Medieval Engineers

Medieval Engineers

More Minerals - additional industrial ores and more (links vanilla and medieval ones)
26 Comments
onca77  [author] 16 Oct, 2022 @ 10:35am 
Galena is a black mineral. It is spread around and relatively common.
OdieJunior 15 Oct, 2022 @ 4:50pm 
where do one find the galena ? :) is it in the silver places or is it a ore for it self?
onca77  [author] 7 Oct, 2022 @ 8:02am 
@Phoenix Some modders put in their mods a verbatim copy of vanilla mining specifications, thus overwriting (removing) any changes made by mods loaded earlier. I would guess you have in your save one of such mods. I cannot fix the conflict on my end.
Phoenix 29 Sep, 2022 @ 7:55pm 
I have finally gotten these ores to spawn on a map but cannot mine them with a steel pickaxe. Not sure why. Any suggestions or help would be appreciated.
onca77  [author] 24 Jan, 2021 @ 6:07am 
@challus.che These deposits were made rare on purpose and are on the map in about 2 places only. Look for them in mountain areas.
glassua.che 23 Jan, 2021 @ 1:19pm 
Can't find any sulfur ore in the world with Water in ME. Please tell me, where to search?
onca77  [author] 10 Oct, 2020 @ 3:55pm 
Split onto three layers: vanilla, medieval and industrial.
[RTB] Sarianos 12 Sep, 2020 @ 5:18am 
Thanks for humouring me Onca, if it helps at all the more commonly used rubber tree is the Hevea brasiliensis and it's a pretty generic looking jungle-ish tree, so while it's not a palm tree it does mean that pretty much any generic narrow trunk jungle tree model would do fine, I really glad you're receptive to the idea though, hell I'll happily spot you the cash for a model if you find one!

Oh if you wanted to go full realism then the vat stage you'd need formic acid, but handily apple juice contains a reasonable amount of the stuff so you could use Peaceman's Apple Trees mod as a source for that I suppose and just include the apple juice as an ingredient in the vat along with the raw latex :)
onca77  [author] 12 Sep, 2020 @ 4:56am 
@Sarianos, thanks for the comment. The problem is that the 'rubber tree' would require a model either purchased or made by an experience modeler. While I can model mechanical man-made blocks, plant life is far beyond my abilities. Time permits, I will try to look at the the apple tree mechanics and maybe try to use the vanilla palm model (maybe slightly recolored) ? It will not happen very soon though due to ongoing work on other industrial components and will have to wait 'in line'.
[RTB] Sarianos 11 Sep, 2020 @ 10:36pm 
@onca77 As a final note a last step could be added for both realism and to utilise and give more purpose to other materials by adding a vulcanisation process to create more or less modern rubber by 'smelting' the natural brown rubber lumps out of the processing vat with sulphur and either coal or charcoal to produce modern black rubber, this fairly simply gives both a high and low quality rubber material to work with for modders.
[RTB] Sarianos 11 Sep, 2020 @ 10:15pm 
@onca77 This is probably a fair bit of work and I'm not sure that Peaceman would be willing to let anybody re-use elements from his mods like this to cut down on the time and effort to make it work, but I really do think the addition of a rubber material as more than just a texture to the game outside of just increasing the immersion of crafting modded items could inspire many ideas for various modders to work off and expand the game even further.

Sorry for the multiple posts by the way.
[RTB] Sarianos 11 Sep, 2020 @ 10:10pm 
@onca77 Perhaps a system like or patching off of Peaceman's 'Apple Trees' could be used to make a tree that passively produces a raw latex liquid/material collected with a sap-tap similar to how natural latex is collected in reality, that can then be processed over time in a vat again similar to or patching off of how Peaceman's Black Powder using mods 'extraction' vat' works?
[RTB] Sarianos 11 Sep, 2020 @ 9:54pm 
@onca77 Given the scope of this mod and the recent advent of mods like Johnbeere's 'More Wheels' and Peacemans's 'Conveyors' both of which texture-wise appear to use rubber, would you ever be willing to consider including a rubber material like the natural latex rubber harvested from things like Ficus elastica aka the 'rubber tree plant'?

Ibbo2000 5 May, 2020 @ 6:48am 
could there possibly be a chance of adding natural occurring ores to the vanilla map now?
Ninja_Nick78 3 Feb, 2020 @ 12:17pm 
Thank you so much. this is really cool and helpful.
onca77  [author] 10 Jan, 2020 @ 10:20am 
Not in the immediate future I am afraid. Painting the ore spots, while very simple (literary painting blobs of specific color on the planet material map files) is extremely time consuming. Currently I cannot dedicate to the ME modding the amount of time necessary for that.
the smell of bacon 9 Jan, 2020 @ 9:59pm 
Any chance there will be an addon for the vanilla map to add naturally occurring ores?
Betsy7 7 Dec, 2019 @ 10:34am 
Cool.
onca77  [author] 7 Dec, 2019 @ 6:38am 
Not in a foreseeable future. The resources are there though, so anyone willing to update Stori3d mod would be welcome.
Betsy7 7 Dec, 2019 @ 6:24am 
Any future plans to use the sandstone to build sandstone walls?
onca77  [author] 30 Nov, 2019 @ 11:48am 
Bugfix of weight crafting recipes
onca77  [author] 30 Nov, 2019 @ 7:56am 
Mod expanded. Also an addon to 'Water in ME' mod supplying natural ore deposits of the new ores on the water planet map has now been released (link in description).
onca77  [author] 9 Nov, 2019 @ 10:29am 
This is planned, though the natural occurrence of ores is done by a modification to the world height map, thus it will need to be done in a separate mod (modifying said map of a particular world).
Izzin 9 Nov, 2019 @ 10:04am 
Any update on when this will show up naturally in maps? Specifically, water world map?
onca77  [author] 3 Nov, 2019 @ 3:07pm 
Rebalanced and increased the ore/fuel typs diversity.
onca77  [author] 23 Oct, 2019 @ 11:05am 
Reconstruction finished.