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I am looking to insert Gem mining into my game with a custom mod (nothing for upload, too many copyrighted icons^^), and this looks like a perfect base mod to piggyback on.
Would like to exchange a few of your scrap resources with my custom Gem mines, but since I am going for a tribal-ish campaign & mod-setup, I would also like to keep to a simplistic approach, and mining that scrap seems a good way to exploit "high-tech" in a simplistic manner fitting for my little tribe of cannibals.
So before I go running around the place without aim, where are the scrap resources you made mine-able concentrated the most? That's where I would go replacing some with my custom Gem mines, if it fits with visible geography/geology of the map.
Good to see people modding kenshi
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3233585375
"Here at Slightly Harder Kenshi Mods Inc, we believe that all this power should come with a price. So we have set about adding steep research requirements and additional build costs to the workbenches created by this mod. No longer is all this scrap processing free and easy, now your climb to the empire of rubble will be slightly steeper!"
Can compare to the beautiful ways one can completely change their game into a new play-style, into scrapping and scavenging for ways to build an entire empire out of the rubble of the old! It takes much longer, but can be done.
Thanks for the awesome mod!
Simple.
"...make multiple versions of a mod that I have to keep up..." Actually, I can understand and appreciate this sentiment. Yes, maintaining more mods is more work. Even so, some mod authors are amenable to creating at least one or two alternate versions.
If you feel the mere act of making such a request - even politely - is "unfair" to a mod author or even feel insulted by it, then it sounds to me like you're just unusually thin-skinned. But I'll definitely try to remember to never make such a request concerning one of your mods.
"It was a polite request, but not immune to being criticized."
I'm confused: Why? You're not the author. It was not addressed to you. Then again, I am always confused by those who seem to feel it is their moral obligation to feel insulted on the behalf of others and to speak on the behalf of complete strangers by interpreting how they should feel about something.
You may make multiple versions of a mod, but taking your standard and attempting to plant it on others is still unfair. It was a polite request, but not immune to being criticized.
It was JUST a request. I thought I was polite. (I even used 'please'.) You almost make it sound like I was being pushy or demanding, like I have seen in some comments.
It doesn't hurt to ask. And it doesn't hurt the author or other players to read comments. About 95 times out of 100, requests get ignored, anyway.
If you've ever used more than a few mods, then don't tell me that you've never, ever made a request of a mod author, because I don't believe it.
As a mod author, myself, I actually appreciate comments - even constructive criticism, suggestions and requests. I might ignore a lot of them or fail to actually respond more often than not, but I do appreciate all of them.
Sometimes, I even accommodate a request to make a separate version.
I really wanted to use this for the ability to harvest scrap from junk piles. But then I learn that it also adds benches to build books, ancient science books, engineering research, and AI cores as well as stuff to build scrap weapons.
Granted, as you say, we aren't forced to use all parts of the mod. However, there are plenty of other mods on the Workshop - many of them popular - for building things like books and AI cores and some of us prefer to use those.
In my game I don't want to see multiple different ways to make books. That would be confusing. And I don't want even a single way to make AI cores as I want to be restricted to obtaining them more legitimately. Also, I have my own preferences on junk weapons, such as "Lore Friendly Weapons - Turret Bat".
Would you consider releasing a separate "Scavenging" mod that only includes the scavenging scrap from junk piles? Pretty please?
But heres a quick version:
Backup your saves, or at least make a hard save.
Go to where you want to remove trees (or whatever else).
Open the in-game editor (shift-f12)
Click "Navmesh Tools"
Click "Roads"
Click "Foliage Removal"
Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone.
Save
Load (f9)
Close in-game editor
I mean if worse comes to worse I could just enable the mod, make some books, and reload after disabling it. But I'm curious if I can avoid that.
"Check if the item has it 'auto icon' true or false. If true it will try to take an icon that matches the icon size listed and by some other indicators (I haven't figured out what). Alternatively set it to false then make a new icon. It can be a PNG type (others might work too, haven't tested them) then place that file in a folder called icons within the mod folder that is generated when you created your mod. After that you will need to type in the path such as .mods/yourmodname/icons/iconfilename.png"
One tiny thing- would it be possible to make player-built scrap piles dismantle-able?