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It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
PS.a cult of pleasure version of this mod would be really cool, or the return of the skaven variant. Nosrcans are cool but as vassals they provide no income
The one army bug should now be fixed for them, regarding the recruitment of weak units/stacks I made a couple of changes that might help as well, though not full stacks has mostly to do with their economy and the type of units with their personality, since it uses the personality of a minor norsca faction in order to make it so the player still has to pull most of the weight as chaos. Purpose of the mod was always mostly to have a way to largely avoid whack a mole and I never wanted the norsca vassals to be strong enough to conquer the world on their own.
Base Norsca works better for conquering new lands. Skaven gives more income as a vassal. Probably because of a coward trait they fight less and build more. And this Norsca does as good watchtower for checking other lords.
Will consider it
Yup, just the script, basically the personality is now instead forced via scripts rather than tables.
Ok, so I should just replace the script?
The edits are in the mod, basically just replace everything on the script on the version you're making with what has been updated on the mod, would probably be easier for you to do that than pasting it from pastebin, so that you can see the script in its RPFM natural habitat
Care to tell me what edits you made? So I can update my edited version of your mod.
The @ thing is about addressing someone in a chat. It's almost mandatory to use when you're talking to many people at once.