Imperator: Rome

Imperator: Rome

Improved Buildings 2.0
240 Comments
Della 20 Jan @ 8:49am 
does it work with invictus?
lemuria 7 Jul, 2024 @ 11:37am 
Sorry for my English, I'm Brazilian and I'm using Google Translate. The problem with the MOD is the following. The building bar using Invictus and Renianatã does not appear completely, hiding your buildings. See if it's possible to make them visible. Thanks.
lemuria 4 Jul, 2024 @ 1:46pm 
with invictus and remianataã it starts working but the buildings do not appear in the construction bar and when we load it it closes
Finarfin 3 Jul, 2024 @ 5:59pm 
What I have found is that this breaks some missions. There is a Spartan mission where you have to put 3 Forums in Sparta. This mod limits you to only 1 Forum in a territory. Therefore, this mission can never be completed.
Finarfin 3 Jul, 2024 @ 3:31pm 
Why do you say it doesn't work? It works for me.
lemuria 3 Jul, 2024 @ 2:59pm 
no work, please up
Ang3lyk4 19 Jun, 2024 @ 9:53pm 
@kuroi Kenshi i play using invictus and I got no problems
Finarfin 29 Apr, 2024 @ 1:55pm 
Not everybody.
don't worry be happy 29 Apr, 2024 @ 1:28pm 
Any plans to update for new Augustus 2.0.4. patch?) and also for invictus?) Come on man, everybody plays with invictus now
VonGott 13 Feb, 2024 @ 8:22pm 
If you are using Bronze Age Reborn alongside side this, just load this first, stopped my crashing.
DonJulan 9 Feb, 2024 @ 11:25am 
@xilanna: Include textures you use or specify required DLCs.
DonJulan 9 Feb, 2024 @ 11:23am 
@Facebob101: Because this is another mod, after Invictus, that forces people to use specific DLC - otherwise you have some missing textures on ports and fortresses (basicaly everything that was included in Magna Graecia for example).
Allein 23 Sep, 2023 @ 4:36pm 
You can't build ports from the macrobuilder (important for late-game mega empires) and the 3 building cap limits the ability to build more buildings in very large cities (currently I have every building maxed in Rome and I still have some 5 building slots left over)
Alo azraiL? 8 Jul, 2023 @ 1:03pm 
its crashed my game
SlagNasty 27 Jun, 2023 @ 9:39pm 
Does this work with Bronze Age Reborn?
don't worry be happy 13 Jun, 2023 @ 3:58pm 
also Ptolemaic mission issue, where required 5 level port
don't worry be happy 13 Jun, 2023 @ 3:56pm 
Invictus compatibility patch PLS PLS PLS PLS PLS PLS
Facebob101 1 Jun, 2023 @ 7:05am 
its the Macedonian forts
Facebob101 1 Jun, 2023 @ 7:05am 
using this mod, even alone has some buildings(i believe the fortress) does not have a texture and its just a shiny metal texture
Niamh Chinn Óir 30 Dec, 2022 @ 3:29am 
Hello friends, I'm a member of the modding team for "恒久之国",I wanted to ask if we had permission to use your content in our mod with full credits.
76561199183567079 23 Aug, 2022 @ 5:19am 
Is the starting experience from workshops and conscription camps balanced in this mod? Did somebody test it? Because if it is not balanced I can easily get 100% experience levies which give access to military traditions much quicker than in vanilla.
damianvincent 10 Aug, 2022 @ 9:24pm 
There used to be an Invictus compatibility mod, now it's gone, any clue why?
Maximvs 7 Aug, 2022 @ 10:03pm 
I am a newbie modder and want to use your mod to improve another one, how can I access the archives?
Macus B 15 Jun, 2022 @ 6:59pm 
awsome
[BSB] xilanna  [author] 8 May, 2022 @ 5:15pm 
Sorry for my absence.

Mod should still be up to date with the game. Should still work with BetterUI.

Not compatible with Invictus (as far as I understand, I haven't really looked at it or tried it).

Aware of a bug or two in relation to missions (ptolemaic one specifically that I know of) and macro builder. Shouldn't be too game breaking.

You should be able to build all ships with just the 3 port levels, if not probably due to an incompatible mod.

If the UI is incorrect it's probably incompatibility with another mod that changes province UI, you could try a different load order.

If you run out of buildings to build you have made the greatest city on earth, congratulations! Now make another one.

