Shadowrun Returns

Shadowrun Returns

Buzz in the Matrix
93 Comments
Frenne Dilley 24 Nov, 2017 @ 10:00am 
ever considered starting anew, poke around and see if it's finally workable? Just one more time for old times sake? :kiskit:
Xmas/new years holidays project?
fredingue  [author] 5 May, 2014 @ 4:42am 
Hi to all. Sorry, but i'm away from Shadowrun for several months and not really in the mood to start again. So, Buzz is as it is...the bugs you may encounter have been worked on over and over again, all my work had been checked hundred of times...Per ex about jerryste experience, that should not happen as i use booleans + quest items to check progress and modify the next dialogues and maps.
But, at a time i got fully fed up of bugs created by the game that leave the creators fell on their ass.
No idea if the new workshop is better...

Have fun, chummers. I hope you will find plenty of other stories to get your kicks :)
jerryste 4 May, 2014 @ 10:26pm 
Not sure why but I can't enter comments into anybodys bug discussion, so I will put it here. I understand you are having issues with Sakamoto's. Every time I talk him into opening the safe, it says the item is there and you get 2,500 nuyen but not the box. When you go back to bar everything is reset like it is the first time you entered it and you get Lady Sorrows 6,000 nuyen again and the beginning of the quest also. Enjoying the mod so far though.
megid2 13 Feb, 2014 @ 3:25pm 
... argh and now both Toothpaste and admin pass for the swimming pool are gone. I give up. Was nice playing so far though, regret to never have made it thru.
megid2 13 Feb, 2014 @ 3:09pm 
Hell no... after returning to the helloweener underground, the 3 doors finally opened, I got the data, but when I return to surface (helloweener exit), all mission items are gone. Correction: I have the other guy stand at the entrance door (otherwise it will close), then both can return to where they came from.

Lesson: Don't take the helloweener exit, it will destroy your items.
megid2 13 Feb, 2014 @ 5:14am 
Hi, what a nice humor! I am enjoying it a lot :)

Small bug report: Northeast street, Halloweener territory: Ingrud and the two others stand in a no-man's land, I am alone with the gangers, and even when I enter the cockpit, I cannot find them. How am I supposed to free Ingruds bf? Btw, the trigger for the slumhouse to the lower left seems disactivated...
Zane Grey 4 Feb, 2014 @ 7:39pm 
I did it! I started over with a different type character, and I got all the way through. I got to the padded room at the end. I'm so happy. Pleeeease keep writing these! I want Buzz part II!
Zane Grey 27 Jan, 2014 @ 7:59pm 
I see what happened. When I was in the RegNet building all my mission items disappeared. I can get them back by doing everything in order a second time. I will start over with a new character and see what happens from there.
fredingue  [author] 23 Jan, 2014 @ 6:35am 
The swimming pool door is checked via a conversation with the speaker, not with the janitor.
You should be able to enter again if you own Tooth Doc pass or the facilities pass you got from the janitor and that should stay in your quest items inventory.
I hope you'll be able to keep on.
Zane Grey 23 Jan, 2014 @ 3:23am 
can't get back into the swimming pool because I already cleaned the graffiti off the wall, and the janitor conversation thread is deactivated. I'll check the market. Thanks! This has been one of my favorite UGCs, and I would really like to see how it ends.
fredingue  [author] 22 Jan, 2014 @ 7:48am 
Yeah, the regnet amazons are tough, but they don't attack your team all together, that makes it easier, and i lowered Dox abilities.
You should be able to get another pass at the swimming pool as it is "quest item sensitive", ie there is a test to see if you allready have the card or not. Same you should be able to make it changed to a several people entry at the market.
Zane Grey 22 Jan, 2014 @ 7:36am 
I got to the top of the RegNet building and almost died. Actually I did die, twice. Those full-auto rifles really cut people up. For some reason, Eloise abandoned me at the top floor. But the third try, Buzz didn't get cut down the first round, and we were able to clear everyone.

But I was hurting and didn't want to search the second or first floors until I had time to rest and come back. Now I can't get back in. The van won't take me there, and I can't find another pass. I've been everywhere I went before, but I can't find anything different. I'm supposed to look for that ice queen in "the tallest building downtown," but I can't find it. Do I have to start over from the beginning, or is there something I haven't found?
neon[5] 21 Jan, 2014 @ 3:03pm 
Can I has links to those dependencies?
fredingue  [author] 20 Jan, 2014 @ 2:18pm 
Thanks for your comments. I must admit i'm not really in the mood to check and correct things ATM. I'm rather looking for a "fixed" Berlin toolset, so my fixes won't be spoiled a little later on. Having quitting the SR world about 2 months ago makes me a little reluctant to cover my hands with oil, that is the effect working with the toolset frequently makes.
Zane Grey 20 Jan, 2014 @ 11:50am 
Ohh, I see.

