to the slope segment with the next update.
t1a2l 23 Apr, 2021 @ 2:43am 
@clus - tunnel and slope has no lights, they are very dark at night...
clus  [author] 16 Nov, 2020 @ 12:13am 
Hey... absolutely no problem! :) If I have the time...I can react quickly. ;) Therefore nothing to apologize ! ;) Also this wasn t a "problem" that could be solved by reading the description ... I am always glad when peoples post their problems/issues (that's why there is a comment section) here. (There's only one exception for this... ;) so ... you've found the cause and everything went well. .. and btw ... Thanks for the coffee ! ;)
kluvo 14 Nov, 2020 @ 9:43am 
Hey, thank you for the quick response. In the end, you were right - the issue was on my side. I have previously made a custom version of the asset (a 2-way version) and after the update, the workshop asset has become dependent on the local version, instead of the other way around as supposed. My apologies for the trouble caused.
clus  [author] 14 Nov, 2020 @ 8:17am 
Hey... I haven´t done anything because everything went fine with the update. At first I only updated the meshes/models ... i did not change anything regarding the lane configuration, secondly, I´ve tested it already on two different machines/accounts and everything works as it is intended to. There must be another issue at your end .... It seems as if you´re using some local versions of these roads.. maybe there is any issue related.
kluvo 14 Nov, 2020 @ 7:34am 
Hey, sorry for chasing you if it's not a good time, but I have been wondering whether there has been any progress with the 2-way bug or there is anything I can do to help?

Happy to buy you a coffee afterward, it's just that my savegame is now blocked since this breaks the TM:PE config.
kluvo 10 Nov, 2020 @ 10:01am 
Thanks a lot! It's a great asset that I use a lot, it was easy to notice :)
clus  [author] 10 Nov, 2020 @ 9:32am 
Hey ! Oh ... strange... That shouldnt have happened ! Sry ... I'll fix that tomorrow. And thx for letting me know ... That might now be something for @Hello there ... at least for a day. :P
kluvo 10 Nov, 2020 @ 9:24am 
Hi @clus, after the new update from 8th Nov, the elevated, bridge, and tunnel version of this road is a 2-way instead of 1-way (see picture [pasteboard.co]). The 1,3 and 4 lane versions work fine.
HELLO THERE 3 Nov, 2020 @ 9:53am 
Great roads. Could you please do road just like this one but 2way?
Meltedping 30 Oct, 2020 @ 9:59am 
Thanx Clus I thought it where the problem. sad
Overlord 30 Oct, 2020 @ 5:49am 
@meltedping - use traffic manager mod and thank me later bb.
clus  [author] 30 Oct, 2020 @ 5:41am 
Hey ... no need for any Information. Thats nothing "asset related" ... these highways are just road assets, like all vanilla roads as well. What you are experiencing must be game related .. The game can t handle certain "constructions" eg when nodes are too close together etc. Change your intersections until it works again. There is nothing I can do about it ... regardless how i would "change" these road models.
Meltedping 30 Oct, 2020 @ 5:20am 
I have a problem with your roads. Something happens when I have made a larger exit / entrance; where roads go in different directions on several levels. There will be queues, cars stopping will be confused and timesout. how do you want information about what it looks like and what seems to be the problem.
1938382933 10 Apr, 2020 @ 2:01am 
Author, make a street lamp on this expressway. It will look better.:steammocking:
garfield007 15 Feb, 2020 @ 6:01am 
@clus decal with same texture will be enough, for now i am playing with some slabs decals over ploppable asphalt and with colouring lowering etc i am getting pretty close :)
clus  [author] 15 Feb, 2020 @ 5:58am 
@garfield007 I already tried something, but wasn´t satisfied with the result... so there is only a "maybe" ... :/
ꜱᴍᴏᴋᴇᴅɢᴏᴜᴅᴀ 14 Feb, 2020 @ 4:58pm 
@Overload I would disagree. It brings in more realism due to regulations on interstate highways having a shoulder
garfield007 11 Feb, 2020 @ 4:51am 
hi @clus any chance for decal with concrete highway texture (to fix cover up joints, splits etc)
Mapus Lepoldus 12 Dec, 2019 @ 7:21am 
Under dependencies it says "low hight" I think you might mean "low height"
clus  [author] 16 Oct, 2019 @ 10:54am 
Thx. They are smaller in width and height than the vanilla ones.
Overlord 15 Oct, 2019 @ 10:45am 
It looks great. Will try them for sure. From the pictures it seemes to me that they are at same width as vanilla highways which is a pity because I find the vanilla HWYS too wide and that goes for every vanilla HWY including the 1way ramp. These roads should be narrower in my opinion.