Rivals of Aether

Rivals of Aether

Galaxadon
35 Comments
AbyssStarer 20 Jun, 2022 @ 5:19pm 
Dutch: Christianity
Galaxadon: Scientology
Trashzone 19 Dec, 2021 @ 9:40am 
Honestly this character is really cool and I love them.
jmh8814 27 Aug, 2020 @ 10:55am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
Succ 5 Jan, 2020 @ 1:40pm 
also if you are interested we have a extended workshop server that offers competitive meta on workshop characters and we host workshop tourneys where people can submit their characters for legalization https://discord.gg/YKrPc2M
Succ 4 Jan, 2020 @ 12:49pm 
down b is kind of wonky since it does the animation for throwing backwards dispite the character not being grabed
willm 14 Dec, 2019 @ 5:49am 
good intro in the video, nice work on the character!
_the 7 Dec, 2019 @ 4:07pm 
I can't select him, does anyone know why? When I go to select him, the box does not go over character card and stays on the last character it was on like it isn't even there
my aim sucks 15 Nov, 2019 @ 1:28pm 
have you ever heard of an inbetween frame?
The Power  [author] 12 Nov, 2019 @ 7:41pm 
@Sarimax I could have sworn I fixed that. Thanks for bring that up.
Sari Maxwell 10 Nov, 2019 @ 6:25pm 
His fireball loses to Zetterburns. 0/10 (jk)
jumpy.cfg 4 Nov, 2019 @ 7:36am 
Loving the character design, can't wait for that sprite update.
The Power  [author] 3 Nov, 2019 @ 9:17pm 
@mythos Yes.That's planned after balancing. Once I get more time a sprite rework is next on the list.
Mythos 3 Nov, 2019 @ 8:56pm 
I love the idea of a non-elemental giant feral alien space dragon crashing into the world of Rivals to shake things up. However, he is is of a _much_ higher fidelity than the rest of the characters, and he sticks out like a sore thumb as a result. Are there any plans for a lower-resolution version that better matches the rest of the cast?
Kibi 27 Oct, 2019 @ 2:22pm 
THIS IS EPIC :ori: THX FOR THIS CHARACTER
The Power  [author] 27 Oct, 2019 @ 1:41pm 
@Restlesssucc This more of a simple aggressive character.
Succ 27 Oct, 2019 @ 1:34pm 
So does this character have a gameplay gimmick or is the character just simple?
quelonio 25 Oct, 2019 @ 8:07am 
basically, space themed charizard
Non-binary Shadow-mage 23 Oct, 2019 @ 8:24pm 
Hey, my boy, I am so proud to see you make this! Congrats <3
The Kriserrrrrrr 23 Oct, 2019 @ 8:20pm 
This isnt the craziest character I've seen on workshop. But theres so much love put into it! I really like the custom background for when you win. I like it! Keep it up!
The Power  [author] 23 Oct, 2019 @ 6:31pm 
@SCIENCE All of this is being taken into consideration as I continue to work on it. This is the beginning. I'm glad you're enjoying it.
Succ 23 Oct, 2019 @ 5:25pm 
Some animations seem to play way too fast, the size of the character is fine it’s the animations that I’m consitered with, also what’s this character’s gimmick?
Minty Mann 23 Oct, 2019 @ 3:55pm 
I noticed that a lot of his moves seem disjointed, especially his jab. I looked at him in the steam workshop menu and it looks to be that the middle point of his sprites are his hind foot. Meaning if he's looking right, the middle of his sprite starts at the left-most foot. So his attacks are either disjointed or snap him into place for the animation. Also his down-strong while being charged just leaves him as a ball of lightning, small nitpick.

Overall, I really love this character. Giant space dragon, that's come to wreck shit. Love the design, his size is just right to be big. The colour palette is simple and elegant for a giant lizard. Really hope you take this as constructive criticism, because I love this character concept.
Minty Mann 23 Oct, 2019 @ 3:54pm 
He's a great character. Fits into the game quite a bit, while being the largest of the cast. (If he was part of it.) Only thing is, he doesn't feel like it. He's a very fast character for his size, his moves come out fast, and strong. The recovery options he has is great, a little too great. His Up-special goes at a very stiff diagonal up, that I feel if it were to be controllable and a bit slower, could fit his kit of aggression. It would allow him to use it on stage as an attack, or a recovery offstage, while not being too fast to dodge or stop.

His jump height matches his size and weight perfectly, and his extra jumps help negate his lack of air control. Very glad to finally have a chargeable neutral special, and it works well too. Side-special comes out a bit too fast, and kills his momentum at the end, making him fall for a second while recovering. The "chomp-grab" is quick and works because it is so close.
Bofrab 23 Oct, 2019 @ 2:18pm 
I love this character but I have a slight problem about him. I feel like his animations are a little too fast and sporadic. I also kinda wish that his eyes were pure white like in the animation to make him feel more feral.
AscendedViking7 23 Oct, 2019 @ 10:54am 
@futtuttu229 I agree
requinho do grau 23 Oct, 2019 @ 10:47am 
he is nice but would be better if it was the right resolution
kamilion 23 Oct, 2019 @ 9:12am 
i love the creation, keep it up.
AscendedViking7 23 Oct, 2019 @ 9:12am 
I think this character should make random plasma strikes hitting the battlefield every 8-10 seconds.
Would make a great gimmick. :P
Originalname 22 Oct, 2019 @ 11:03am 
@The Power Looks awesome. Fits in well with the game.
Magebrawler Aura 22 Oct, 2019 @ 10:45am 
Great, now Charizard has a Galarian form as well.
(This looks great, by the way.)
YuKiMoN 22 Oct, 2019 @ 10:39am 
badass dude i love it's trailer
AscendedViking7 22 Oct, 2019 @ 10:37am 
Great artwork!
The Power  [author] 22 Oct, 2019 @ 10:30am 
@Originalname This is an original concept
Originalname 22 Oct, 2019 @ 10:11am 
Is he from a certain game/series? Or is he a concept you came up with on your own?
BurgerKeene (Genjii) 22 Oct, 2019 @ 8:58am 
Art looks really cool!