I was wrong before. I haven't completed everything. I found some new things to do, and I am continuing with all the fun. This has been an amazing adventure from the very beginning. I will definitely be trying this with some other characters as well.
fredingue  [author] 18 Jan, 2014 @ 1:03pm 
Zane, sorry if on some occasions you are struck or face strange situations. Per ex, i never faced that team swap at halloweener's ground.
If you happen to get into jail by the Lonestars...it's just because in the beginning i wanted to put some dead-end situations in my UGC, like you take the wrong option...and zap, face your doom. I finally softened many things. But some chars have the opportunity to get out. Not all.
DiscoVivaldi 18 Jan, 2014 @ 12:52pm 
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
Zane Grey 16 Jan, 2014 @ 12:00am 
Clicking the scooter during combat didn't mess it up. Like lesdave said, you have to back up against the wall first, and then the conversation opens. I've been loving all that follows.

I am stuck, though. I feel like I've been everywhere and can't find anything new to do. The only thing I haven't done is kill all the Halloweeners upstairs, because when I got there my entire team abandoned me, replaced by three random runners suspended on a small platform somewhere outside the camera region. I couldn't kill all those Halloweeners by myself alone. It's a good thing they don't attack if I apologize.

The main character seems intent on turning himself into the Lonestar. I thought it was a stupid thing to do, but the fredingue character at the beginning mentioned you could break out of jail. No, roll credits. Now I'm really stumped. But it's still a lot of fun. Loving the original artwork, etc.
Zane Grey 15 Jan, 2014 @ 9:31am 
I've had my eye on this UGC for a while. I thought for sure I had subscribed to all the dependencies, but for some reason it wasn't in my content list. All of a sudden it came up. I'm so excited!

Too bad I can't exit after killing the Lonestar in the initial attack in the apartment. It's a good thing I read the thing about the scooter in a previous comment. I think I might have messed it up by clicking it during combat. I'm going to go try again, keeping my fingers crossed!
lesdave 12 Jan, 2014 @ 9:21pm 
to click the scooter you have to back against the wall facing it,
lesdave 12 Jan, 2014 @ 8:52pm 
If you enter Halloweeners quarters (where danny is) from basement all quest items needed to continue get deleted as well as karma.
fredingue  [author] 11 Jan, 2014 @ 9:28pm 
Sure, but to be honest i'm a little far away from SR at the moment. I intended to put all the external parts i wanted to use in my own "companion pack", but never was able to find the way to put the whole in a single file. Many creators abandoned third party programs because they added trouble to those created by HBS...Next time i involve a lot of time in a game creation, i'll chose a more stable engine and friendlier toolset...
Mizaroth 11 Jan, 2014 @ 1:09pm 
the author of kill city detroit did a nice bit of work with how he gave a link to subscribe to his mod and all the dependencies he used in one handy click.. might be worth looking into?
fredingue  [author] 10 Jan, 2014 @ 8:03am 
Erm...if the author removed the Mod it can be a problem...You can try at Shadowrun Nexus.
I'll have a look tonight anyway
Gavin Again 9 Jan, 2014 @ 8:30pm 
This doesn't load for me, maybe due to being subscribed to "props and stuff" by Divinity_one, as i can't find "New props". Could you link what's needed, or explain where to find the items, as i am a stupid person. sorry. I really want to play this!
fredingue  [author] 6 Jan, 2014 @ 8:06pm 
Hi, sorry about this, that should not happen. I'll check about it but it may need a few tries to activate due to last patch.
Power Animal 6 Jan, 2014 @ 1:26pm 
After I kill th first two lonestar in my apartment, I'm stuck...Scooter won't prompt when I click it.
fredingue  [author] 20 Nov, 2013 @ 1:45am 
Sakamoto Restaurant should now work fine, both for the Yakuza and the Safe code.
Added a command to stop Ghouls turn after the fight.
Modified some x/y/z that had chnged with last patch.
fredingue  [author] 19 Nov, 2013 @ 12:58pm 
I polished some things in Home and Kickboxing club. These scene would now be fully fine.
I still have many "new" jinx at Sakamoto restaurant : yakuza still not spawning correctly and matrix no longer accessible. Thanks HBS for the mess you put into my module with your last patch. Trouble is now that some teleport actor triggers work fine and others not. Pfffffffffffff
fredingue  [author] 16 Nov, 2013 @ 2:58pm 
Yeah i know ! But i will go crazy trying an ironman classic game (i got depresed trying IM Impossible)
I also bought the bureau before launch...and never tried it :p
sirchet 16 Nov, 2013 @ 2:51pm 
Take a break and help the X-com guys kill some aliens. ;)
fredingue  [author] 16 Nov, 2013 @ 2:35pm 
TY but i feel so low for people thinking "well now it's work but it is full of bugs". It's incredible how many things last patch broke for everyone, including their own campain, so far as i can read on the forum...Anyway tonight i'm burned and must have a break away :p
sirchet 16 Nov, 2013 @ 2:23pm 
Yay! It is working now.

