RimWorld
Metro Exodus Armory
67 comentarii
Zerocian 1 apr. la 16:00 
guess there wont be any more updates...
Zerocian 13 mart. 2024 la 22:33 
Hey just wanted to ask when we might see an update to the current build
Chacal 30 aug. 2022 la 13:33 
anyone knows where is the polis commando armor to play this with? i mean i see it on this other mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2324272049 and if anyone has a clue ;_;
XIII 25 aug. 2022 la 13:40 
too OP guns. Litteraly shreds anything with any of these guns.
Ray 1 aug. 2021 la 4:46 
Can you make then guns less overpowerd xd
mr_sebitor (twitch) 25 iul. 2021 la 6:22 
hello good sir, may we have some knifes?
Zerocian 23 iul. 2021 la 13:54 
1.3 update pls?
Bongwater 1 mart. 2021 la 1:25 
is there a non-CE version of this mod? it looks really awesome!
(≡◉‿‿◉≡) 21 febr. 2021 la 7:21 
Thanks :steamhappy:
SynthUsami  [autor] 21 febr. 2021 la 7:20 
Not particularly vanilla friendly. They're overpowered. [Because I was following how it felt from the game vs rimworld stats.] Re-balanced version is somewhere out there.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897377052
(≡◉‿‿◉≡) 21 febr. 2021 la 7:05 
are these vanilla-friendly? or overpowered?
Zerocian 15 sept. 2020 la 11:24 
I mean the most basic form of armor for metro would be scrap armor im guessing unless you spent time and disected say a facist heavy from the campaign or a red heavy and used that to get specific armors... though the details wouldnt translate to much to Rimworld other than helmets
SynthUsami  [autor] 10 sept. 2020 la 21:30 
Not really. It was difficult for me to actually take note of their armor other than an Altyn helmet, some very-improvised heavy armor suits, the orange / yellow suits not-unlike HAZMAT, and so on
Oversized Overseer 10 sept. 2020 la 17:50 
Is there plans for armor?
Zerocian 6 aug. 2020 la 18:04 
Also that did clear the error that was coming up on my end
Zerocian 6 aug. 2020 la 17:58 
yup yup just something I saw coming up each time i booted with the mod enabled
SynthUsami  [autor] 6 aug. 2020 la 5:25 
Appears to be because of the code being case sensitive. Attempting to resolve it
Zerocian 6 aug. 2020 la 0:09 
https://gist.github.com/5c6c3fdebc9a0410178e2f6955f01b97

This is just a log from launching the game im getting. It doesnt seem to be causing many issues just figured id show you what comes up. I am running combat evolved so it may be looking for things related to it
SynthUsami  [autor] 20 iul. 2020 la 23:05 
It exists. Someone else made it already with the same assets, with permission.
The Dutchman 20 iul. 2020 la 20:57 
Would be nice to have a non CE version
SynthUsami  [autor] 2 iun. 2020 la 17:41 
I'll most likely have to code the guns to use normal CE ammo (First option)
OR
I will have to make a patch that tweaks with CE, which I don't want due to issues and bugs and whatnot. (Second option)
Technically possible, though.
shazbot 2 iun. 2020 la 15:27 
Would it be possible to have an option to have these use the normal CE ammo or have the metro ammo be a variant of the standard ammo?
Captain Nemo 4 mart. 2020 la 12:28 
Ok, thanks!
SynthUsami  [autor] 3 mart. 2020 la 22:48 
Sure, just please give credit where it's due.
Captain Nemo 3 mart. 2020 la 11:55 
Hi, can I use your textures to make a vanilla version of the mod?
SynthUsami  [autor] 28 febr. 2020 la 4:46 
Joke Ashot replaced with a Tokarev. No changes other than name, model, description and magazine size.

