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Cheers
Thank you for the Criticism.
Cheers.
1st: The outside of the cars with no roofs uses a texture that is reflective and thus requires cubemaps. Your map contains no env_cubemaps, so these surfaces show as having a missing texture grid overlayed on them sometimes. Put cubemaps in.
2nd: This map is pretty poorly optimised, which is a bad thing for an event map. Seems like you have little or no func_detail- pretty much everything that isn't world-sealing should be a func_detail (the cylinders + beam underneath the cars, the crates inside the cars, the lights overhead the open top cars, the pillars on the inside of the open top cars, the stairs at the front car, etc etc...). Check how many numportals you have when compiling. A map of this small size probably shouldn't have too much more than 1000.