I noticed a few things and will post them in the technical issues and bugs thread. ;)
fredingue  [author] 16 Nov, 2013 @ 12:15pm 
New publish with Home, Buzz apartment and Kickboxing club polished.
WARNING : What blocked my Mod from 1st publish was a stupid wrong placing of my Art folder in my UGC content. All the rest was working fine, being tested in local game from A to Z.
New bugs have been detected since last HBS patch. Please help me to track & correct them.
I'm not a genious modder, but i am not that bad...
fredingue  [author] 16 Nov, 2013 @ 12:07pm 
Same for the Kickboxing club : brand new surprising things (i never had more than 1 guy to fight at the same time in 2 months of tests). I unchecked many triggers that used to be only once but were marked as repeatable.
Sorry for that mess, but, not looking for excuses, this is not due to me but i'll do my best to fix everything up properly.
fredingue  [author] 16 Nov, 2013 @ 12:05pm 
OK, i'm really sorry but there seem to be some broken things due to last patch, as those scenes worked perfectly since early october...
So i reworked "Home" triggers and it should work now (you need to get some items from Buzz anyway to open the "second Home scene"). I tested it on local game and it was fine, despite i had to click on the scooter at least 4 times to open it's travel conversation.
mindless 16 Nov, 2013 @ 9:58am 
Well... It seems nearly unplayable due to broken and repeatable triggers(like duplicate Lone Star ambush on your home and broken boxing arena).
fredingue  [author] 16 Nov, 2013 @ 8:19am 
OH great. I just wish last patch did not break too many things :)
mindless 16 Nov, 2013 @ 8:18am 
WoW, now it's working!
fredingue  [author] 15 Nov, 2013 @ 9:06pm 
Yeah i was waiting for it too :p
Last publish should correct a major problem with custom portraits and loading images possibly blocking the game.
sirchet 15 Nov, 2013 @ 8:50pm 
I'll keep watching and waiting. ;)

I can always keep busy with X-Com Enemy Within now that it's released.
fredingue  [author] 15 Nov, 2013 @ 1:38pm 
Now resetting all custom art portraits and loading screens. It will take some time to redo all.
= Still not working yet, but there is still hope !
fredingue  [author] 15 Nov, 2013 @ 11:35am 
To make things more clear : i place my custom files with same reference, per ex LS_scene01, both in Seattle Art/Loading images AND in my UGC files.
I can't understand how to make it another way.
fredingue  [author] 15 Nov, 2013 @ 11:30am 
I DO have my loading images in my Seattle Art file
I do not know how to use custom portraits or images without adding them 1st to Seattle files, as when you build your module you can't set it as a dependencie and put all your specific things inside but must put them in Seattle files (this is another major drawback of the editor, an heresy to me indeed). Or i missed something big...
Phinx 15 Nov, 2013 @ 10:51am 
Man I use to get this error for my UGC aswell, after I tested yours through the editor, I'm atleast 90% sure it's the same one I had. When I try to load different scenes from your UGC through the editor each scene doesn't load the custom picture and I get an error then it crashes.

Pretty sure the UGC will load for others if you use the default loading pictures for now. As for the error can you check your -ShadowrunReturns\Shadowrun_Data\StreamingAssets\ContentPacks containing both the dead mans switch as well as the seattle folder. Look through both dead mans switch and seattle folders and take a look inside the art/loading images folder in there an make sure you don't have your custom loading images in there as well (if you do delete them) then try re-selecting the custom loading images of each scene through the editor. Hopefully that fixes it.
fredingue  [author] 15 Nov, 2013 @ 8:11am 
TY for still trying :p
It's getting strange as i have rechecked many things scene by scene and don't have red messages in the debug tool. I fear an issue with special mercs, but hard to check as they are uneasy to remove.
sirchet 15 Nov, 2013 @ 6:41am 
I can't help but wonder what is the first thing that loads after the auto-save?

I can import a character and I get the intro text for the scene, (talks about fortune telling).

I'll keep checking and retrying after each update because I know you'll solve this. :)
fredingue  [author] 14 Nov, 2013 @ 3:49pm 
New changes, mostly NPC re-validations.
fredingue  [author] 9 Nov, 2013 @ 1:47pm 
OK, Loading screens remade to fit the official blueprint.