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Xmas/new years holidays project?
But, at a time i got fully fed up of bugs created by the game that leave the creators fell on their ass.
No idea if the new workshop is better...
Have fun, chummers. I hope you will find plenty of other stories to get your kicks :)
Lesson: Don't take the helloweener exit, it will destroy your items.
Small bug report: Northeast street, Halloweener territory: Ingrud and the two others stand in a no-man's land, I am alone with the gangers, and even when I enter the cockpit, I cannot find them. How am I supposed to free Ingruds bf? Btw, the trigger for the slumhouse to the lower left seems disactivated...
Street Samurai Catalog Data
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=167548026&searchtext=street+samurai
Props and Stuff
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=164219811&searchtext=New+Props
More Stairs And Doors
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=165898135
You should be able to enter again if you own Tooth Doc pass or the facilities pass you got from the janitor and that should stay in your quest items inventory.
I hope you'll be able to keep on.
You should be able to get another pass at the swimming pool as it is "quest item sensitive", ie there is a test to see if you allready have the card or not. Same you should be able to make it changed to a several people entry at the market.
But I was hurting and didn't want to search the second or first floors until I had time to rest and come back. Now I can't get back in. The van won't take me there, and I can't find another pass. I've been everywhere I went before, but I can't find anything different. I'm supposed to look for that ice queen in "the tallest building downtown," but I can't find it. Do I have to start over from the beginning, or is there something I haven't found?
I was wrong before. I haven't completed everything. I found some new things to do, and I am continuing with all the fun. This has been an amazing adventure from the very beginning. I will definitely be trying this with some other characters as well.
If you happen to get into jail by the Lonestars...it's just because in the beginning i wanted to put some dead-end situations in my UGC, like you take the wrong option...and zap, face your doom. I finally softened many things. But some chars have the opportunity to get out. Not all.
I am stuck, though. I feel like I've been everywhere and can't find anything new to do. The only thing I haven't done is kill all the Halloweeners upstairs, because when I got there my entire team abandoned me, replaced by three random runners suspended on a small platform somewhere outside the camera region. I couldn't kill all those Halloweeners by myself alone. It's a good thing they don't attack if I apologize.
The main character seems intent on turning himself into the Lonestar. I thought it was a stupid thing to do, but the fredingue character at the beginning mentioned you could break out of jail. No, roll credits. Now I'm really stumped. But it's still a lot of fun. Loving the original artwork, etc.
Too bad I can't exit after killing the Lonestar in the initial attack in the apartment. It's a good thing I read the thing about the scooter in a previous comment. I think I might have messed it up by clicking it during combat. I'm going to go try again, keeping my fingers crossed!
I'll have a look tonight anyway
Added a command to stop Ghouls turn after the fight.
Modified some x/y/z that had chnged with last patch.
I still have many "new" jinx at Sakamoto restaurant : yakuza still not spawning correctly and matrix no longer accessible. Thanks HBS for the mess you put into my module with your last patch. Trouble is now that some teleport actor triggers work fine and others not. Pfffffffffffff
I also bought the bureau before launch...and never tried it :p
I noticed a few things and will post them in the technical issues and bugs thread. ;)
WARNING : What blocked my Mod from 1st publish was a stupid wrong placing of my Art folder in my UGC content. All the rest was working fine, being tested in local game from A to Z.
New bugs have been detected since last HBS patch. Please help me to track & correct them.
I'm not a genious modder, but i am not that bad...
Sorry for that mess, but, not looking for excuses, this is not due to me but i'll do my best to fix everything up properly.
So i reworked "Home" triggers and it should work now (you need to get some items from Buzz anyway to open the "second Home scene"). I tested it on local game and it was fine, despite i had to click on the scooter at least 4 times to open it's travel conversation.
Last publish should correct a major problem with custom portraits and loading images possibly blocking the game.
I can always keep busy with X-Com Enemy Within now that it's released.
= Still not working yet, but there is still hope !
I can't understand how to make it another way.
I do not know how to use custom portraits or images without adding them 1st to Seattle files, as when you build your module you can't set it as a dependencie and put all your specific things inside but must put them in Seattle files (this is another major drawback of the editor, an heresy to me indeed). Or i missed something big...
Pretty sure the UGC will load for others if you use the default loading pictures for now. As for the error can you check your -ShadowrunReturns\Shadowrun_Data\StreamingAssets\ContentPacks containing both the dead mans switch as well as the seattle folder. Look through both dead mans switch and seattle folders and take a look inside the art/loading images folder in there an make sure you don't have your custom loading images in there as well (if you do delete them) then try re-selecting the custom loading images of each scene through the editor. Hopefully that fixes it.
It's getting strange as i have rechecked many things scene by scene and don't have red messages in the debug tool. I fear an issue with special mercs, but hard to check as they are uneasy to remove.
I can import a character and I get the intro text for the scene, (talks about fortune telling).
I'll keep checking and retrying after each update because I know you'll solve this. :)