A Hat in Time

A Hat in Time

BigBoosHaunt HDifed
19 Comments
DrBrains 12 Sep, 2023 @ 4:32pm 
if i knew how to mod i WOULD 100% make a purple pon death wish for this map
joelou1 31 Jul, 2022 @ 3:53pm 
I know this mod is fairly old, but I haven't found a way to unlock the middle staircase. Feels like there's a boo Missing that would normally summon a big boo down stair. Perhaps an oversight or a script error? I'm pretty sure the down stair library should have 2 boos... Anyway, since the painting warps upstairs, all the stars are obtainable, so good level.
Golfinho 14 Nov, 2021 @ 5:12pm 
pretty cool, sad to see its not being updated anymore, also how's the support on multiplayer?
Asra  [author] 30 Oct, 2019 @ 2:43pm 
New HD update is out now, please tell me if you all like or hate it, so i know if i should revert it back to the old N64 textures.
Asra  [author] 27 Oct, 2019 @ 12:19pm 
Everything enemy wise is still a placeholder.
TM64G 27 Oct, 2019 @ 11:48am 
Pretty accurate to the original except for the piano not killing you.
Litronom 27 Oct, 2019 @ 5:07am 
In the content browser, double click on the texture asset in question. It will open a window with lots of options. When changing anything, you will need to reimport the texture through the button at the bottom.
Asra  [author] 27 Oct, 2019 @ 5:03am 
Iiiii have no idea how to do that in the editor or blender.
Litronom 27 Oct, 2019 @ 5:02am 
I ported the same map to the Source engine some time ago and noticed those flaws in my very own rip as well.
The inner wall textures I am talking about are the brick ones. Your screenshot of the room with the skull enemy, replacing Mr. Eye in the original shows them. Try to use the clamp or mirror function on Adress Y in the textures properties. No need to do any changes to the model itself.
Asra  [author] 27 Oct, 2019 @ 1:15am 
I took a look at SM64 again and you are right about the roof. But the inner wall textures seem to be fine to me. Sadly i have no experience with modelling, I got that model from other people.
Litronom 26 Oct, 2019 @ 10:59am 
The roof texture is a brownish red color in the original which is probably achieved by vertex coloring or lighting.
Also some of the inner wall textures need to be clamped or mirrored, since the fade to black suddenly gets interrupted by the upper border of the same texture again.
rogenriganz 24 Oct, 2019 @ 10:54am 
This is pretty good, keep up the good work.
Asra  [author] 24 Oct, 2019 @ 2:08am 
Zeffrell, these token are just boring old everyday Rift Token. I only recolored them for Halloween.
Houkou 24 Oct, 2019 @ 1:32am 
This may be in alpha, but honestly, it feels good to play. The gameplay and design itself is already really solid.
retborgor 23 Oct, 2019 @ 4:15pm 
ok. I think it's my mistake.
Zeffrell 23 Oct, 2019 @ 2:46pm 
where is the pinball machine for the snatcher coins i seriously cant find it :(
Asra  [author] 23 Oct, 2019 @ 10:00am 
It works fine for me. Maybe you were starting the game before it fully downloaded the mod.
JDWMGB 23 Oct, 2019 @ 6:40am 
Did you install the mod while the game was running? maybe try relaunching the game
retborgor 23 Oct, 2019 @ 5:00am 
Error loading mod 'BigBoosHaunt' (BBH).
The mod needs to be recompiled by the mod creator.
The mod has been temporarily disabled until a new update for it is released. Please restart the game.

Failed to load package 'BBH'

:(