Team Fortress 2

Team Fortress 2

Cog-Nition
11 Comments
Willie Hooker 24 Oct, 2019 @ 8:39am 
Sounds really cool :sentry:
RedMser  [author] 24 Oct, 2019 @ 1:34am 
@Knusperfrosch It is possible to remap certain properties (in this case, movement speed) to particle attributes (such as radius or alpha). It's just a bit fiddly to work with and to fine-tune, because not all parameters can be remapped.
Knusperfrosch 23 Oct, 2019 @ 8:10pm 
I didn't even know it was possible to make particle effects for hats that react to what the character does. o_O
How does that even work? I'm curious.
mariogeek2 23 Oct, 2019 @ 2:21pm 
Basically Nuts n Bolts if it was actually good.

Yk, now that I think about it, this would probably combo real well with nuts n bolts even though it's such a terrible effect.
Gearhead 22 Oct, 2019 @ 11:27pm 
I APPROVE!
Cactus 22 Oct, 2019 @ 12:30pm 
Me and the boys heading to Sellbot HQ
Kapsaysin 22 Oct, 2019 @ 8:12am 
That is really cool! I like how it reacts to speed!
Mous 22 Oct, 2019 @ 5:32am 
i love how people now make it react to speed thats preaty fricking cool
andyrawr 22 Oct, 2019 @ 3:50am 
id like it more without the blood on the middle cog.
Myahster 22 Oct, 2019 @ 1:48am 
10/10
doggoh 21 Oct, 2019 @ 2:42pm 
I like the movement interaction! The cog idea has been done many times but that makes it unique