Currently no plan to update, but that could change. Might look at some kind of compatibility with Invictus and fixing the last few bugs.
Kisigi 11 Feb, 2022 @ 9:26am 
No upkeep?
Paan De God 7 Feb, 2022 @ 8:08am 
Sounds amazing. Lets see if it works :)
Hagamablabla 20 Oct, 2021 @ 4:07pm 
Are you using Realistic Growth and Travel? It broke the UI for me.
Aharo 18 Oct, 2021 @ 2:30am 
Hello, nice mod, but I can not see all the buildings, there is no possibility of scrolling, and if I press into the "construction" botton, on the left panel, the last two options are outside the window so I can not press them, which makes tthis mod unplayable for me :(
T-Duke76 25 Sep, 2021 @ 9:02am 
It crashes with Invictus mod on.
Lekelokobs 11 Sep, 2021 @ 2:26pm 
I am seriously asking what do you do if you have more building slots than the building caps allow
Lekelokobs 9 Sep, 2021 @ 10:54am 
What do you do after you built 3 of everything but still has more building slots? I think some of these caps should be removed.
verneythehunter 7 Aug, 2021 @ 10:26am 
Needs some fixes with regards to mission trees. Ran into a problem with Ptolemaic mission where I needed to build 5 ports in my capital to progress but this mod sets port limit to 3 in any settlement to 3, whether its a Capital/Metropolis. Had to uninstall and reinstall to go forward. Also need lvl 5 ports to build Octeres and Mega-polyremes. With this mod those ship types will never be available.
AggaWackTan 5 Aug, 2021 @ 7:40am 
Hey I was wondering for purely aesthetic reasons could artwork be included on the building icons? There’s an older building mod for IR that managed this but I think it’s outdated. Otherwise great work, I just really hope some artwork can be applied to the icons as Paradox have left it very bland
NotImoprtant 30 Jul, 2021 @ 8:08am 
Will my computer spontaneously combust if i run this with the invictus mod?
Nibbes 26 Jul, 2021 @ 6:32pm 
This compatible with the Invictus mod yet or no?
Prime Strategus (Samurai Jack) 24 Jul, 2021 @ 12:45pm 
Great work! My respect! :steamthumbsup:
Voidlord 25 Jun, 2021 @ 2:07am 
Quick question, does this mod work with a save converter? Doing a mega campaign and was just wondering?
Aurion77 10 Jun, 2021 @ 8:02am 
The only thing that irritates me is building cap on certain buildings
John Shepherd N7117 15 May, 2021 @ 8:39am 
Question for clarification:
The Forum District Says improved food production, but also says in this mod description in green, food consumption +0.40. Am I assuming correctly that it should be RED, and the population consumes more food?
GREATNORTHERN 14 May, 2021 @ 6:34am 
Dunno if this has been pointed out on here but the mod "Vae Victis" (very good mod, I recommend it) conflicts with Improved Buildings and needs to be placed above IB 2.0 in the load order.

Just a conflict that wasn't obvious to me and took some testing to find. Thought I'd point it out for anyone else not seeing the 3rd row of buildings.
Sherbert Husky 12 May, 2021 @ 12:07pm 
Hey have you heard about the mod COOP Imperator Invictus? Its an attempt to create a community update for the game while we wait for IR development to hopefully resume. There's already a dozen of the most popular mods for 1.5 and 2.0 in the project. If you seem interested get into touch with Snowlet, he's the developer of the Bronze Age 2.0 mod. I hope you join them, your mod is one of my favorites and I'd love for it to be compatible and be an integral part of the other great mods.
Doe King 9 Apr, 2021 @ 8:43am 
Hi everyone, if anyone is having issues with missing buildings in the UI, check if you have "Improved Road Building" downloaded, I assume any other mods that change the territory UI will have the same effect.
Delendar 5 Apr, 2021 @ 11:27am 
There is a slight incompatibility with Better UI, with the macro builder window. It wont show ports and it wont extend to reach the last button on the right.
M4CB 27 Mar, 2021 @ 2:14pm 
Using no other mods I'm not seeing any new building options in the local build list. Don't know what I'm doing wrong :/
Full cell 22 Mar, 2021 @ 11:03pm 
Using this mod is great I loved it but i don't know if I might be stupid or not, but in one of the missions when using it ingame talks about building markets, and for some reason It wouldn't complete it.

(I might be stupid I don't know for sure if it conflicts with the missions.)
A Jaffa Cake 20 Mar, 2021 @ 10:54am 
@dragonpants had @viranto's UI issue too when using with realistic growth. Seems to be a bad interaction there
[BSB] xilanna  [author] 16 Mar, 2021 @ 11:07am 
@Baldilocks Depends. But could theoretically be compatible, try it.

@viranto Could you send a screenshot in the discord? The GUI should work fine, but I haven't played since the latest patch so idk. Maybe you have some other mod that clashes?

@Augustine thanks! The wonder locations were set by MattAlexi and are afaik historical, I think it being tucked in toward the mountain there is intentional. You can take it up with him on the discord if you want.

@EndsM That's awesome! I'll do my best to implement it when I get time! xiexie!

@Strelok Yeah I still haven't updated the macro builder properly, will do when I get time. Very busy with IRL stuff atm.
El Chapo 14 Mar, 2021 @ 2:24pm 
Would this mod clash with a mod that adds/reworks the great wonders?
viranto 14 Mar, 2021 @ 12:48pm 
Can't see every building, for example in jerusalem, Farmers Market and Granery is barley viewable. Even if try a mod like better ui