1.1 compatibility will have to wait for CE to move up to 1.1 compatible first.
SynthUsami  [autor] 6 febr. 2020 la 0:05 
Finally Updated. Hopefully?
I'm not exactly sure what changed, but I updated some of the ammo stats to include armor penetration, so now some guy's poor duster won't shrug off these bullets.
shazbot 26 dec. 2019 la 2:43 
I am having an issue where this isn't even loading, getting the same issue as jmcedesign

But I am also trying different versions of CE and CE:FT and neither are working, nor any version is working
Zerocian 11 dec. 2019 la 16:51 
The error still persists for me as well.. I was attempting to make some vlychops and noticed i couldnt make any ammo for them.
Vortek Gamer 27 nov. 2019 la 15:59 
This mod need to be upated for the new versions of CE and CE:FT
4ydra 3 nov. 2019 la 15:49 
@jmcedesign

I have the same error and no weapons.
Saul 3 nov. 2019 la 1:14 
Apparently it was applied with CE MOD ... In the game, the image of a firearm added as a MOD is turned into an electromagnetic rifle.
UNSCfighter 1 nov. 2019 la 8:40 
Config error in CE_M_AshotM: has null thingClass.
Config error in CE_M_AshotM: has components but it's thingClass is not a ThingWithComps
XML error: Could not find parent node named "BaseHumanMakeableGun_CE" for node "ThingDef". Full node: <ThingDef ParentName="BaseHumanMakeableGun_CE"><defName>CE_M_AshotM</defName><label>12x70mm Ashot</label><description>Single Shot Pistol with high
I get these errors for every weapon in the mod and i cant use it. I have only Startup impact, Hugs lib. Jecs tools, Combat extended, and metro enabled.
ZoroTheBold 31 oct. 2019 la 15:22 
Is there a version that doesn't require CE? I am unable to use it as I have many mods that won't work with it, and I really want to use these guns! They look awesome!
SynthUsami  [autor] 31 oct. 2019 la 10:29 
It's most likely okay if you just swapped out this for the rebalanced version.
The two mods are identical except for damage statistics and range statistics.
Tekky 31 oct. 2019 la 8:35 
(I've only used the RPK until now, gonna test out more weapons, when I start a new colony I'll use the re-balanced version since I'm too lazy to craft an RPK again)
Tekky 31 oct. 2019 la 8:34 
Yeah the weapons are craftable, I'm just blind.
I reccomend using the re-balanced version though, these weapons are a bit way too powerful. The RPK variant of the Kalash is better than an excellent charge rifle in every way.
SynthUsami  [autor] 31 oct. 2019 la 7:08 
Crafting seems to work on my end.
Hellbreath IS the Volt Driver
Clapper is supposed to be Bulldog "Vychlop"
Probably not going to do the Medved considering I haven't actually used it enough to know it wel enough.
Most likely won't make the Metro Mutants.
Tekky 31 oct. 2019 la 0:03 
Remind me when someone makes it.
Saul 30 oct. 2019 la 23:35 
Do you plan to create a mod that recreates the monsters in the metro?
xG™Vampyr 30 oct. 2019 la 2:30 
when i try to craft a weapon it wont let me finish it
Tekky 29 oct. 2019 la 9:59 
Another question: Are these weapons craftable or can you only find them?
thistledown, little mousedoll 29 oct. 2019 la 9:31 
...Or Hellbreath?
thistledown, little mousedoll 29 oct. 2019 la 9:30 
Will you add the Medved or Clapper from Last Light?
Tekky 29 oct. 2019 la 9:27 
I've found a masterwork Tikhar 15mm and tried it out, seems like it works properly. Has an ammo counter and a toggle fire mode button. Tried it out on a boomalope and it killed it in one shot. Safe to say this mod is compatible with CE Fast-track.
The_Captain_Flint 29 oct. 2019 la 8:42 
yeah it throws errors and lots of red errors naming..-XML error: Could not find parent node named "BaseHumanMakeableGun_CE" for node "ThingDef".
SynthUsami  [autor] 29 oct. 2019 la 8:37 
Does it not work? I'm fairly sure CE Fasttrack is more or less just CE with more compatibility.
The_Captain_Flint 29 oct. 2019 la 8:36 
is there some order to make it work with ce fasttrack version
ER 29 oct. 2019 la 7:41 
Please, make non-CE version
SynthUsami  [autor] 29 oct. 2019 la 6:45 
It should work with both, as far as I know.