Killing Floor

Killing Floor

Spas 12 - Slug & Buck Shotgun
47 Comments
Бреблим 30 Jan, 2021 @ 1:43pm 
gmod action time
Punished "Venom" Trash 19 Dec, 2016 @ 12:54am 
Serverperks code : JS_Spas12.SPAS12Pickup
Großdeutschland Division 15 Jan, 2016 @ 9:28pm 
Nice animations and modeling as always but making the Spas-12 the most powerful damage shotgun in the game just doesn't seem quite right. I suggest give it semi-auto with a nice spread instead of penetrating power.
Beatlebattle 24 Mar, 2015 @ 1:10pm 
The gun is already in my inventory when I just started the match. How do I fix this?
Mr. Koekemoer 8 Nov, 2014 @ 9:13am 
best screenshot, 3rd levetating hillbilly bloat
[+| CL rautamiekka 12 Oct, 2014 @ 8:20am 
The reload animations are frankly weird. And you're not working on it, been updated almost a year ago.
Jang 25 Jul, 2014 @ 12:18am 
does this level my support or naw?
Breaker 15 May, 2014 @ 7:33pm 
Nice work! Awasome shotgun
YuLawAngerWolf82 10 Mar, 2014 @ 10:34am 
so far this a fairly good mode, not as over powered as of Spas Mods, just the right balace, I would prefare if the spread mode was semi-auto while the slug mod was pump action, since the Spas 12 is technically semi-auto and pump-action but that's just me.
JL 7 Jan, 2014 @ 8:46am 
How do I get the SPAS-12 with slugs?
Erin ‘Wello’ Patterson 7 Dec, 2013 @ 8:41pm 
I can't find it in the shop please help!
VolnuttHeroP64 25 Nov, 2013 @ 10:52pm 
Plz add IMI Uzi 9mm
VolnuttHeroP64 25 Nov, 2013 @ 10:51pm 
Do .45 AMT Hardballer Longslide w. Laser Sight.
VolnuttHeroP64 25 Nov, 2013 @ 10:50pm 
Please do the MP5 Submachine Gun/Gernade Launcher.
VolnuttHeroP64 25 Nov, 2013 @ 10:49pm 
Is that gun Pump or Auto?
Hot Shot 217 17 Nov, 2013 @ 10:40am 
Love the gun, but I'm not sure that it's available in the shop.
shaitan67 17 Nov, 2013 @ 7:44am 
I'd like to add this to the server I manage, but subscribing doesn't seem to be working. :\
Half-Master 17 Nov, 2013 @ 6:17am 
HALF LIFE!!!
skz 16 Nov, 2013 @ 4:41pm 
top!
ShadowReaper 11 Nov, 2013 @ 2:46pm 
is there a Server Perks Trader Code? :C
Sa Rai 9 Nov, 2013 @ 10:05pm 
good
Okelum 9 Nov, 2013 @ 4:43am 
как скачать
Gizmo 3 Nov, 2013 @ 5:31pm 
So the slug is like the Crossbow?
MrEMincedKraft 3 Nov, 2013 @ 11:58am 
I think the Spas 12 could have an increased max ammo count.
Thanatos 3 Nov, 2013 @ 7:21am 
One thing I would like to see is another machinegun that you guys can make....
illage2 3 Nov, 2013 @ 12:56am 
Does this not work for Linux?
PepeNoy 1 Nov, 2013 @ 9:06am 
Great
Snake 1 Nov, 2013 @ 6:38am 
Nice one
Salzman 1 Nov, 2013 @ 6:34am 
Great
The Infamous Cloaker 1 Nov, 2013 @ 4:16am 
@bigredthedragon, Well, shotguns are made for Support and not for sharpshoter and well, sharpshooters alredy got the most wepons of all classes (If you count Dual as a wepon by it self)
WobboGobbo 31 Oct, 2013 @ 3:31pm 
I think a single or semi auto shotty with a scope and slugs for both support and sharpshooter would be pretty cool
〘FIRE〙ファイアさん 31 Oct, 2013 @ 1:33pm 
@Vic:

You can find the codes for serverperks inside the UCL file for that mod.

