Battlezone 98 Redux

Battlezone 98 Redux

FNBlood - Instant Action on IO, 1998
2 Comments
Impulse  [author] 3 Jul, 2021 @ 3:12pm 
Yes, Sgt. Sphincter - I do totally agree. Yet look at the date of the map, i made it in 1998. Map scripting wasn't possible as it is today. Thanx for playing the map though. I published it rather for documenting a very old map - a few years later I did some scripting of maps where everything is more balanced, where Ai builds back and changes strategies,... I guess u 'd like it - unfort. never had the time to prepare them for publishing. I guess u d like them. I love this map, since it's intense from the start and since the pilot's voice in the beginning is my own, 20+ yrs younger :)
Sgt. Sphincter 13 Sep, 2020 @ 5:14pm 
This is one of my favorite maps now. But I had to save it at the point where I can start erecting gun towers, because the process of sniping a bomber and getting to the recycler is pretty tricky, and it's not something you want to have to start over several times. You really have to do it just right to have enough defenses to start going on the offensive.

The one thing I'd like to recommend is a problem I see with a lot of maps -- after a while, the enemy just becomes completely inactive -- they stop making scavengers, stop attacking, and just sort of go to sleep and let you win too easily.

A lot of BZ maps do that -- not just yours. There are a few maps where I think the designers made enough enemy units to keep pumping out offensive troops -- I think they also give them a ridiculous amount of scrap to start with, which allows the enemy to last longer, and keep pestering you right up into your main offensive.