Heroes of Hammerwatch

Heroes of Hammerwatch

[Class]The Plaguebringer - Nurgle's Chosen
39 Comments
Lucker 28 Feb @ 6:21am 
с хп перебор
๋๋๋๋๋๋๋๋๋๋ 15 May, 2024 @ 1:51pm 
i didn't find the option to enable it
Troubles The Cat 3 Jul, 2023 @ 8:57am 
what is the point of contagion, when it only does 1 damage?
psyolopher 16 May, 2023 @ 3:50am 
Fun and really strong.
emi_blackrose 25 Apr, 2023 @ 4:31pm 
ME SUSCRIBI PERO NO ME APARECE PARA CREARLA COMO ES?
Dissofaunt  [author] 21 Oct, 2022 @ 2:09pm 
Nah that's totally cool, I sure as shit don't own 40k IP lol
Just link back for the credits I placed to be visible if you don't mind
Five Tails 21 Oct, 2022 @ 1:22pm 
So I added levels for the more town exp I'll be crediting you and uploading it. If i need to do more just reach out to me.
Dissofaunt  [author] 25 Feb, 2022 @ 8:30am 
I had looked into that a long time ago. Iirc it would need me to constantly update with more towns or for some sort of mod manager that resolves conflicts better to be implemented. I don't really plan to commit more time to the mod - I've been busy with work and DMing dnd for friends. I will jump in to fix bugs generally but major changes etc aren't likely. I'm more than happy to let other modders take it up and change it how they like, just credit back to this page so that those who helped me do the ground work keep that recognition visible.
Das Marv 25 Feb, 2022 @ 3:18am 
hey ho can u build a more town update for this class :3 and the dot of the "contagion" scaled with Phisical or magical dmg?
Max 20 Apr, 2021 @ 8:01am 
Thanks :steamthumbsup::steamthumbsup:
Dissofaunt  [author] 19 Apr, 2021 @ 8:12pm 
Depends on your build but I tend to go for skill power personally
Max 19 Apr, 2021 @ 3:47pm 
Should u go for Attack Dmg? Or skill Power? Skill power right?
Dissofaunt  [author] 25 Jan, 2021 @ 6:17am 
I uploaded a possible fix, let me know if that worked
Terrel 24 Jan, 2021 @ 4:46pm 
Also just noted that the eyes of nurgle don't explode on bosses as well.
Terrel 24 Jan, 2021 @ 3:55pm 
Hello, enjoying this class quite a bit! small little bug though, eyes of nurgle at rank 4 states it creates 4 eyes when it is only creating 3. Just something that might need looking into.
Thank you again!
AzraelSorrow 17 Dec, 2020 @ 3:26am 
Part 2:
This would make the make the playstyle be more like this: wait before each combat encounter for contagion passive to stack up, then run into a fight and use attacks/abilities to apply contagion to enemies until out of stacks. Flee from fight and allow stacks of contagion to recharge to be used again.

This whole set up works really well with how 2 of the skills work as well. Filthy pyre causing enemies to aggro to it instead of you is a great disengage tool and coupled with the aoe slow of warp overflow is very effective for disengage. I find the eyes of nurgle skill kind of lack luster for this class though. If I might suggest, you should give them health bars similar to the pyre and have their ai attempt to either chase enemies down as they do now or even make them run from the player and then explode for damage and spread contagion when killed. This would help a lot with disengaging and make the skill feel more in line with the rest of the kit imo.
AzraelSorrow 17 Dec, 2020 @ 3:26am 
Unfortunately my very limited time spent dabbling into programming was entirely with java and C++ so I know absolutely nothing related to python.

I do have a sort of new idea that works sort of similar but I think is more fitting for the character and gives it a sort of hit and run style. Basically, allow the debuff to stack either X amount of times or infinitely, doesn't really matter aside from on bosses but that would need to be balance checked. Then, give the contagion passive a charge/recharge mechanic, similar to the gladiator planned attack passive. That way you would have to wait X time per charge for it to stack back up and then you can fire off and apply it once you have it charged up. Unlike with the gladiator, you'd want it to likely have a much larger stack pool and faster charge time as it isn't going to do as much outright damage.
Dissofaunt  [author] 11 Dec, 2020 @ 7:26am 
@AzraelSorrow That's a good idea. I'll look into it but I'm not the most savvy programmer by any means and that might require some more involved coding than I'm currently capable of. The game files are written in python, which is thankfully pretty newbie friendly but can still have me scratching my head at times given the inter-dependencies required by the game.

If I can suss out how to get that working, I'll give it a proper go.
Onyxian 10 Dec, 2020 @ 10:49pm 
I think the contageon stacking on its own like the dmg increases by x per tick would be really cool
AzraelSorrow 8 Dec, 2020 @ 2:38am 
You could also put a CD on the stacking. Making it so X amount of time has to pass before a new stack can be applied. This makes it so you can ramp up in a fight over time, but not instantly by spamming abilities and fast attacks.
Dissofaunt  [author] 4 Dec, 2020 @ 6:19am 
I've had a few alternatively scaling versions I've worked on since I made the last major balance passes. The one I've been most happy with is the one that's able to stack contagion but I've had a hard time keeping it balanced. Attack speed and the procs from abilities make for exponential increases in damage, along with the spread mechanic allowing for monstrous(OP) level clear that ends up feeling like cheating.

