RimWorld

RimWorld

Vertibird Transport - Standalone
54 Comments
GAMEMASHTER 5 Mar, 2022 @ 11:36am 
I dunno this one looks better than fcp because its less cartoony even tho this is rimowrld
Jirnu 7 Sep, 2021 @ 5:08pm 
FCP has plans to with various faction versions
永世神选卡大锤 4 Sep, 2021 @ 3:24am 
It's now have a fatal issue in 1.3 game, which can causes all caravan's option to disappear in world map. As a Fallout fan, I really hope it can be updated someday.
Wagamuffin 6 Aug, 2021 @ 7:56pm 
Awesome mod, thank you for making it. I'll wait as long as it takes for the update.
Choom 26 Jul, 2021 @ 6:52pm 
1.3 my man unless FCP does a version of this on their own
kurtus_mob  [author] 22 Jul, 2021 @ 7:49pm 
the code is messed up with the 1.3 update, an update won't be coming soon I'm afraid :(
Гнида }:-] 22 Jul, 2021 @ 3:33pm 
1.3 plssss :steamsad:
GreenFreak✿ 16 Jul, 2021 @ 9:34pm 
Hey, any plans to update this for 1.3? I definitely prefer this over any other transport mod. Either way thank you for making this!
GoggyGlobber 16 Jun, 2021 @ 10:49pm 
Unusable mod, I'm pretty sure the techprof subpersona core doesn't exist anymore, only in some other mods....
MythN7 11 Dec, 2020 @ 6:28am 
i ended up installing mod that lets us craft them.
Zero Enna 10 Dec, 2020 @ 9:42pm 
I had the same issue, but eventually I did find it, check other factions and space traders. if all else fails, go into dev mode and start spawning quests at yourself to see if it pops up. Good luck friend.
Rincon 22 Nov, 2020 @ 8:31am 
i also have not seen a techprof subpersona core since 1.1. current game is 9 years (game years obviously) old. Would it be possible to make the vehicles craftable with either type of core? I have 3 regular AI cores...sigh.
kurtus_mob  [author] 25 Sep, 2020 @ 7:06pm 
Check the pawn inventory
aleksanderschi 25 Sep, 2020 @ 6:13am 
My Vertihawk doesn't bring back any items. Just the crew. Anyone know how to handle this issue?
MythN7 18 Sep, 2020 @ 5:58am 
Since 1.1 I found this an issue to.
It should be changed.
kurtus_mob  [author] 16 Sep, 2020 @ 9:01pm 
Yes it is ;)
Zero Enna 16 Sep, 2020 @ 2:11pm 
is the techprof subpersona core still in the game? I can not seem to find one anywhere since 1.1 update. no one is selling one and none of the quests have it as loot.
maulkye 12 Jul, 2020 @ 4:28pm 
Does anyone know how to land this bird in a space that is 6 wide without it disappearing along with cargo and crew?
< blank > 14 May, 2020 @ 9:47pm 
Wait, weird. Scratch that. I can trade, but only with some cities. Not sure how it is determined, because faction and relations are not related to when I can and cannot trade
< blank > 14 May, 2020 @ 9:44pm 
Having an issue where I can't trade with a faction upon arriving with vertibird. I click Trade and nothing happens.
Noble du Québec 27 Apr, 2020 @ 3:50pm 
When I use vertibird or vertihawk to travel to a friendly faction camp for trades the vertibirds or vertihawk count like it had to be carried by my pawns and it immobilise the "caravan" blocking my pawns to that camp until I get rid of the vertibird or use god mode. halp
MythN7 26 Mar, 2020 @ 11:08am 
Would it be possible to have it not drop stuff on the ground when landing and have to unload it like how we do for pack mules?
This would be good for when we are stopping at multiple spots like the long range mining scanner.
Also, so that things that perish wont be outdoors right off the bat.
kurtus_mob  [author] 24 Mar, 2020 @ 6:50pm 
Increased fuel capacity for the upgraded version. I find out the same problem for the AI subprof, an update is on its way !
MythN7 24 Mar, 2020 @ 11:58am 
Also, with the 1.1, ive put over 200 hours in on this version, and have NEVER!! seen a tech core yet, they were insanely rare in 1.0.
Could you make it so we can use the other persona core, or can you change that item to the new circadian assistant chip.
this also makes sense as a onboard ai, and is not easy to get early on, but is craftable without stacking other mods.
MythN7 24 Mar, 2020 @ 11:55am 
The 2nd upgraded version is more expensive but has less hp in the stats.
What are the exact difference between the 2? Isent the upgrade meant to be an upgrade?
dangerbell666 14 Mar, 2020 @ 4:04pm 
thankyou very much kurtus_mob!
kurtus_mob  [author] 13 Mar, 2020 @ 4:28pm 
Gentlemen, the update is ready ! I'm going through some testing, you can expect a release in few hours
Draxx 5 Mar, 2020 @ 4:12pm 
Game is unplayable NEED 1.1. i will just sit here and wait :|
kurtus_mob  [author] 2 Mar, 2020 @ 6:09pm 
I'm working on it, but cannot guarantee anything (with the code in mind)
dangerbell666 2 Mar, 2020 @ 1:42pm 
I second the 1.1 request. This mod doesnt get enough attention, despite being kinda lore friendly, and so utterly useful. I have ICBMs! Why would I still be reliant on alpaca trading?
强袭虫 27 Feb, 2020 @ 11:29pm 
1.1 plz:p
Ronivan 25 Feb, 2020 @ 5:47pm 
Please update this to 1.1!
Jmattspartacus 22 Jan, 2020 @ 4:38pm 
As long as you dont need the core function of it to change, you can probably just change the naming in the XML to reference your art assets and change the stats to your liking, but permissions to include the dll would still be needed.
HavocMonkeys 5 Jan, 2020 @ 7:44pm 
Hey im working on a transport from the Star Wars series to include into some Star Wars mods. I was wondering if you could help me out with scripting. I have most of the assets done, I just need scripting is all.
brenh0965 29 Nov, 2019 @ 10:02pm 
has anyone noticed that pawns wont do anything but wander? Does it conflict w CE?
MythN7 11 Nov, 2019 @ 11:28am 
post was longer than 1000, so i put the suggestions on a new reply. heh

