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1. If thrown, can be moved around via side special in any direction.
2. Once out, neutral special will fire from it, making for some cool angles and snipes. Must have a loaded musket for this to happen.
3. Not sure what the conditions are but you can go to it via up b.
4. It is automatically collected when walked over, so you're gonna want to use it quick.
Firing SOMETIMES summons a thrown musket towards you but it works at random
- Have his Up Special be him firing beneath him and using the recoil of his gun to "rocket jump". If his gun is loaded or unloaded at the time of recovery it could send him farther.
- His air game overall is very lacking. Maybe give him the Absa backair. GIVE THEM THE HOOFS
I do find it kinda weird that he still holds his rifle after throwing it, especially since he can't reload it unless he's holding the one on the ground. It'd be cool to see some of his normals change based off of if he's actually holding the rifle or not.
I don't quite understand
They can't recover without throwing their gun, but they can't load their gun when it's thrown, so if there was both some way to bring the gun to you and recover without a gun out, they would be a lot smoother.
But on top of that, everything completely halts their momentum. Dash attack stops entirely, dsmash takes forever to start and barely has a hotbox, just so much of them feels too stiff to fully enjoy.
I like this character idea a lot so I hope these things can be fixed to make them more enjoyable.
One of the best characters on the workshop right now. GJ!
I've got a couple ideas to help improve him too.
I think that the bullet should be a really really fast bullet, not just a beam.
I also think that there needs to be an ammo count for him.
When he shoots, say 5 shots, he needs to reload.
To reload, press the x/b button and press x/b again exactly when the button prompt shows up.
If you miss the opportunity to press x/b, he doesn't do anything cool, he just reloads his gun like normal. If you timed x/b precisely, then he does a tacticool reload and chambers a shotgun shell. (Like spinning his rifle around like how a cowboy spins his revolver like in the movies.)
Now, the very first shot will be a shotgun blast and the rest will be normal shots, but only for this current magazine/clip/whatever.
However, if this gimmick is implemented, the neutral special needs to be buffed a little bit to compensate.
Whattya think? I think it matches very well. =/