Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civics
16 Comments
Nolo 25 Oct, 2019 @ 2:54am 
It worked, just had to keep forcing the turn until I got another military policy
Oni  [author] 25 Oct, 2019 @ 1:55am 
@dnarik Probably a modifier that is set work, i'd have to look further into next week. It should update the different yields you get as your city is changing too.
Oni  [author] 25 Oct, 2019 @ 1:53am 
@Nolo Did the force end turn work?
see two 24 Oct, 2019 @ 7:47pm 
hey, so, I have confirmed that in my modpack apple trade only gives bonuses from improvements on resources in sender city. I can send screenshots, if needed. Also it changes if you change tiles between cities, but that's good I guess
Nolo 24 Oct, 2019 @ 3:13pm 
I do not, your two mods, this and the religion one, are the only ones I run
Oni  [author] 24 Oct, 2019 @ 6:31am 
@Nolo It should become obsolete when Revelations or Humanism has been unlocked.
Strange, do you have any other mods that change the civic policies?
Oni  [author] 24 Oct, 2019 @ 6:28am 
@dnarik I think they should only apply to trade routes you've made. But if you're sending inbetween two of your own cities and look at loyalty with that card active you should see 2 loyalty from trade routes in the loyalty screen when looking at a city.
Nolo 23 Oct, 2019 @ 5:26pm 
@Oni Sorry I missed you! The policy that allows you to capture enemy units as workers became obsolete when I built a worker, and as I hadn't unlocked any other military policies at that point, the game forced me to fill a policy slot I couldn't fill. I didn't know you could force end the turn though, so I'm sure that would solve the problem.
see two 23 Oct, 2019 @ 1:27pm 
about the trade routes bounses. I don't know if it is one of the mods I have, maybe the "Better trade route screen" displayes yields wrong, or smth else, but I only get bonuses from a sending city
Oni  [author] 23 Oct, 2019 @ 7:48am 
@dnarik Yes Birth Right uses that same modifier if i remember correctly. There's probably some way to make it work with modifiers, if that isn't possible i'd have to code it into a lua script.
I'd have to look further into it when i come back to modding civ 6
see two 23 Oct, 2019 @ 7:45am 
thanks for the answer! Btw, I've seen in one mod a building, that provides a free promotion to evey unit built in this city, myabe "Birth Right" could do just that?
Oni  [author] 23 Oct, 2019 @ 7:23am 
@dnarik All are applied to both start and end cities, except for the last one that's only domestic.
see two 23 Oct, 2019 @ 7:18am 
The trade route policy unlockes within ancient era has a bit of amibguity. Do you get bonuses from resources at destiation cities or at a sender city?
Oni  [author] 23 Oct, 2019 @ 3:32am 
@Nolo Which one? Try right-clicking the turn button or click Shift+Enter to force end the turn and see if it'll let you change it on the next turn.
Nolo 23 Oct, 2019 @ 2:55am 
Managed to softlock the game in 15 turns because a military policy became obsolete, and I couldn't input a new one.
see two 19 Oct, 2019 @ 2:24am 
yeah, pretty cool, too bad I just started a new campaighn, will use on the next one and give feecback. Hopefully there will be bugfixes by then ;-)