a suggestion is, could you make it so that when you land on a hex you get out of the ship on.

could you make it so that we can just launch with it from the reform caravan option?

learned this the hard way many times, as you have to make the whole map a stock pile, and then load it normaly to have access to the stuff on the hidden stash or what ever.

another suggestion is, if you could add a bill to the fab bench to make a vtol AI chip instead of needing the subpersona core, found that if you play less than med, you pretty much never get these quest items, and they are NEVER! sold on cargo ships either.

Mabye even making it so that it uses the AI persona chip instead. as this chip as long as you dont have one will gaurentee trigger a quest for one every so often.
MythN7 11 Nov, 2019 @ 11:27am 
this mod is great, but have a few suggestions, and 1 issue to report.

1st, when you drop on edge of maps, it more often than not deletes the ship.

I think i figured out why.

its a 2 x 5 grid object. and when it flys in if it lands in a way that when it appears on map, it will rotate 90 degs sometimes. and this seems to make it have some if its tiles outside of the map bounds, but when it lands pre rotate its valid.

this might be addressed if you make the object size 5x5 so it also covers the engines, making it a perfect square odd num, so no matter how it rotates it wil ltake same map spots it flew in on.

so thats the issue im having.
dc19dc 3 Nov, 2019 @ 4:31pm 
once you land and do a trade how do I get my people to return? I don't see an option to fly home
JonnyNova 3 Nov, 2019 @ 5:51am 
Do you have non-steam versions available anywhere?
ksymicek 2 Nov, 2019 @ 12:28pm 
The same as peterturle
Hanz_Vlard 31 Oct, 2019 @ 4:21pm 
Great work, really enjoying using the Vertibird. It will be a part of my modded games from now on.

I see your not planning to any more work on this mod but if you get an inspiration to do some work on it, one suggestion if possible would be to make the vertibird cargo carrying like a pack animal and not a drop pod. Landing for a raid and having all the extra chem fuel you packed to go home spill out on the ground is a bit scary.
kurtus_mob  [author] 30 Oct, 2019 @ 8:29pm 
I need to see your error log then
peterturtle 30 Oct, 2019 @ 12:11pm 
Hi, I try to build my aircraft but it vanish while it completes.
pgames-food 30 Oct, 2019 @ 1:06am 
i've got a huey in my game so far, but now i'll be able to say "Vertibirds are Go" :lunar2019piginablanket:
Chicken Plucker 26 Oct, 2019 @ 11:04am 
Beautiful work as before kurtus, pardon me for forgetting to tell you how cool this one is :rbchicken:
kurtus_mob  [author] 24 Oct, 2019 @ 10:45pm 
Haha, I love the idea, but I'm not planning to add new content for this mod, sorry
gis_extra 24 Oct, 2019 @ 9:39pm 
any chance for a version of the Vertibird skinned like Serenity from Firefly?
Ironpanther617 24 Oct, 2019 @ 5:07am 
Yes! Dope! I love the BOS mod, but the guns dont fire, so I might just switch to this one- Id rather fight foes with functional ordinance.
deathspell 23 Oct, 2019 @ 6:34am 
Great mod!
BLASTER📷 23 Oct, 2019 @ 2:49am 
:cozybethesda: