Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The Lord Mayors
16 Comments
Space Bird 26 Jul @ 4:40pm 
I'm probably too stingy and never thumbs up or comment on mods as much as I should but this thing made civ 5 actually playable again for me on a very large empire scale. Absolutely fantastic.
Remco32 8 Jul, 2023 @ 8:32am 
@powersale

Subscribe to this item in the workshop. Go to the main menu in Civ V, select mods. Check the checkbox next to this mods name.

Be aware that only half of the mod works, but it is still quite usable. Manage by era is completely broken for me, and all the options with a red background in Moirai don't work.
powersale023 7 Jul, 2023 @ 7:49pm 
I have a couple stupid questions to ask since I’m fairly new to this game. How do I actually turn on the menu? What buttons do I press? “Which are pressed by buttons on the right side of the main window” where exactly is that?
Remco32 19 Jun, 2023 @ 4:58pm 
This is way underrated
S-Man  [author] 10 Aug, 2020 @ 8:11am 
@Yoad - unfortunately, there's nothing in the API that I know of that allows you to select more than one item at a time. They just didn't add it into the list of available commands. This game could use a "drag-n-drop" feature in a lot of places...

IIRC, if, in the Options menu, you set the "If nothing important can be built, what Process shall I use?" to either Gold or Science, it should change the city's production to the selected Process. It's also supposed to look at puppeted cities and if they're producing nothing then change it to the selected process. If that's not working, I'll need to look at the code again to fix it.

The "Projected Builds" popup should give you a good idea of exactly what cities are building. You can always click on it to see if there are any "slackers..."
Yoda Nobunaga 9 Aug, 2020 @ 10:01pm 
I have a few suggestions. When adding cities to guilds would it be possible to select multiple at a time? One at a time is too slow because I often play wide. Also, if you do remove the unit automation can you allow the option to automatically automate cities that have no buildings left to build? Maybe have a menu like the puppet cities menu to check which ones are automated.
S-Man  [author] 9 Aug, 2020 @ 2:57pm 
@ ERROR: NIL PLACEHOLDER - I accepted the invite. Sorry, I usually ignore them. Get hundreds... ;)

I don't have a lot of time, unfortunately. That "real life" thingy. But, I'll chip in if I can. Have lots of fixes on my mods I need to catch up on as well.
Iska and Ismet 9 Aug, 2020 @ 2:22pm 
Well, I have some thoughts and ideas. I've sent you a friend invite.
S-Man  [author] 9 Aug, 2020 @ 1:06pm 
@ ERROR: NIL PLACEHOLDER - what collaboration?
S-Man  [author] 9 Aug, 2020 @ 1:05pm 
Thanks, @Yoda Nobunaga. I'll look into this. This mod is "almost" the way I want it to work, but there are a few ankle biters like this one that really annoy me. I've almost decided to remove units from the LM's purview, but haven't got there yet.

Overall, the code is a bit buggy, as it evolved considerably over development. The final product is quite removed from the original concept, and that left the code a bit inconsistent, which you see in problems like the one you're reporting.

Thanks for letting me know.
Yoda Nobunaga 14 Jul, 2020 @ 11:46am 
The mod is quite handy, however one of the options refuses to change. It won't let me allow my mayors to build units. Every other option is togglable but when I de-select the box that prevents them and then exit and re-enter the options menu it's selected again, meaning I have to make every unit I have. The mayors can't do it for me.
S-Man  [author] 1 Mar, 2020 @ 1:36pm 
Hello! After an extended break from modding, I'm in the process of updating this mod. If you have any suggestions, please let me know. Thanks!
Iska and Ismet 13 Jan, 2020 @ 6:03pm 
This is pretty dope :)

You're still too busy to collab, rite?
S-Man  [author] 29 Oct, 2019 @ 9:06am 
覃小瓜 - Sorry you're having problems with the mod. I didn't see anything like that at testing.

Have you tried playing a quick game with only this mod enabled? It would also help to clear the game cache:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1689346337/1850323802575249448/


FYI: Please report any issues in the "Bug Reports" Discussions:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1896366231/1697221074196172072/

This mod is undergoing a massive reorganization, so it's a good time to add any fixes needed.
我要成为猫车高手 28 Oct, 2019 @ 7:52pm 
This looks great, but in the game, it doesn't work. I don't know why. I can open the list at the first turn, i can chose those options, but it doesn't work. after some turns, I can't even open the list. I have already turn off other mods, but it DOEN'T work XD.
Cheesy Weesy 24 Oct, 2019 @ 5:31pm 
This looks really great