Open with notepad and look for the PickupClassName
✪ Rarralan OvO 31 Oct, 2013 @ 11:53am 
eeeeaaa
Vic 30 Oct, 2013 @ 12:49pm 
Please add the serverperks pickup codes in the description.
MightOfGuts 30 Oct, 2013 @ 11:22am 
can you still earn achievements and rank up perks and all that kind of stuff with this mod?
VolnuttHeroP64 30 Oct, 2013 @ 9:40am 
Please do the Killstar FC3:BD!
[Fs]FleshHound 28 Oct, 2013 @ 9:37pm 
@ND4SPD, you got that one right but with this model, its the 8 shots.
The way you can tell is from the length of the tube under the barrel. The six-rounder one is way shorter than the standard 8 rounder ones but about 3 inches +.
Another way to find out is to compare how far they are apart from the standard barrel length.

...still it would completely makes sense if he did this for balancing reasons.
〘FIRE〙ファイアさん 28 Oct, 2013 @ 3:11pm 
I really like the idea of this gun, but as it currently stands, it does far too much damage at long range. When you can almost duplicate a Sharpshooter's damage with a headshot something is very wrong...

Therefore i am proposing a few changes to numbers:

The damage of the buckshot is around 35ish per shot, reduce this to 20 damage or around about. With the current numbers, it almost duplicates a melee Hunting Shotgun shot, we want an alternative to the Hunting Shotgun with more ranged capability and average close range damage.

The damage of the slug should be around 120-150ish, while headshots should be around 200. Headshotting with this altfire will be the name of the game here, but as it stands, 600ish damage on a headshot is just too much.

With these balance changes we would have an interesting balance between the hunting shotgun and a crossbow-style trash clearer.

Please consider this, do what you will to balance it, but this gun is quite a bit too powerful at the moment.
Nul1fy 28 Oct, 2013 @ 12:50pm 
nice ive been wanting a spas 12 in this game
[Fs]FluX 28 Oct, 2013 @ 11:56am 
Doesn't seem bad but personally, some of them animations are off.
Firing = too far back and hardly any moment at all.
Reload = Seems a bit like wtf is happening with that hand?
JCglitchmaster LIVE 28 Oct, 2013 @ 11:37am 
where can this be found in game?
Katotsu 28 Oct, 2013 @ 8:09am 
While I love the idea of a shotgun using the slug ammunition, I have to agree with Wolf and FleshHound. The slugs should be treated either like the commadno's weapons, as a switch on alt-fire, or the M4 203, with a single one loaded and reload after each shot.

There needs to be some delay between switching ammo types, is what I'm saying.
AkaiRam 28 Oct, 2013 @ 6:23am 
needs to be whitelisted.
ND4SPD 27 Oct, 2013 @ 8:52pm 
Quick browse on wiki says that some were manufactured in with smaller magizines including 6 rounds. I'm not sure that matches the in-game model though.
[Fs]FleshHound 27 Oct, 2013 @ 8:40pm 
nice idea.
perhaps try adding ammo change animation? I mean when it switches between slugs and buckshots...
I'm guessing you may have did this for balance issue but:
- the spas-12 can fire semi-auto and only requires to fire pump-action for low inertia/pressure ammuntion like beanbags.
- it holds 8 rounds rather than 6
Wulffen 27 Oct, 2013 @ 5:43pm 
The model looks very nice and the animation nice overal. Damage seems right for both the buckshot and the slug, however I only have one gripe. It is very nice to see a shotgun using both buckshot and slug ammo, but the way it is done here slightly bothers me where the slug ammo is treated as an alt fire. Given how powerful the slug ammo can be, I think it would only be fair to treat it as an alternate ammo type rather than just an alternate fire mode.

Now suddenly I'm thinking of a double barreled Spas with one barrel firing buckshot and the other slug.