I rather enjoy the spreading of effect but I think I'd have to put a cap on stacking and heavily reduce/outright remove the spread mechanic of the debuff to get it to a good spot if I were to make changes. The snowballing potential is so large with mechanics like this and while I think there's situations where the current iteration doesn't feel great, the solution to that would practically be almost a different class from what I've experienced.
AzraelSorrow 2 Dec, 2020 @ 9:10am 
Really enjoy this class, but I'd like to see something that allows contagion to feel more impactful. The healing ratios are good but it basically always does 1 damage and therefore unless you get it stacked up only like 50+ enemies, it doesn't really do any healing or mana gain. Either making the damage go up as you upgrade the skill or allowing a stacking mechanic would be nice.
Dissofaunt  [author] 23 Nov, 2020 @ 1:16pm 
Hey Yach, thanks for being concise with your report. I updated the mod with the suggested bugfix, please let me know how it works for you. It loaded up for me and seemed to be working as intended but things can always go awry in the wild.

Hopefully it's fixed!
Yach Yach 22 Nov, 2020 @ 9:21am 
I was having a problem with a large negative experience gain multiplier. The kind Kelly, on the HoH Discord server found the source to be from this class' Class Title Bonus having a mis-multiplier.
Any chance that could be corrected? (or was it intentional for Chaos' sake?~)
Her code screen shot: https://media.discordapp.net/attachments/440922045547544586/780115732046151700/unknown.png?width=409&height=116
Her Suggested fix: set mul to 1.1
Thanks, -Yach
Staax 12 Jul, 2020 @ 3:34pm 
The visual on the primary attack is a bit too much, makes it very hard to see what is going on. Also, the plague dealing 1 damage every 2 seconds with on every rank seems rather bad.
Dissofaunt  [author] 23 Apr, 2020 @ 6:30pm 
Oh man, it's been a while since I read the comments. Steam didn't alert me to your comment :S

I'll be putting out a balance pass in the near future.
fellegara.julien 24 Nov, 2019 @ 1:01pm 
Hi, you should down hard the life/mana steal and make the plague being stakable, because like that it's not very fun.. unkillable and spam bow. Sorry for my poor english, hope you understand my opinion.
Dissofaunt  [author] 25 Oct, 2019 @ 5:52pm 
@mohl I agree with plaguebow being too powerful. I'll probably reduce the number of projectiles(and tighten the spread up) and see how it fares from there.

Been thinking about the other skills too. I appreciate the in depth feedback, it's helped confirm some things I wasn't sure about.
Mohl 25 Oct, 2019 @ 2:10pm 
I like the idea, but I feel it needs some work. The plaguebow is strong as hell (probably too strong, I was chunking bosses with it like I was a paladin), whereas the Eyes fell to the wayside. Warp Overflow is neat, but it doesn't feel like it serves much of a purpose beyond box clearing, since the bow procs plague much better.

I also feel like having the plague itself heal you is a bit too strong, as this is wildly tuned up compared to Warlock's Soul Consumption. Instead, maybe have Warp Overflow do a chunk of damage to any plagued enemies in range, and have it heal you by the damage that was done?
Dissofaunt  [author] 23 Oct, 2019 @ 1:43pm 
Hmmmm....I was really expecting you to say witchhunter since I used some of the base assets from wh.

I'll do some digging, let me know if it happens again
Viggoww 23 Oct, 2019 @ 10:10am 
It was NG0
Viggoww 23 Oct, 2019 @ 10:09am 
He was a thief
Dissofaunt  [author] 22 Oct, 2019 @ 2:37pm 
Any details, reproducing the bug, etc will help me pin point what's causing the issue :)
Dissofaunt  [author] 22 Oct, 2019 @ 2:24pm 
What class was he playing?
Viggoww 22 Oct, 2019 @ 2:17pm 
I found a bug: I was in a party with a friend and when we exit the 3rd cube to go to the archive my friend disappear and my character got his life and mana regen sent to 0.10 and 0 attack and skill power, and I lost my speed too
Dissofaunt  [author] 22 Oct, 2019 @ 1:48pm 
I just released a fix for the broken shadows on the plaguebow and toned down the glow on the pyre. I have uni classes in a bit but I'm looking at better sound FX for the primary attack, sounds are kind of a pain in the butt to navigate but I've been trying to find something. I may just make my own or get a royalty free one instead.
Viggoww 22 Oct, 2019 @ 1:00pm 
Yes a number sorry :p

It's not a big problem but it would be great to change the flashy yes :)

And maybe a different song for the left click, I don't think it's fiting with the character
Dissofaunt  [author] 22 Oct, 2019 @ 12:28pm 
@Tobias Do you mean a number for the pyre HP? I could look into doing that.

On the second point, I know there's some issues with the amount of glow and shading on some of the skills, I plan on going through and fixing those, I didn't think they were enough to stop me from releasing the class though.

I appreciate the feedback :)
Viggoww 22 Oct, 2019 @ 12:03pm 
Hello I just tested your class. It's a good idea to add a new status :)

I have few points:
-you should add the lifepoints of the pits
-maybe the green colour could be less flashy :p

But great work