Stellaris

Stellaris

!MicroMod - Rare Planets 80%
29 Comments
[Z] Dezert [V]  [author] 28 Nov, 2021 @ 5:13am 
Mod not supported!
--> NEW VERSION HEAR <--
Shaxx 17 Oct, 2021 @ 11:05am 
Nice mod.

I have some modding questions pertaining to some of your code, if you do not mind:

Would it not be simpler to use is_colonizable = yes instead of excluding so many planet classes in event 1? Or just use is_planet_class on habitable planet classes which is a much smaller list? Keeping checks for planet flags, adding a check or two to make sure it has no pops, no megastructure etc, still keeping it smaller, etc.

Also out of curiosity, what is with the planet scoped flag check in a NOR OR in the event 1 trigger which is fired from an on action that is in a country scope? I think I am missing something, always like to learn if you could help.

Thank you for this mod.
falhxer 21 Jun, 2021 @ 10:01am 
Perfect mod, whats the terraforming technology for then?
슈팅스타 1 Jun, 2021 @ 7:23am 
Is this mod compatible with "Wild Space 3"?
[Z] Dezert [V]  [author] 25 Apr, 2021 @ 4:24am 
no
catred 24 Apr, 2021 @ 4:45pm 
this mod destroy the primitive civilizations on Necrophage's Guaranteed Planet?
Renegade 7 20 Apr, 2021 @ 8:38pm 
Спасибо что до сих пор поддерживаешь мод в рабочем состоянии и оперативно его обновляешь. Не могу представить себе Стелларис без него.
No Name 21 Apr, 2020 @ 4:46pm 
Okay thanks for the quick reply!
[Z] Dezert [V]  [author] 21 Apr, 2020 @ 4:46pm 
No
No Name 21 Apr, 2020 @ 4:45pm 
Is there any chance of a version that will prevent the planet purge of unique systems such as the trappist system?
[Z] Dezert [V]  [author] 10 Apr, 2020 @ 11:53pm 
Я с PD не играю, возможно автор что-то новое наворотил, в ближайшее время проверю и поправлю.
Dimonius 10 Apr, 2020 @ 3:38pm 
Столкнулся с проблемой, что мод просто "перекраивает" Солнечную Систему из Планет Дивёрсити, Марс, Венера, Титан, Меркурий и почему-то ещё и Нептун - спокойно могут быть конверкнуты в рандомные не пригодные миры.
[Z] Dezert [V]  [author] 1 Nov, 2019 @ 6:12am 
Berettakyo 1 Nov, 2019 @ 5:38am 
can you add a submod make it 50% instead of 80% pls.
80% is too little and original is too many .
[Z] Dezert [V]  [author] 28 Oct, 2019 @ 4:26am 
Malevolence, this bug is only if you use Sol star system as default, this is Paradox bug.
Malevolence 27 Oct, 2019 @ 7:49pm 
Any chance this could not begin with player spawned planets? I often find when playing with guaranteed habitable worlds that other empires will have their guaranteed worlds but mine specifically will be removed. Obviously, looking for most to be removed, just weird its only mine
Kurt 26 Oct, 2019 @ 11:57am 
Would a 90-95% and no candidate modifiers be possible?
[Z] Dezert [V]  [author] 26 Oct, 2019 @ 8:27am 
Maybe i will remove the shattered worlds.
Probability of the appearance of shattered worlds is 2%, but after 2.4 it works incorrectly.
Machiranae 26 Oct, 2019 @ 7:29am 
I see that a patch was added today, i checked and it seems that the shattered worlds are less prevalent, though stiil a significant presence. can anyone check if this is indeed the case, as i generated 2 galaxies but it may be different for someone else.

@Dezert, really cool mod, but could you make the shattered worlds appear for example for every 100th planet changed to be uningabitable?
El Brando 25 Oct, 2019 @ 11:32pm 
Great mod, but I find always shattered worlds.
Tyso3 25 Oct, 2019 @ 4:34pm 
This should actually as a biproduct reduce late game lag as less habitable planets = less pops in galaxy for Ai to fuck up
Machiranae 25 Oct, 2019 @ 4:26pm 
@BronzSuru same for me, we'll have to wait for a patch
BronzSuru 24 Oct, 2019 @ 4:39pm 
This mod turns almost everything into shattered worlds for me. Don't really want that. After I was so happy for this mods existence too. Damn.
BronzSuru 23 Oct, 2019 @ 7:46am 
YES! Thank you! I've always thought there were too many planets. Gets insane to micro-manage. Habitable planets should be rare and finding one just like your homeworld should be even more rare. Terraforming planets should play a bigger role than it does currently. Because right now it's just something I do because I can and I don't even colonize them afterwards because I already have 10 or more planets to micro-manage.
nenadantonic 23 Oct, 2019 @ 4:39am 
Can u make a mod,that allows spawning new sapient primitivs nations,on habitable planets after some time?
grinning_fox 22 Oct, 2019 @ 5:41pm 
Great mod. Even with minimum habitable planets there are still too many in the game. A planet should be insanely valuable, I mean it's a freakin' planet. Plus this makes wars much more fun.
[Z] Dezert [V]  [author] 21 Oct, 2019 @ 12:31pm 
Black, thanks, I will fix it.
Black 21 Oct, 2019 @ 11:46am 
Hello, it seems I encountered small problem with this mod. This mod can change planet that leads to the Miniature Galaxy Relic into Shattered World. Planet is marked as [minigalaxy_planet].
Journeyman Prime 20 Oct, 2019 @ 9:50pm 
Great way to reduce end-game lag