RimWorld

RimWorld

PawnTargetFix
75 Comments
bk 18 Aug, 2021 @ 1:52pm 
@colocota thank you.
loopuleasa 10 Mar, 2021 @ 7:23am 
1.2 anyone?
DeloinZ 5 Nov, 2020 @ 9:00pm 
Хай федс)
Think3r 7 Oct, 2020 @ 12:28pm 
@Pwnicus: See link below.
CAPNxCHAR 3 Oct, 2020 @ 2:23pm 
Thank you!
Pwnicus 2 Oct, 2020 @ 9:40pm 
what about 1.2?
explodoboy 1 Apr, 2020 @ 11:52pm 
holy hell, unholy heaven, sinful saint, etc, etc...

jellypowered literally posted the 1.1 version's link
Mur 10 Mar, 2020 @ 9:19am 
1.1 when?
Jellypowered 5 Mar, 2020 @ 6:09pm 
fed1s, taranchuk updated this for 1.1 in your absence, I've uploaded it to the workshop https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2014789938

If at anytime you wish it to be taken down, just let me know!
Snake 5 Mar, 2020 @ 4:52pm 
1.1 pls
Nodders💀 5 Mar, 2020 @ 1:45pm 
Essential mod! 1.1 please!!!!
Limão 3 Mar, 2020 @ 8:19am 
1.1 please
Elievar 3 Mar, 2020 @ 2:25am 
Hi ! Is still relevent in 1.1 ? means not already included in vanilla 1.1 ? Thanks !
烽燧煜明 1 Mar, 2020 @ 12:19am 
1.1 plz
thorman123456789 29 Feb, 2020 @ 4:03pm 
update for 1.1?
Aut0mat1c08 28 Feb, 2020 @ 4:19pm 
I agree with TheScholar. This mod is a must. Pawn default targeting is horrendous.
Orell1312 26 Feb, 2020 @ 6:09am 
когда обновите мод до версии 1.1 ?:cleanhourglass:
Icarus 25 Feb, 2020 @ 3:25am 
Yeah an update would be great, I've recently come to realize how bad pawn targeting is without this mod.
ambi 24 Feb, 2020 @ 7:36pm 
hepl
Malus 24 Feb, 2020 @ 6:45pm 
1.1 update?
Talisman1973 24 Feb, 2020 @ 4:37am 
I am hoping this will be updated to 1.1 in the near future?
Soul 23 Feb, 2020 @ 4:12pm 
Doesn't seem compatible with 1.1 as of now.
Leunan 9 Jan, 2020 @ 2:15pm 
Отличный мод
CAPNxCHAR 9 Jan, 2020 @ 7:17am 
I would LOVE for a pawn by pawn setting like the others have said. Snipers and rockets go for the furthest guy while shotguns and close range weapons go for the closest guys.
fed1s  [author] 16 Dec, 2019 @ 11:25pm 
2Sage: compatible with saves, no issues after remove
Sage 15 Dec, 2019 @ 8:57pm 
Combat Evolved compatible? Any issues adding to a existing save? Can it be removed?
Robob 6 Dec, 2019 @ 11:57am 
can you add a feature that lets you customize the settings per-colonist?
snipers fire at the furthest one,shotgunners fire at the closest and grenade launchers won't fire if the target is closer than 3 tiles
ManicMillennial 2 Dec, 2019 @ 6:15am 
+1 to Goth Cat's question, I'd love to know that too! This mod looks amazing man! Thank you for creating it!
verniy709 22 Nov, 2019 @ 1:41pm 
This is exactly the kind of mod I need for every round of my game
Lady Sorcia 13 Nov, 2019 @ 2:46am 
Can you set a toggle per pawn so they can snipe?
WhiskeyJack 11 Nov, 2019 @ 7:12pm 
This is now my favorite mod. Sorry, RimFridge.
Cecell 1 Nov, 2019 @ 11:59am 
@fed1s
that makes sense
fed1s  [author] 29 Oct, 2019 @ 5:48pm 
2BillboDragons: your rocketlauncher guys should be micromanaged manually imho =)
fed1s  [author] 29 Oct, 2019 @ 5:44pm 
2Cecell: this may cause compatibility issues with weapon mods
fed1s  [author] 29 Oct, 2019 @ 5:42pm 
2Jinx!, Stallion♞ : I'm playing Hardcore SK modpack (CE included). Work fine. Although, sometimes I change targets manually (too many and to often gunfights)
fed1s  [author] 29 Oct, 2019 @ 5:39pm 
2Justicar Trueblood: vanilla chanse to hit is big mistake =) this is the quintessence of random)
Billy 29 Oct, 2019 @ 11:39am 
should be a prioritization option for pawns that way those with a grenade launcher don't try shooting themselves in the foot
Cecell 29 Oct, 2019 @ 10:58am 
Cool mod! Can you make a version of this mod that makes colonists target enemies based on the weapon the enemy is carrying? For example, I would want the colonists to shoot at enemies with frag grenades or molotov cocktails first, before they get too close. That would be great!
Nemo 29 Oct, 2019 @ 4:32am 
omg this mod fell from the sky :steamhappy:
Stallion 29 Oct, 2019 @ 3:43am 
CE compatibility?
Jinx! 29 Oct, 2019 @ 1:07am 
CE compitability?
High Tech Potato 28 Oct, 2019 @ 2:53pm 
What if the closest target changes too often? do pawns get stuck aiming or do they lock on someone until they shoot?
Nox 28 Oct, 2019 @ 12:59pm 
@justicar pawns wont be able to shoot then because they will change targets too fast to shoot.
Justicar Trueblood 28 Oct, 2019 @ 9:49am 
how difficult would it be to make it so that pawns aim at the target that they have the highest chance to hit against? is that even possible?
fed1s  [author] 28 Oct, 2019 @ 5:19am 
2xiabibibi: this mod does not need localization. just set up and play
xiabibi 28 Oct, 2019 @ 4:03am 
Hello! Does this mod support Chinese?
Hjack9090 27 Oct, 2019 @ 5:03pm 
but they lock onto it. This mod makes it so that they retarget to the closest guy
MagnusCerebrum 27 Oct, 2019 @ 2:22pm 
Don't the pawns attack the closest target in vanilla aswell?
fed1s  [author] 27 Oct, 2019 @ 4:50am 
2Captain Kaivarian (freeHK): yes. Even turrets aim at the nearest target, because each vanilla entity uses the same target selection algorithm