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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=181796725 - gpmg
You can find the codes for serverperks inside the UCL file for that mod.
Open with notepad and look for the PickupClassName
The way you can tell is from the length of the tube under the barrel. The six-rounder one is way shorter than the standard 8 rounder ones but about 3 inches +.
Another way to find out is to compare how far they are apart from the standard barrel length.
...still it would completely makes sense if he did this for balancing reasons.
Therefore i am proposing a few changes to numbers:
The damage of the buckshot is around 35ish per shot, reduce this to 20 damage or around about. With the current numbers, it almost duplicates a melee Hunting Shotgun shot, we want an alternative to the Hunting Shotgun with more ranged capability and average close range damage.
The damage of the slug should be around 120-150ish, while headshots should be around 200. Headshotting with this altfire will be the name of the game here, but as it stands, 600ish damage on a headshot is just too much.
With these balance changes we would have an interesting balance between the hunting shotgun and a crossbow-style trash clearer.
Please consider this, do what you will to balance it, but this gun is quite a bit too powerful at the moment.
Firing = too far back and hardly any moment at all.
Reload = Seems a bit like wtf is happening with that hand?
There needs to be some delay between switching ammo types, is what I'm saying.
perhaps try adding ammo change animation? I mean when it switches between slugs and buckshots...
I'm guessing you may have did this for balance issue but:
- the spas-12 can fire semi-auto and only requires to fire pump-action for low inertia/pressure ammuntion like beanbags.
- it holds 8 rounds rather than 6
Now suddenly I'm thinking of a double barreled Spas with one barrel firing buckshot and the other slug.